Photoshop :: Selecting Different Animation Frames Gives No Response
Jul 18, 2012
I draw images by hand and scan them into photoshop to touch them up with the wacom tablet. Often I'll want to take a piece of the drawing and rotate it, stretch it out, or move it. I select the piece, take the move tool (v) and do what I need to do. I then either press enter and move the piece, or I move it before pressing enter and applying the transformation.
Either way, what often happens is that the piece doesn't deselect, and I can't move it or alter it further in any way. After this happens, I also can't switch between layers, or I can, but what's on the canvas doesn't respond at all. I can still save, and select different tools in the program, but I can't work on anything. Also it might be relevant that I'm working with the frame animation window, and these drawings occupy layers that I'm using as animation frames. Selecting different animation frames also gives no response.
The only thing that works is to save what I'm working on and restart the program. Half the time this problem doesn't occur, but since I'm performing these actions a lot, it really slows me down. Photoshop works fine otherwise it's just this one thing that's bugging me.
My system specs:
Processor: AMD FX(tm)-6100 Six-Core Processor 3.30 GHz
Ram: 8 GB
64 bit operating system
Graphics: AMD Radeon HD 6670
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May 16, 2013
Having a rough time with Pipe Networks! I am working an example from the Mastering C3D book (P. 371) as in the following steps:
1.Clicked SS structure(16)
2.Selected Create Alignment from Network on ribbon
3.Selected last structure(18), hit Enter
4.Changed options as needed in Create Align from Network - Create Profile and Profile View check box: Selected
5.Changed options and clicked Create Profile View
At this point the program pauses, then a dialog box trys to partially fill the screen but is all white then fades away as fast as it appeared and I'm stuck with a paperweight that beeps at me everytime I click the mouse, no panning or zooming response at this time. The command line is prompting me for the profile origin. I can switch to other apps and bring up TM and when I attempt to end C3D then it tells me that it can't because waiting for response. I can then cancel the prompt to save the drawing and C3D exits the active command and control is returned.
[URL]
Civil 3D 2013 SP 1, 64 bit
Dell Precision T5600, 16 GB
Win 7 Professional 64 bit
Intel Xeon @ 2.0 GHz
NVIDIA Quadro 4000
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Feb 14, 2012
Adobe says, that you can select a group of frames, edit 1 frame from the group, and it will apply that for the rest of them. In order to do this, it says have one frame selected, the Shift-click another one. I had a frame selected, and then I shift-clicked another. Nothing is highlighting.
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Mar 23, 2007
I am trying to move my sig layers which are just a jpg into the correct position, I also have a gif image which is not visible as it is hidden behind the layers. When I move some layers it does not move it on all the other frames (the frames are there cos of the gif file so they each are seperate).
Does anyone know how I what options or what tool do i select to move the layers in all the keyframes to the position i want?
I'll try and get a screen capture if u dont understand
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Feb 4, 2014
When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.
I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.
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Jul 18, 2012
P & G D 2013
when photo frames are opened in the gallery, each style has the 4 options, but when dragged across all four come over and not the one required. This is for simple adding of a photo in frame to a page.
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Mar 3, 2013
I want to select all text frames on all visible layers. The script below will select all text frames even in groups but when a layer with text on it is invisible the script will error.(target layer cannot be modified)
if (app.documents.length > 0 ) {
var doc = app.activeDocument;
var numTextFrames = 0;
for ( i = 0; i < doc.textFrames.length; i++ ) {
textArtRange = doc.textFrames[i];
textArtRange.selected = true;
}
}
So I made this script to select text frames on only the visible layers but it now misses text that is in a group.
var layerCount = activeDocument.layers.length;
var docSelected = activeDocument.selection;
for (i = 0; i < layerCount; i++)
[Code] .....
Why it does not selected textframes in a group when done this way and is there a way to get all textframes selected on all visible layers?
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Feb 24, 2012
I need to add lens flare to all frames at once - but it needs to be applied to the flattened image. I don't want to have to flatten, click lens flare for each of the 70 frames separately.
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened. The spinning globe of course is the animation that is inserted into the surrounding jpeg:
[URL]
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Mar 10, 2013
Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.
Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.
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Aug 7, 2013
Making a simple GIF. I have 8 Frames. Each Frame is a seperate Layer. I want to stroke all the frames in one shot. How can I do that?
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Mar 29, 2013
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
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Apr 8, 2012
what i've done it imported a video to frames.I've added some text to go on every frame. But when i edit the texts style (outline etc) it only applies to one. I can't select all or some of the layers/frames for the text style to appear on.Do I have to do it manually one by one?
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Aug 12, 2011
I have a 12 frame animation and need to shrink it down to an 8 frame animation. Is there an easy way to "compress" the timeline?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Mar 18, 2012
I have problem with Render setting window. I made an animation 240 frames and when I try to set the frame range it does´t want accept 240 and stays alway on 10. Start frame 1 - End frame 10, no more. I also try to change the frame/animations ext but it won´t accept multi frame neither.
