I'm trying to line up two images one on top of the other with opacity set so I can see both.in Liquefy (CS4). One is background, the other is Layer 1. How do I move either one roughly in place over the other so I can start adjusting edges so the two profiles match? Hand doesn't move anything.
I'm in Photoshop CC 3D, and I have a simple scene with one complex object. I can't find any way to move the position of the camera beyond the default positions, like top, front, back. I can do it CS6, but I can't do it in CC. I can rotate the object, but I want to keep the object where it is. I want to move the camera.
I had a black and white layer with circles drawn to represent droplets of water, and I want to be able to move it, add to it, etc. How can I make it liquify the background underneath based on that droplet layer?
I am using the trial version of CS5 (probably going to upgrade at the end of the trial), and I've only found one thing about it that I don't like more than CS3. This is VERY VERY annoying, and I'm not sure if it's a glitch, or just a preference that needs to be reset:
When using the move tool, I will move something and it will just snap back to where it originally was. When it snaps back, it might move a few pixels over in the direction I was dragging, but it is definitely not moving to where I want it to go. The only way to get things to move the way I want to is by Free Transform...but it's annoying, when you're trying to design a layout, to have to free transform every element you want to move, first.
I'm guessing that this is a glitch because sometimes it happens and sometimes it doesn't...it's pretty random. I've tried turning Snap on and off, and nothing changes.
When in CS6 I want to be able to move my image where ever I want it, by default it's centered on the workspace. Because my palettes are on the right and I use quit a bit of them it's better when I can move the image moire to the left.
1. when I creat a new object he stays at position 0,0,0 and I only can move when I transform in some editable. 2.this happend when I try to construct bones TOO, and I can create whitohou the zeros point, when I click the bones are creating in same point in viewport.
I all ready try to press x, see the snap toogle, dont like to be an Axis constrain, try to restar to default config.
I'm creating a sprite sheet and I need to move my sprites to a specific location.
For example my sprite is 120x120, so I need to place the 5th animated frame at EXACTLY 120x5=600 pixels from zero or at 600, 0. I can't seem to find a way of doing this in GIMP, it shows me a mouse delta position from where I first clicked?
So I have a lot of 2D drawings (a couple thousand roughly) that I need to go through and shift the objects within to the absolute 0,0 position. That way, when we insert them into a new drawing, everything is centered appropriately and not way off the screen.
Instead of: Open File > Select Objects > "MOVE" > Specify Basepoint > " * 0 , 0 " > Center View on Newly position Objects > Save File > Close File ... Repeat ...
By way of a LISP routine, or a script that could automatically do the above steps on it's own. Even something that doesn't require me to hit *, then tab, then 0, then tab, then 0 again.
Is there a way to change the selection position and size by entering the numbers exactly? I find it difficult to make pixel perfect movements and it is tiresome to use the keyboard arrows to do this.
When something is selected, the position and size appear in the bottom left corner. Perhaps clicking on this could bring up a window that would let the user enter exact values.
With an object selected and the Selection tool active, I press Return to get the Move dialog box.
For some reason, there seem to be random values entered in the Horizontal and Vertical fields. Instead, I just want the boxes to always start at 0 so that I can decide where it moves, instead of having to clear these fields manually.
I am trying to move the layer to another ducument, to the same position. (photoshop)
But whever I drag it, the layer goes to the center of the new document even while pressing the shift key. (both of the document sized are same) I think it worked before, don't know when but now, it doenst work as I expect.
Shift-dragging centers it, but I have multiple documents (pngs with transparency) of the same dimensions and layers in a variety of positions that need to be preserved (I'm composting some 3d renders). Is this possible?
I could have sworn that in previous versions of Photoshop, before version CS4, that if there was a link icon between the layer thumbnail and the layer mask on that same layer, if you move one or the other, they both move. In CS4, how do you move the layer pixels and the layer mask at the same time so that they stay lined up?
I'm creating an animated gif from a video clip (cinemagraph). In order to acheive the effect I need, I need to move each layer with the move tool to get an object to stay in the same position. I have gone through layer by layer and used the move tool to move the contents of each layer. When I play the animation I see the layers in the position I put them in. I stop playing the animation the contents of each layer snap back to their original positions. I have tried using the lock tools (both lock position and lock all) but they don't make a difference. why layer positions would reset when creating animations and how to get it to stop?
is it possible to change position of a layer group in new timeline? I only see opacity keyframes. Seems like I can convert to smart object to do it, but rather not do that.
When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
1. create multiple frames in the timeline 2. create a layer and position it somewhere in the image 3. view another frame 4. return to the original frame and the position has changed
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.
I was hoping to create a JS script to move objects away from common center based upon their current position. I was thinking to use a single selected path item as the center based on its position x/y and width/height. Using this reference point the script would then move away all other path items from this center point based on a desired amount and with uniform increments given their current location from this center. I was thinking cos and sin would be my friend in this case, however they seem to have become my foe instead. ;-)
Does this sound doable? What am I missing, doing wrong, misinterpreting? Below is a non-working attempt, I can't seem to sort things out, perhaps I was close and missed it or maybe I am super way off and its more complex than I thought. However at this point I am confused across my various failed attempts this only being one of them.
// Example failed code, nonworking concept var docID = app.activeDocument; var s0 = docID.selection[0]; pID = docID.pathItems; var xn, yn; var stepNum = 20;
My curves layer sliders seem to have been reversed. I would like the curves layer to show the black point slider on the left and the white point slider on the right.
I didn't find a way to know the position (x, y) of a layer. I found the dimensions of a layer but not the position. Gimp knows that bacause when I open a file the layers are positioned but I can't find a way to know the layer's position, also with a script.
Say I have 2 items, one is on layer "M-Duct" and the other on "M-Pipe" (they are in the same drawing). Any lisp routine that would create the layers "M-Duct-New" and "M-Pipe-New" (based on the same color and LT as the original layers) and then move those objects to the newly created layers?
Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?
I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.
I'm using GIMP 2.6.11, but will update to 2.8 if necessary.
Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?
I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.
I'm using GIMP 2.6.11, but will update to 2.8 if necessary.
I'm want to drag an objects anchor and have the position co-ordinates offset by opposite amounts so it doesn't appear to move postioin on screen. IS there a tool for that?
So, I have a layer which I made a rounded rectangle and then used ctrl + alt + t to transform and set it to 30 degrees and used alt + drag on the transformation pivot point
then I used ctrl + alt + shift + t to duplicate the rounded rectangle around that point and then ... I relocated this layer above an other layer w/a circle on it and used ctrl + alt + g to create a clipping mask
Now ... is where I am stuck ...
I'm suppose to "split each path into a separate layer" .... um. what?
Okay, I realize that each of the rounded rectangles has its own path ... but how to go about putting each one on a separate layer and I cannot find it in the manual
how do i move the object i selected with magic wand to another layer in a different page like i tried but when i tried it didn't let me instead it didn't even move the other layer look for yourself.
[URL].........
I tried doing the same thing this guy did in this video
[URL].........
Skip the video all the way to 1:25 where he moves the object.
I was successful in following tutorial instructions to move one file into another, but one day later, I cannot drag a new file from the active window into another file. Have I inadvertently changed some setting?