3ds Max Animation :: Force Timeline Ticks To Full Frames?
Jul 29, 2011
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
I am doing a rendering of a timeline with approx 1900 frames. I am using mental ray as my render engine. After the rendering runs its course, approx 20 hours, it completes with no problems. I open the saved avi file and the clip only captures the first say half of the rendered frames. I have done this 3 times now and for what should be approx a 60 sec clip i only get 36 sec.
how can I draw a circle with 285 ticks or small dashed lines along the rim U know just like the 360 degree compass.
After that I want to write text following the path of these ticks.In other words radial text so the whole thing would like like rays of text coming off that circle.
I work with full screen mode, and the only place I see the file name is in the history palette and it's usually cut off. anything I can do without having to go to standard screen mode.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I have video that I want to change the color of a PART of a video. A person in the video is moving and I want to edit ONLY that person ( not the surroundings ) . How do I mask a moving object and only edit that selection?
Are there any options in 3ds max to create wind force coming from the opened window?
I've just created simple scene where curtain hanging near closed window. I want to open the window and put some wind to the room. I'd like to move one part of curtain (the nearest to window) but now my wind force doesn't see wall and all curtain is moving.
How connect collisions between wind force and wall in 3ds max 2012?
When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.
I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.
I forgot to switch the frame rate from 29.97 to 12 fps when I started working on an animation and when I switched to 12 fps mid-project the frames changed.
I have a hard time describing exactly what's going on so I'll just post a screenshot instead. Basically each frame has a gap in between and I am unable to line up the frames back to back. I was hoping to find out how to fix it so the frames play back to back seamlessly without any gaps. But yeah, when I attempt to align the frames back to back it won't let me, instead the frames overlap halfway or have this gap in between.
When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
1. create multiple frames in the timeline 2. create a layer and position it somewhere in the image 3. view another frame 4. return to the original frame and the position has changed
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.
when I preview my video, the current timeline indicator skips to the next 10 frames and I would like to know if there is a way to decrease the amount of fames being skipped to.
i have cc 7.2.1, and every basic operation i do on the timeline , moving clips, trimiming, scrubing on the timeline everything lags, its not fluid. When i do a simple scrubring on the timeline, the CTI takes sometime to get to the position i selected to do the playback.
But the worst part is the trimming or moving clips, it takes ages before i get an image on the program monitor. If i move a clip into a middle of 2 clips it takes ages to see those two little privews images with timecode, to see where to put it. So is very hard to edit like this.
Another odd thing is when in redering mode i select to use sofware only i dont have drop frames, when i chose cuda i have drop frames!!
I´m editing h254 from a 5d and 7d on externa llaccie usb 3 , have the a macbookpro 16g i7, iris pro and nvidia 750m, and a external samsung, via DVI.
I have read as many reviews of PSE11 as I can find but none have mentioned the Timeline, which I use every day. Does it still exist in PSE11? What about the full screen view and compare side by side view? Do they still exist. If they do, can you still see the image full-size by clicking on it in full screen view?
I'm new to video editing and know little about the program I am using (Adobe Premiere Pro CC). How I can add the full size video or pics to the time line. It appears whenever I add something from my Gopro 3 HD camera I only get a partial of the video / pic.
I trimmed a wav audio file with the little yellow markers in the clip by placing the markers where I want them and using the scissors, then saved it, but when I drag it down to the timeline it comes down as the original long file.
This seems to have only started happening recently, and it's a pain. After you preview an effect in full screen, the time navigator brackets are pulled to the very start and end of the video. You return from a fullscreen video preview to see your timeline extended over the whole duration of the project.
Is there some way to turn this off? I frequently work on small sections of a project, regularly watching full-screen previews to check how various changes look, and after the tenth or so time what starts as a minor irritation becomes completely infuriating. It seems like something easily fixed, but I've had no luck finding out how.
The new timeline in photoshop cs6 is weird but I don't understand how I can use it for animating. I use photoshop for frame-by-frame animaiton (Not flash) and the new Timeline is confusing me. How do I use this new time line for frame-by-frame animation similar to the Animation Timeline in Cs5?
I am trying to learn how to do a small animation. I have Timeline window open at bottom of screen but do not understand how to get images into the space. Everything is grayed out. I have read the Adobe tutorial but nothing really says how to place key frames into the timeline space. I watched a YouTube video but it started with there already being an image there and then they showed how to copy and change it so an animation could be achieved.
I have a problem with a 3D object imported in PS CS4. It is about 3 seconds long on the timeline, and cannot be extended, I tried to drag but it cannot be dragged further, you can only make it shorter. The thing is that my animation is 30s long, and i want the object to be visible till the end. I know I can always duplicate the layer several times and move it, but that results in bigger file, more layers...
I have problem with Render setting window. I made an animation 240 frames and when I try to set the frame range it does´t want accept 240 and stays alway on 10. Start frame 1 - End frame 10, no more. I also try to change the frame/animations ext but it won´t accept multi frame neither.
I am looking to slow down my animation between frames. Is the only way to slow it down by adding additional layers? There is two slides that I have rotating, but they are moving too fast and I would like to slow it down. I have a limit of 250KB and if I add any more layers I'm up to my limit.I have a gif file as the background and the two rotating slides are text....
I've been using Maya for two years. I have used the timeline on this version before, but now it is completely gone. Everything else is normal. Is there a place to reset everything? Where might I look to try and turn the timeline back on?
I need to add lens flare to all frames at once - but it needs to be applied to the flattened image. I don't want to have to flatten, click lens flare for each of the 70 frames separately.
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened. The spinning globe of course is the animation that is inserted into the surrounding jpeg: