Photoshop :: Can't Resize Timeline Layer With 3D Mesh Animation

Apr 10, 2013

I am working on an animation with 3d layer, clip is 10 second long but I cant push the layer further than 5 seconds, other 2D layers are working fine,

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: How To Bake Animation Into Mesh

Apr 25, 2013

Ive got this mocap that i applied onto a model in which i used a biped and i also use layers to optimize it. Im trying to attach a gun to his hands in order to make him run like a soldier and i know i can use the Key Info tab however because i am using layers, it wont let me. Plus i can only attach it to one arm and the other arm ill have to position it myself. Is there a way to bake the animation into the mesh and delete the layers and work from there?

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Photoshop :: How To Use Timeline In CS6 For Animation

Nov 7, 2012

The new timeline in photoshop cs6 is weird but I don't understand how I can use it for animating. I use photoshop for frame-by-frame animaiton (Not flash) and the new Timeline is confusing me. How do  I use this new time line for frame-by-frame animation similar to the Animation Timeline in Cs5?

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Photoshop :: CS6 Animation / Timeline

Jul 28, 2013

I am trying to learn how to do a small animation. I have Timeline window open at bottom of screen but do not understand how to get images into the space. Everything is grayed out. I have read the Adobe tutorial but nothing really says how to place key frames into the timeline space. I watched a YouTube video but it started with there already being an image there and then they showed how to copy and change it so an animation could be achieved.

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Photoshop :: Timeline Animation

Aug 20, 2009

I have a problem with a 3D object imported in PS CS4. It is about 3 seconds long on the timeline, and cannot be extended, I tried to drag but it cannot be dragged further, you can only make it shorter. The thing is that my animation is 30s long, and i want the object to be visible till the end. I know I can always duplicate the layer several times and move it, but that results in bigger file, more layers...

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Photoshop :: How To Disable Animation / Timeline Panel

Jul 9, 2013

I'm trying out the new Photoshop Creative Cloud, and probably the most annoying thing is that the animation panel always opens up and covers up things / gets in the way at start or whenever I open a new file.

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Photoshop :: Restoring Timeline Animation Panel

Dec 12, 2012

Long-time PS user here, however for 2 years now my home version of Photoshop CS4 seemingly axed the Timeline portion of its animation panel. I've sort of accepted it until now, but recently I wanted to try some hand-drawn animation. As you can see this a significant speed bump. How to restore/reopen that portion of Photoshop, or am I just crazy in thinking CS4 ever had it to begin with? 

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Photoshop :: 24 Frame Animation GIF - Timeline Looping

Mar 18, 2013

I have created a successful 24 frame animation gif using Photoshop layers and putting them into timeline. I have saved it for web, and checked the Once option. I have checked the looping option to 'Once', but when I play it or place it in an email it loops forever. It only plays once when I open it in the web browser, or when I preview it in Photoshop.

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Photoshop :: Convert To Timeline Animation Button...

Jul 30, 2009

Convert To Timeline Animation Button doesnt appear and its driving me crazy.in the animation window its in frame animation mode and this button im talking about doesnt appear!.

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Photoshop :: Resize Layer With Smart Filter Without Affecting Aspect Of Layer

Jan 10, 2013

I made a wax seal on Photoshop with a lot of embossment, bedevilment and a Smart Filter. It's done and I just need to make it smaller so it fits well on my certificate. When I resize it (Ctr + T) It pops up a message that reads: 
______________________________________________
Adobe Photoshop CS6 Extended
 
"Smart Filters applied to layers contained in this group will be turned off temporarily while the transform is being previewed. They will be applied after committing the transform."
 
OK
 
[] Don't show again
______________________________________________
 
I click OK and I re-size the layer with free transform, and then hit enter. The Layer is resized but my Smart Filter which creates a wavy affect around the seal is totally distorted.
 
How do re-size my layer with smart filter without affecting the smart filter aspect of the layer.

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Photoshop :: Change Brush Strokes On Animation Timeline?

Jun 20, 2012

I've made fire brushes and want them to change color and shape over time in the animation timeline for a movie sequence. I've made a separate layer for the fire, but can't figure out how to make it so that I can change the shape and colors over time on the timeline. This is a 10 second sequence.

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Photoshop :: Can't Choose Between Video Timeline And Frame Animation

Nov 21, 2013

Running Photoshop CS6 Extended 64-bit.
 
For some reason I cannot choose between Video Timeline & Frame Animation in the Timeline window. I do not know why, I've looked in the Timeline panel options, still nothing.

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Photoshop :: How To Switch From Frames To Timeline In Animation Panel

Mar 29, 2013

I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.

