3ds Max :: Move Objects And To Create In Other Position
May 4, 2011
I have these problems.
1. when I creat a new object he stays at position 0,0,0 and I only can move when I transform in some editable.
2.this happend when I try to construct bones TOO, and I can create whitohou the zeros point, when I click the bones are creating in same point in viewport.
I all ready try to press x, see the snap toogle, dont like to be an Axis constrain, try to restar to default config.
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Jan 17, 2014
I was hoping to create a JS script to move objects away from common center based upon their current position. I was thinking to use a single selected path item as the center based on its position x/y and width/height. Using this reference point the script would then move away all other path items from this center point based on a desired amount and with uniform increments given their current location from this center. I was thinking cos and sin would be my friend in this case, however they seem to have become my foe instead. ;-)
Does this sound doable? What am I missing, doing wrong, misinterpreting? Below is a non-working attempt, I can't seem to sort things out, perhaps I was close and missed it or maybe I am super way off and its more complex than I thought. However at this point I am confused across my various failed attempts this only being one of them.
// Example failed code, nonworking concept
var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;
var xn, yn;
var stepNum = 20;
[Code]....
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Jan 21, 2014
So I have a lot of 2D drawings (a couple thousand roughly) that I need to go through and shift the objects within to the absolute 0,0 position. That way, when we insert them into a new drawing, everything is centered appropriately and not way off the screen.
Instead of:
Open File > Select Objects > "MOVE" > Specify Basepoint > " * 0 , 0 " > Center View on Newly position Objects > Save File > Close File
... Repeat ...
By way of a LISP routine, or a script that could automatically do the above steps on it's own. Even something that doesn't require me to hit *, then tab, then 0, then tab, then 0 again.
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Dec 9, 2012
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
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Jul 12, 2013
I'm in Photoshop CC 3D, and I have a simple scene with one complex object. I can't find any way to move the position of the camera beyond the default positions, like top, front, back. I can do it CS6, but I can't do it in CC. I can rotate the object, but I want to keep the object where it is. I want to move the camera.
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Aug 13, 2013
I'm trying to line up two images one on top of the other with opacity set so I can see both.in Liquefy (CS4). One is background, the other is Layer 1. How do I move either one roughly in place over the other so I can start adjusting edges so the two profiles match? Hand doesn't move anything.
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Dec 13, 2013
I'm creating a sprite sheet and I need to move my sprites to a specific location.
For example my sprite is 120x120, so I need to place the 5th animated frame at EXACTLY 120x5=600 pixels from zero or at 600, 0. I can't seem to find a way of doing this in GIMP, it shows me a mouse delta position from where I first clicked?
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Aug 21, 2011
Is there a way to change the selection position and size by entering the numbers exactly? I find it difficult to make pixel perfect movements and it is tiresome to use the keyboard arrows to do this.
When something is selected, the position and size appear in the bottom left corner. Perhaps clicking on this could bring up a window that would let the user enter exact values.
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Jul 30, 2013
I'm using the trial version of Elements 11 to see if I should downgrade from an old version of Photoshop. I'm running into two problems:
1) when I re-size an image, it doesn't show pixels in the drop-down box under Document Size, and
2) if I manually re-size an image, I can't get the move tool to nudge it into position.
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Jul 17, 2012
With an object selected and the Selection tool active, I press Return to get the Move dialog box.
For some reason, there seem to be random values entered in the Horizontal and Vertical fields. Instead, I just want the boxes to always start at 0 so that I can decide where it moves, instead of having to clear these fields manually.
how to get this box to behave as I want it to?
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Feb 5, 2013
When in CS6 I want to be able to move my image where ever I want it, by default it's centered on the workspace. Because my palettes are on the right and I use quit a bit of them it's better when I can move the image moire to the left.
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Jan 27, 2014
How to change position of several objects toward center (let's say all objects have pivot point in one place) ?
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Nov 14, 2013
I wanted to make a walk cycle animation, How to move a character up and down without affecting the feet position?
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Sep 20, 2012
I have a question, quite a tricky one. Is there any way how can I copy and paste position and size of two objects?
Let's say I have a circle 2 x 2 cm and it's position is y 5cm x 5cm, I have a square of size 3 x 7 cm and it's position is y 0cm x 0cm.
How do I copy and paste in a single command/step the circles position and size to square, so I can get square of 2 x 2 cm and it's position 5cm x 5cm?
Something like copy + paste in place with a different logics. I hope You understand what I want.
I'm doing it now manually, I'm copying size and position of one object to another [ctrl + c > ctrl + v] but it takes quiet a while,
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Aug 25, 2012
Is there any way to enter exact position coordinates ( x, y) and dimensions for objects in P'shop? For example, putting a photo in an exact position and sizing it by other than dragging handles with the mouse?
