Maya Animation :: Mark Certain Frames Or Certain Regions Of The Timeline With Labels
Mar 27, 2012
there is a way to mark certain frames or certain regions of the maya timeline with labels.
Basically I want to be able to set a label at certain keyframes so that I can export this information for use in a third-party tool.
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Mar 29, 2013
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
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Jul 29, 2011
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
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Feb 4, 2014
When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.
I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.
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Mar 18, 2012
I have problem with Render setting window. I made an animation 240 frames and when I try to set the frame range it does´t want accept 240 and stays alway on 10. Start frame 1 - End frame 10, no more. I also try to change the frame/animations ext but it won´t accept multi frame neither.
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Apr 18, 2013
I've been using Maya for two years. I have used the timeline on this version before, but now it is completely gone. Everything else is normal. Is there a place to reset everything? Where might I look to try and turn the timeline back on?
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Jul 8, 2011
I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.
I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.
I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.
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Apr 16, 2012
I don't remember how to copy keys on the timeline by dragging MMB.
I tried Shift + S, Ctrl + S and is not working. What is the keyboard shortcuts ?
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Nov 17, 2011
I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.
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Apr 7, 2011
This is a pretty basic function in the Graph Editor.
All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?
I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.
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Apr 9, 2011
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
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Mar 7, 2013
I cannot find the menu from where to change the timeline mode.
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May 6, 2011
I used to use VegasVideo 6. In this program I could set a mark to flag a particular point on the timeline. I would set these marks to flag timing with music. Does Video Studio X3 have such a thing?
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May 22, 2013
I have made a 9-second animation but, somewhere along the line, the timeline has acquired another 15 seconds of blank space. Is there any way to cut the timeline back to the 9-second mark?
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Jan 19, 2014
Sometimes when working on a timeline, I come across a clip that needs to be reshot or otherwise modified.
Now I could use a marker but markers don't stick to clips and don't have any visible flyouts like in Vegas, making labeling rather pointless.
So the next idea would be to change the color of the clip on the timeline so it is 'at-a-glance' visible that it needs to be dealt with before the sequence is pumped out.
Kind of like a highlighter in a text document.
Before submitting it to wishlist, I'm interested in hearing thoughts of other users.
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 19, 2012
I have video that I want to change the color of a PART of a video. A person in the video is moving and I want to edit ONLY that person ( not the surroundings ) . How do I mask a moving object and only edit that selection?
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Feb 13, 2013
I forgot to switch the frame rate from 29.97 to 12 fps when I started working on an animation and when I switched to 12 fps mid-project the frames changed.
I have a hard time describing exactly what's going on so I'll just post a screenshot instead. Basically each frame has a gap in between and I am unable to line up the frames back to back. I was hoping to find out how to fix it so the frames play back to back seamlessly without any gaps. But yeah, when I attempt to align the frames back to back it won't let me, instead the frames overlap halfway or have this gap in between.
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Jun 16, 2013
When importing 3d objects (any format 3ds or obj) into latest Photoshop 3D enviroment... It limits me to 10 frames in timeline.
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Jun 18, 2013
I'm using Softimage 2013.
When I shiftclick a keyframe, then select "copy" from the right click menu everything is all good.
Then i shiftselect an empty frame and want to paste the key frame, but the option "paste" is all grayed out and have ALWAYS been like this for me.
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May 22, 2013
When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
1. create multiple frames in the timeline
2. create a layer and position it somewhere in the image
3. view another frame
4. return to the original frame and the position has changed
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.
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Nov 15, 2012
How to create key frames for puppet warp effects in the timeline?
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May 31, 2013
when I preview my video, the current timeline indicator skips to the next 10 frames and I would like to know if there is a way to decrease the amount of fames being skipped to.
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Jan 8, 2014
i have cc 7.2.1, and every basic operation i do on the timeline , moving clips, trimiming, scrubing on the timeline everything lags, its not fluid. When i do a simple scrubring on the timeline, the CTI takes sometime to get to the position i selected to do the playback.
But the worst part is the trimming or moving clips, it takes ages before i get an image on the program monitor. If i move a clip into a middle of 2 clips it takes ages to see those two little privews images with timecode, to see where to put it. So is very hard to edit like this.
Another odd thing is when in redering mode i select to use sofware only i dont have drop frames, when i chose cuda i have drop frames!!
I´m editing h254 from a 5d and 7d on externa llaccie usb 3 , have the a macbookpro 16g i7, iris pro and nvidia 750m, and a external samsung, via DVI.
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
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Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
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Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
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Apr 3, 2011
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
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