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Photoshop :: Unable To Convert Timeline To Frame Animation

Apr 8, 2013

Whenever I try to upload a video clip, it only shows in timeline format and when I try to convert it to frame animation, it says "The video will not play back in frame animation."

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Photoshop :: How To Switch To Video Timeline From Frame Animation

Oct 31, 2013

How do I switch to video timeline from frame animation?

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Photoshop :: Convert To Timeline Animation Button Disappeared

Mar 2, 2013

I've used it before. I just clicked it to convert to Frame by Frame, but then the button disappeared.

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Photoshop :: This File Contains Timeline-based Animation - CS6 Extended

Mar 1, 2013

I have tried multiple times now to download a trial for Photoshop CS6 Extended.  Everyone says that the CS6 trial is already the extended version and only changes based on your serial number at purchase but every time I try to open a video project of mine it says "This file contains a timeline-based animation (Photoshop Extended only)"

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Photoshop :: Resize Animation

May 11, 2003

I downloaded an animation and it works fine. It is a bit too big for what I need it for so I was wondering, is it possible to resize it? IF so, how? and how do you save it? In PS7.

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3ds Max Animation :: Attaching Mesh To Rig

Nov 29, 2012

I have a humanoid mesh (it was originally a editable poly, but I think I converted it to an editable mesh), and I have a bipedal rig (the Man variant of the default) that is fitted to the mesh. I just cant figure out for the life of me how to attach the mesh to the rig. All of the tutorials I've seen are for older versions of 3ds, and use physique. When I apply physique to the mesh and hit "attach to node" nothing happens, and its all downhill from there. Could one of you good people point me in the direction of a tutorial for 3ds Max 2013?

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VideoStudio :: Resize Photo Or Video On Overlay Track To Exact Size On Timeline?

Jun 14, 2011

I am using photos for a slideshow. How do you resize a photo or video on the overlay track to the exact size on the timeline? I know you can use the resize handles but is there a faster way?

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3ds Max :: How To Add Animation To 3D Botanical Tree Mesh

May 9, 2012

I used ReconstructMe to scan a botanical tree (with a few of trunks and leaves). The result I got is a 3d mesh botanical tree. I open them in 3dsmax. Now I want to add the motion to each leaf and trunk. I am beginner in 3dsmax.

By the way, I think all the trunks and leaves are considered as one object. Do I need to break them seperately and add animation to each of them?

I read some tutorial for character animation, which use biped or skining. However, they are used for human, aren't they? I wonder if I could apply biped/skining for botanical tree since their structure are different.

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3ds Max Animation :: Modifying Mesh On Character?

May 12, 2011

I'm using purchased characters in Max, with their own skeletons, skin meshes, animations and so on, but I want to modify them. More specifically, I'm trying to scale down my main avatar, and also change the proportions of the body. Is there a way to change my skin according to the changes of the skeleton, and keep the original envelops as well?

Thus far I can only do the scaling part, but that is for the whole avatar. I want to make the same avatar shorter and say more fat, with shorter legs, and bigger head. But to do this I also need to change my mesh, and this is where I was wondering if I can do it.

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3ds Max Animation :: Cable Moving With Leg Mesh

Mar 12, 2011

I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.

I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.

So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.

The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.

I'm running 3ds Max 2011 x64

Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013

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3ds Max Animation :: Delete A Mesh Based On Frame?

Feb 29, 2012

is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.

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Maya Animation :: How To Separate Mesh In Submeshes

Mar 16, 2011

i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?

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Maya Animation :: Put Two Separate Clusters On One Mesh?

Aug 23, 2013

I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.

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3ds Max Animation :: Mesh Deforming Incorrectly When Skinned

Dec 28, 2011

I have a simple head rig that I am working with (chest, neck, and head bones) that I can't get to deform correctly. It is a very high poly model (tris) because I imported it in from Leonar3Do so the skinning was very basic.

Anyway, I linked the eyes to the head bone and when I move the head bone the eyes follow it correctly but the mesh deforms very slightly so as to keep the eyes from being lined up with their sockets. I can provide the file if need be.

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Maya Animation :: Can't Find Timeline

Apr 18, 2013

I've been using Maya for two years. I have used the timeline on this version before, but now it is completely gone. Everything else is normal. Is there a place to reset everything? Where might I look to try and turn the timeline back on?

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Maya Animation :: Bindpose Resetting Won't Affect Mesh?

Sep 25, 2010

I think i may have a 'major' problem, when i do a detach skin, the skeleton is ok but the skin changes size and direction as well as place, i think it's because i resized after the first bind skin, now i'm trying to reset bindpose but doesn't seem to affect the skin, i need to fix this so bad and i feel like i'm between a rock and a hard place, is there a way out of this mesh?

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Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

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