Illustrator :: Slow Down Animation Between Frames?

Aug 7, 2012

I am looking to slow down my animation between frames. Is the only way to slow it down by adding additional layers?  There is two slides that I have rotating, but they are moving too fast and I would like to slow it down. I have a limit of 250KB and if I add any more layers I'm up to my limit.I have a gif file as the background and the two rotating slides are text....

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Maya Animation :: Animation Combines All Frames

Feb 4, 2014

When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.

I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.

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CorelDRAW X6 :: Text In Frames Very Slow To Refresh?

Mar 28, 2012

Just started with CDRX6 (Upgrade) and find a frustrating feature with text in text frames. If you import text into a frame and then move the position of the frame in the layout, the text repositions in a waterfall motion within the frame. It takes a second or two to settle down, and the frame also jumps position somewhere else en route before reaching the point you are dragging it to.  It can be moved more smoothly using the arrow keys, but that is painfully slow.

I do not have this problem with X5. Is it a symptom of some new feature in X6, or is it a fault in installation?

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3ds Max :: Compressing Animation (From 12 To 8 Frames)

Aug 12, 2011

I have a 12 frame animation and need to shrink it down to an 8 frame animation. Is there an easy way to "compress" the timeline?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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Maya Animation :: Won't Accept More Than 10 Frames

Mar 18, 2012

I have problem with Render setting window. I made an animation 240 frames and when I try to set the frame range it does´t want accept 240 and stays alway on 10. Start frame 1 - End frame 10, no more. I also try to change the frame/animations ext but it won´t accept multi frame neither.

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Photoshop :: Apply Same Effect To All Frames In CS5 Animation?

Feb 24, 2012

I need to add lens flare to all frames at once - but it needs to be applied to the flattened image.  I don't want to have to flatten, click lens flare for each of the 70 frames separately.
 
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened.  The spinning globe of course is the animation that is inserted into the surrounding jpeg:

[URL]

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Photoshop :: Import Sequence Of Frames Into Animation

Mar 10, 2013

Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
 
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.

Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.

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Photoshop :: How To Apply Same Style To All Frames Of GIF Animation

Aug 7, 2013

Making a simple GIF. I have 8 Frames. Each Frame is a seperate Layer. I want to stroke all the frames in one shot. How can I do that?

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Photoshop :: Selecting Different Animation Frames Gives No Response

Jul 18, 2012

I draw images by hand and scan them into photoshop to touch them up with the wacom tablet. Often I'll want to take a piece of the drawing and rotate it, stretch it out, or move it. I select the piece, take the move tool (v) and do what I need to do. I then either press enter and move the piece, or I move it before pressing enter and applying the transformation.
 
Either way, what often happens is that the piece doesn't deselect, and I can't move it or alter it further in any way. After this happens, I also can't switch between layers, or I can, but what's on the canvas doesn't respond at all. I can still save, and select different tools in the program, but I can't work on anything. Also it might be relevant that I'm working with the frame animation window, and these drawings occupy layers that I'm using as animation frames. Selecting different animation frames also gives no response.
 
The only thing that works is to save what I'm working on and restart the program. Half the time this problem doesn't occur, but since I'm performing these actions a lot, it really slows me down. Photoshop works fine otherwise it's just this one thing that's bugging me.

My system specs:
 
Processor: AMD FX(tm)-6100 Six-Core Processor    3.30 GHz
Ram: 8 GB
64 bit operating system
Graphics: AMD Radeon HD 6670

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Xara :: Edit All Animation Frames At Same Time?

Aug 11, 2012

How do you edite all animation frames at the same time? Can't figure out how to do it...

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Maya Animation :: Keys Show Up Between Frames?

Jul 8, 2011

I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.

I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.

I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.

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3ds Max Animation :: Biped Unwanted Rotation Between Frames

Feb 11, 2011

I need a biped to stay still in an animation for a few frames. What I'm doing is say I copy a pose from frame 10, then I want the biped to remain still until frame 40. So I paste the pose there and fix the feet keys. As a result the biped position is the same in both frames, but when I play the animation I get some unwanted rotations between these frames I can't get rid of.

