After Effects :: Current Timeline Indicator Skips Frames When Previewing
May 31, 2013
when I preview my video, the current timeline indicator skips to the next 10 frames and I would like to know if there is a way to decrease the amount of fames being skipped to.
I'm following some tutorials on digital tutors and I see that an easy way to preview the frames is just by simply moving the time indicator, and the frames will play in real time by just moving the current-time indicator back and forth.
However, it doesn't work for me for some reason, when I move my current time idncator, the only thing see is the frame what it was on, and won't update until I let go of time time indicator.
The current time indicator won't move to end of comp in AE CS6. I setup a new comp at 10 seconds. When I drag the current time indicator OR hit the End key to bring the current time indicator to the end of the comp it stops at a value of 9:23. Is this a bug?
I have 1 Next button that is used on the timeline. Each position has a pause then a play so there is only 1 button. I need to get the label info so I know where I am so I can save the location of the timeline that the user was at if they exited before they finished the process.
I am making stereoscopic 3D videos with After Effects. Setting up the rig and rendering work fine, but sometimes the video's convergence is off and I need to make adjustments. I was wondering if there's a way to view the Composition with my 3D glasses before rendering. I'm using an Asus VG248QE monitor with an NVIDIA 3D Vision 2 glasses.
I would like to know how to do to preview sound in AE without RAM previewing all the clip I'm working on. I have a clip of 3 mins and I need to preview it all from the begining to modify something at 2min45.
When I preview my comp the time indicator goes back to the beginning once it reaches the end, Is there a way so that it stops at the end of the work area or timeline? Its not on loop, its on play once but I don't want it to go back.
I am considering a computer with a Radeon HD 7670M 1GB GDDR5, I believe. Will this be sufficient for previewing HD video without more than, say, 5 seconds of lag?
P.S. I think previewing is mainly GPU-based, but if needed, I am running the Intel i5 3570 processor.
Today I was just about finished editing a video on CS6.What happens is that while RAM previewing at some point during the loading of the preview it will stop loading, It will then proceed to play the ram preview on loop and when I press a button to stop it a small box pops up in the centre of my screen and the ram preview bar to show what has loaded (the one which shows green for parts that are loaded and blue for cached) turns black and sometimes other parts of after effects turn black. This has happened before and I fixed it by uninstalling and reinstalling After Effects about 6 times. I would do that this time though I would like to know the cause of it and any possible fixes as it is quite irritating. Another thing that may be happening is the RAM usage is slowly filling as I render. This has happened before on my laptop and I did not manage to fix it though it was not related to the first issue that time. The last time when it happened on my laptop the RAM usage eventually filled up to 100% and it would no longer render. I am not sure if it is happening this time as it is still currently rendering though I will update the thread if it does. Finally my render is going very slowly, I am not sure if this issue is realted to any of the above or if it is just the effects I am using though. My memory and multiprocessing settings are using 6 cores of 7 with 2 GB of ram allocated to each with multiprocessing on. My ram allocated for other programs is 6GB. To fix these Issues so far I have tried clearing the cache, purging the memory and image cache, restarting my computer and reinstalling after effects.
I have video that I want to change the color of a PART of a video. A person in the video is moving and I want to edit ONLY that person ( not the surroundings ) . How do I mask a moving object and only edit that selection?
I forgot to switch the frame rate from 29.97 to 12 fps when I started working on an animation and when I switched to 12 fps mid-project the frames changed.
I have a hard time describing exactly what's going on so I'll just post a screenshot instead. Basically each frame has a gap in between and I am unable to line up the frames back to back. I was hoping to find out how to fix it so the frames play back to back seamlessly without any gaps. But yeah, when I attempt to align the frames back to back it won't let me, instead the frames overlap halfway or have this gap in between.
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
I'm trying to use the default timeline's current time inside an if-statement's validation code (the code itself being inside a symbol), but I can't seem to find a way to reference the default timeline's current time.
