Photoshop :: Layer Position Moves When Switching Frames In Timeline

May 22, 2013

When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
 
1. create multiple frames in the timeline
2. create a layer and position it somewhere in the image
3. view another frame
4. return to the original frame and the position has changed
 
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.

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How does one position a clip along the timeline where it needs to be? I'm either doing something wrong or there is a bug in the software

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So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.

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I've been making web comics and trailers using the animation pallet in CS4. I just upgraded to CS6 and am really excited about the ability to animate 3D objects in CD6. You can see two short demos here: [URL] .... and here: [URL]........
 
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I'm creating an animated gif from a video clip (cinemagraph). In order to acheive the effect I need, I need to move each layer with the move tool to get an object to stay in the same position. I have gone through layer by layer and used the move tool to move the contents of each layer. When I play the animation I see the layers in the position I put them in. I stop playing the animation the contents of each layer snap back to their original positions. I have tried using the lock tools (both lock position and lock all) but they don't make a difference. why layer positions would reset when creating animations and how to get it to stop?

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