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3ds Max :: Bake Audio Controller Animation To Frames

Jan 3, 2012

How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?

I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.

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Photoshop :: How To Switch From Frames To Timeline In Animation Panel

Mar 29, 2013

I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.

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Photoshop :: Apply Layers Style To All Frames In Animation?

Apr 8, 2012

what i've done it imported a video to frames.I've added some text to go on every frame. But when i edit the texts style (outline etc) it only applies to one. I can't select all or some of the layers/frames for the text style to appear on.Do I have to do it manually one by one?

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Xara :: Create A Simple Animation With 6 Frames In Gallery

May 11, 2012

I have created a simple animation with 6 frames in the gallery. I want to link each individual frame to different websites. So, as the animation on the site is changing, you can click on one frame, and it takes you to one site, or you click on the next frame and it takes you to another site.

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3ds Max Animation :: Force Timeline Ticks To Full Frames?

Jul 29, 2011

So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.

Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.

The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?

I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.

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Maya Animation :: Spacing Key Frames In The Graph Editor

Nov 17, 2011

I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.

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Maya Animation :: Mark Certain Frames Or Certain Regions Of The Timeline With Labels

Mar 27, 2012

there is a way to mark certain frames or certain regions of the maya timeline with labels.

Basically I want to be able to set a label at certain keyframes so that I can export this information for use in a third-party tool.

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3ds Max Animation :: Finished AVI File Is Not Capturing Full Range Of Rendered Frames

Mar 18, 2011

I am doing a rendering of a timeline with approx 1900 frames. I am using mental ray as my render engine. After the rendering runs its course, approx 20 hours, it completes with no problems. I open the saved avi file and the clip only captures the first say half of the rendered frames. I have done this 3 times now and for what should be approx a 60 sec clip i only get 36 sec.

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Photoshop :: GIF Animation Running Too Slow

Nov 4, 2004

I have compiled a gif animation in ImageReady, but even with the delay set as 0sec, the output runs slow. When I preview the animation in the program, it runs fast, but as soon as I saved it, it becomes slow again.

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3ds Max Animation :: Slow Curve Editor Due To Rig

Mar 21, 2011

So i've rigged some characters for a school project. Now when I start animating it's fine, but when I've animated a bit (3-4 key poses) and I want to adjust things in the curve editor, the curve editor is really slow. Can take up to 3 min to adjust a block of keys.

Now the scene it self is running ok, and I'm using proxy meshes to get more speed, so I guess the problem is in the rig. Is there any way to trouble-shoot my rig, and optimize it to gain more speed?

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3ds Max :: How To Render A Super Slow Motion Animation

Jan 30, 2012

I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.

I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.

My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?

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Maya :: Time Slider Running Super Slow When Scrub Through Animation

Mar 13, 2012

For some reason when I scrub through my animation, it runs really slow. And it has nothing to do with my computer itself. It is the particular file. I tested this by opening up one of my others (i saved in iterations) and they all scrub just fine. All I was doing was animating with a rig, so there isnt any extra polygons or whatever. And on top of that, it worked just fine before I exited the program earlier, I even playblasted it and everything, and then I looked at the playblast later and decided I wanted to change something, reopened the file, and the timeline has been chugging ever since. I tried opening and closing maya already.

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3ds Max Animation :: Create Slow Motion Of The Complete Sequence Without To Use Rescale Time?

Dec 3, 2012

Is there a way to "render every Nth Frame" with a value of 0.5 oder 0.25 ?

To create a slow motion of the complete sequence without to use rescale time?