My code would be something along the lines of this:
(upon clicking the buttton)
if (default timeline > 1 second and default timeline < 6 seconds) { play default timeline at 6 seconds } else if (default timeline > 6 seconds and < 11 seconds) { play default timeline at 11 seconds } etc...
When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
1. create multiple frames in the timeline 2. create a layer and position it somewhere in the image 3. view another frame 4. return to the original frame and the position has changed
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.
i have cc 7.2.1, and every basic operation i do on the timeline , moving clips, trimiming, scrubing on the timeline everything lags, its not fluid. When i do a simple scrubring on the timeline, the CTI takes sometime to get to the position i selected to do the playback.
But the worst part is the trimming or moving clips, it takes ages before i get an image on the program monitor. If i move a clip into a middle of 2 clips it takes ages to see those two little privews images with timecode, to see where to put it. So is very hard to edit like this.
Another odd thing is when in redering mode i select to use sofware only i dont have drop frames, when i chose cuda i have drop frames!!
I´m editing h254 from a 5d and 7d on externa llaccie usb 3 , have the a macbookpro 16g i7, iris pro and nvidia 750m, and a external samsung, via DVI.
I have a composition that I have duplicated and I want to switch out a music file from the copy and then render them both overnight. The timeline ( or whatever the thing is called where the time ruler thing is) only shows my original composition and i want to switch to the other so i can add the music file. How do i do this? i have tried dragging the copy next to the original comp.
"After Effects error: RAM Preview needs 2 or more frames to playback."And I have searched this entire forum about a solution but nothing worked.I have been in Preferences-> Memory & Multiprocessing and adjustet the settings.
I have tried PURGE all memory. Uninstalled After Effects CS6. Installed again with update 11.0.3.6 .....and still the problem occurs? I have fought with this error since I installed After Effects CS6. As you can see my computer have enough RAM and CPU power.
Whenever i watch i youutbe video people scroll through the timeline without having the picture to render. What happens for me is. I scroll through my video and the picture get's picelated and I see it loading the frame. Is this hardware sided or can I do something inside the software?
Specs: AMD Fx-4300 3.8GHZ 8GB Ram-1600MHZ ATI HD 6450 If i'm corect.
BTW: What are good memory and multiprocessing setting for me?
I'm trying to fade some text from 100% opacity to 0% over 45 frames, and end my layer when it gets to 0, (Thus making it dissapear?). My text stays there with 0% opacity (Slightly visable), untill the next layer begins.. I don't understand why I can see it when the layer it's on has ended. I preview it with audio using num 0.
This has happened to me multiple times and I can't figure out what I'm doing wrong. Some of my text fades and dissapears normally, but I don't understand what's different about it. I'm probably doing lots wrong, but I'm pretty new and you have to start somewhere! This is also my first post, hope it's in the right forum.
This issue started out of nowhere for what I consider to be no reason. Working on average sized 720p compositions with modest animations.
I am running fresh comps in AE CC with absolutely no plugins, freshly purged memory, cleaned cache, restarted comp, no other applications running on computer and 13 gb of memory allocated to AE... etc.
I've got an animation pretty much done as far as timing goes and everything. Now I'm going back and editing some things that require adding a few layers to add some things to the current layer that already is trimmed appropriately to the correct time.
Any script or something that will create a composition from a layer using the length of the layer's in and out point instead of the whole comp time?
Right now I'm opening the precomp, hitting "i" "b" "o" "n", then right clicking on the comp range bar, choosing trim to comp time. Then I go back to the main comp, move the time back to where the layer previously started and hitting "["
So it all goes by pretty quick, but I consistently have to do that like 20 times. And no, it isn't completely necessary, but if I have to give the file to someone else it makes it Much easier to see what's going on if they can see the actual length of a layer. If you leave it at default it appears the layer is needed for the entire composition.
So, is there a way to script that or something? I usually just need to do something like add some text, simulate a graphic display, or create some fake animated depth of field or something like that. I don't like to add more than one layer per action in the main comp, so if more is needed then i usually precompose it as to not have more than a hundred layers or so for the bulk of the comp.