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Aug 7, 2012
I am looking to slow down my animation between frames. Is the only way to slow it down by adding additional layers? There is two slides that I have rotating, but they are moving too fast and I would like to slow it down. I have a limit of 250KB and if I add any more layers I'm up to my limit.I have a gif file as the background and the two rotating slides are text....
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Aug 11, 2012
How do you edite all animation frames at the same time? Can't figure out how to do it...
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Jul 8, 2011
I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.
I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.
I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.
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Feb 11, 2011
I need a biped to stay still in an animation for a few frames. What I'm doing is say I copy a pose from frame 10, then I want the biped to remain still until frame 40. So I paste the pose there and fix the feet keys. As a result the biped position is the same in both frames, but when I play the animation I get some unwanted rotations between these frames I can't get rid of.
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Jan 3, 2012
How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?
I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.
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May 11, 2012
I have created a simple animation with 6 frames in the gallery. I want to link each individual frame to different websites. So, as the animation on the site is changing, you can click on one frame, and it takes you to one site, or you click on the next frame and it takes you to another site.
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Jul 29, 2011
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
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Nov 17, 2011
I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.
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Mar 27, 2012
there is a way to mark certain frames or certain regions of the maya timeline with labels.
Basically I want to be able to set a label at certain keyframes so that I can export this information for use in a third-party tool.
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Jan 19, 2013
I'm using Max 2012, and I wonder if there's a simple way to create an object that, when selected, would select a different specified object in the scene.
I'll explain the situation. I'd like to make a series of spline drawings in the shape of my rig, basically creating a simplified drawing of a skeleton, and then be able to click on, for example, the upper leg of this simplified drawing, and have the actual upper leg bone within the rig itself become selected.
Ideally, I'd like for the spline drawing I clicked to be unselected after I click it, leaving only the bone it represents selected. In essence, I want to make a group of "buttons" that can be used to select bones and helpers within a rig.
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Mar 18, 2011
I am doing a rendering of a timeline with approx 1900 frames. I am using mental ray as my render engine. After the rendering runs its course, approx 20 hours, it completes with no problems. I open the saved avi file and the clip only captures the first say half of the rendered frames. I have done this 3 times now and for what should be approx a 60 sec clip i only get 36 sec.
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Apr 18, 2012
Trying to animate a rigged model for a class project but I'm running into problems. If I, for example, pick the joint at the top of the hierarchy, in the main view it appears as though everything gets selected. When I try to set a keyframe for the whole model, though, it only gets set on the actual joint I picked, none of the ones below it.
I looked at things via Outliner and see the same problem: I pick a joint there but the ones below it show as unselected in the Outliner window. Right now it appears the only way I can select multiple joints to set a keyframe on them all is to manually expand the tree in Outliner and then explicitly pick each one with command-click or shift-click. If I select an un-expanded joint section in the tree the hidden joints do not get selected, and if I expand the tree and pick a root node the ones below it are not selected.
I have tried this on three different models, including one I rigged myself, and the same behavior is present across all three.
Is this normal behavior for Maya animation? Is there some configuration setting that will change this so I can select an entire skeleton tree via the root node and have all of them accept a keyframe?
I'm running Maya 2011 for the Mac, on OS X Lion, with service pack 1 installed.
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Dec 12, 2012
I was wondering if there was any quick way to save each animation frame right next to each other in one large png in Photoshop CS6? For example, lets say I have an animation which has 10 frames, each frame being 100px x 100px, I want to be able to save the first frame in the first 100 x 100 enclosure of my canvas, the next frame in the next 100px, and so on and so on for the rest of the frames, resulting in a png which is 100px x 1000px at finish, having the first frame at the very left, and the final frame at the very right.At the moment I'm moving each frame individually to the right by 100,200,300px however I need to do this for over 400 animations with varying dimensions, so it's a bit time consuming and I feel that I might lose track and enter a value wrong at some point. Any other program that might achieve this in which I'm able to import Photoshop animations that can also work.
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Nov 24, 2013
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Jan 2, 2009
Is this the same as the profile created by using a color checker card and a script?
If so, where is it stored so I can tell Merge to HDR where to find it?
Is it created by the calibrate DNG add on? I'm guessing I could plug script created numbers into it and have them saved.
If it is none of the above, how do you make one? Or is this above & beyond user ability, materials, electronics, etc.?
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Dec 24, 2011
Just came upon an error I had not seen before. Though PSP no longer supports Animation Shop, up until PSP X4, the user has been able to export frames back to PSP from Animation Shop. Now, this no longer works! There's still some communication there, because an error message - which, incidentally, makes absolutely no sense at all - is generated in PSP X4:
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