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Photoshop :: Animation Frames Side By Side Saving

Dec 12, 2012

I was wondering if there was any quick way to save each animation frame right next to each other in one large png in Photoshop CS6? For example, lets say I have an animation which has 10 frames, each frame being 100px x 100px, I want to be able to save the first frame in the first 100 x 100 enclosure of my canvas, the next frame in the next 100px, and so on and so on for the rest of the frames, resulting in a png which is 100px x 1000px at finish, having the first frame at the very left, and the final frame at the very right.At the moment I'm moving each frame individually to the right by 100,200,300px however I need to do this for over 400 animations with varying dimensions, so it's a bit time consuming and I feel that I might lose track and enter a value wrong at some point. Any other program that might achieve this in which I'm able to import Photoshop animations that can also work.

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Paint Shop Pro :: Exporting Frames From Animation Shop

Dec 24, 2011

Just came upon an error I had not seen before. Though PSP no longer supports Animation Shop, up until PSP X4, the user has been able to export frames back to PSP from Animation Shop. Now, this no longer works! There's still some communication there, because an error message - which, incidentally, makes absolutely no sense at all - is generated in PSP X4:

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Illustrator :: Action To LiveTrace 36 Frames Of Video

Apr 21, 2008

I need to LiveTrace 36 frames of a video, and thought an Action might be the best approach to that. I am aware of the 'insert menu option' thing, which I did, but my problem is that it only traces with the default settings. Now I'd like to use the grayscale-preset, but can't figure out how to do that? I even tried to overwrite the Default-preset with the grayscale-settings, which works perfect as long as I use it 'by hand' - as soon as I use it within an action it goes back to the 'old' default, which is pretty useless for this specific job.

I'm not sure how to explain this better, but what I want it to do is batch-convert 36 jpegs into LiveTrace'd ai-files, using the grayscale-preset for the tracing - open, trace as grayscale, save, close. How to achieve that?

I consider myself a more than experienced user of Photoshop, Illustrator and InDesign, and tend to get really annoyed when running into obstacles like this...

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Illustrator Scripting :: Evaluate Text Frames

Mar 23, 2013

I want to evaluate text frames for their x axis and if they are the same shift them slightly because of adobes irritating habit of combining the text frames when it makes a PDF. I have been able to evaluate, but not exactly like I want to but I know it can be done...
 
var mydoc = app.activeDocument;var mytext = mydoc.textFrames;var allX_Vaues = new Array();for (i =0; i < mytext.length; i++) {var mytextFrames = mydoc.textFrames[i];var theMatrix = mytextFrames.matrix;allX_Vaues.push(theMatrix.mValueTX)var firstEval = allX_Vaues//$.writeln(theMatrix.mValueA+"
"+theMatrix.mValueB+"
"+theMatrix.mV alueC+"
"+theMatrix.mValueD+"
"+theMatrix.mValueTX+"
"+theMatrix.mV alueTY);//alert(allX_Vaues);}//alert(allX_Vaues[1]);for (i =0; i < allX_Vaues.length; i++) {if (allX_Vaues[i] == allX_Vaues[i + 1] ) {alert(allX_Vaues[i] + " and " + allX_Vaues[i +1] + " are the same");}else{alert(allX_Vaues[i] + " and " + allX_Vaues[i +1] + " are different");} } 
[code]....

my problem is when I try to move text frames. It flies way of the page. I just want to move the text a slight amount and concatenate is the only way I have been successful. my question is: Is there a better way and why is my text flying so far of the page?

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Illustrator Scripting :: Removing Empty Text Frames

Mar 29, 2013

Trying to remove any text frames with empty content but it doesn't seem to be removing correct textFrame layers?
 
var numberOfEmptyTextBoxes = 0;
var layersWithNoText = new Array();
if ( app.documents.length > 0 ) {
for ( i = 0; i < app.activeDocument.textFrames.length; i++ ) {

[URL] ....

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Illustrator :: Make Objects With Gradient Into Stroke Style For Frames

Jan 22, 2014

I need the frame of the image below as a stroke style (or at least I prefer that above having to copy-paste the elements of the sides 100 times along a frame in my design )
 
The thing is: it contains gradients. How do I get the frame to a stroke style so I can easily use it in Illustrator?

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