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Jan 9, 2014
This is a recent phenomonom, the shade of objects changes depending on their vertical position on the artboard. If I move an object from the top of the artboard to the bottom it becomes lighter, and these changes remain even after it is saved as a png- this is driving me crazy!!! it is very slight, but still enough to cause a headache. If you look at this image you can see that the top blue box is slightly darker than the blue box at the bottom, event though this is the exact same box copied and pasted down the artboard.
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Sep 20, 2012
how can I copy and paste position and size of two objects?
Let's say I have a circle 2 x 2 cm and it's position is y 5cm x 5cm, I have a square of size 3 x 7 cm and it's position is y 0cm x 0cm.
How do I copy and paste in a single command/step the circles position and size to square, so I can get square of 2 x 2 cm and it's position 5cm x 5cm?
Something like copy + paste in place with a different logics. I hope You understand what I want.
I'm doing it now manually, I'm copying size and position of one object to another [ctrl + c > ctrl + v] but it takes quiet a while,
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Sep 12, 2012
I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...
I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.
However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.
I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.
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Jan 31, 2009
Anyway, my quest is to create an action in CS3 that will position and size text (eg. center) as a watermark in any size image. Currently I am creating a copyright symbol, then a text layer and then another text layer and either grouping them in the action or merging them down as created to be in one layer. This works fine as long as I run the action on another file of the same size but when it comes across a different size file the components are all over the place and differently sized.
I gotta admit I don't know a lot about text though. Just thought someone may be able to help me with this one so thanks to all who contribute.
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May 11, 2013
Suppose I have a scene with an animated sphere and a static cylinder linked to the said sphere. Is there a way I can create position/rotiation keys for the cylinder?
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Sep 7, 2013
I'm want to drag an objects anchor and have the position co-ordinates offset by opposite amounts so it doesn't appear to move postioin on screen. IS there a tool for that?
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Mar 27, 2013
I'm having the problem that when i single click on anything (wall, column, roof etc etc) in the 3D view it is automatically moved half a meter or so. I'm not dragging or double clicking or anything half witted as that, but it is incredibly frustrating when i click on something and it moves out of position everytime.
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May 27, 2013
I keep getting this Error Message when i try and move something i have pasted into CS5.1."Can't Move the objects. The Command was Canceled" . It isn't locked. It's the only thing on the layer ( the layer isn't locked nor the image ).
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Oct 19, 2011
I have a macro that I acquired somewhere (possibly these boards, can't remember now) for placing a parts list. I have modified it somewhat to change the location on the sheet where the list gets placed, as well as a sub that starts the autoballoon command afterward.
The macro is set up to place the parts list in the upper left corner, by adding the parts list width to the Mini Point of the border. This works perfectly well, except that we have two parts list styles, and they are differently sized.
What I would like to do is have the macro detect the parts list style, and change the offset value depending on which style it finds. I am an extreme novice with the API, who basically knows just enough to tweak sample code a bit, and have not been able to find anything close enough to use as an example.
How I should go about this, or even post some samples of something similar? Current code is shown below.
Public Sub CreatePartsList() On Error Resume Next ' Set a reference to the drawing document. ' This assumes a drawing document is active. Dim oDrawDoc As DrawingDocument Set oDrawDoc = ThisApplication.ActiveDocument 'Set a reference to the active sheet. Dim oSheet As Sheet Set oSheet = oDrawDoc.ActiveSheet ' Set a reference to the first drawing view on ' the sheet. This assumes the first drawing ' view on the sheet is not a draft view. Dim oDrawingView As DrawingView Set oDrawingView = [code].......
The macro does not have to set the parts list style - that is controlled by the drawing Standard. It just needs to detect what it is, and place the list accordingly.
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Oct 31, 2011
Is there a way to add elevation labels at any position on a feature line without having to create a surface?
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Sep 19, 2011
Let's say, for example, that i create an object with a size, then i create other objects with other sizes.
When I try to see the size of the first object created it says that has the same size like the other objects which have other sizes (it's even obvius cause they r bigger on my screen:D).With all the other versions of Corel i didn't had those problems, but X5 does that.
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Oct 16, 2013
I have created a two page file. None of the objects, text or layers locked, but the program is not allowing me to move anything.
I have restarted the program and cleared my temp directories.
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Apr 13, 2011
I have a program that creates a drawing. I want to move all of the objects (lines, blocks, arcs...) from one point to another. I was using the SendStringToExecute, but it doesn't seem to work. Here is the section of code I have:
Dim newCenterX As Double
newCenterX = (rightXCoord + ((leftXCoord - rightXCoord) / 2))
startpt = New Geometry.Point3d(newCenterX, 0, 0)
endpt = New Geometry.Point3d(0, 0, 0)
' Move the objects from newCenterX to 0
acDoc.SendStringToExecute("._move all startpt endpt ", True, False, False)
acDoc.SendStringToExecute("._zoom _all ", True, False, False)
This will select all of the objects in the drawing, but it just doesn't see the start point and end point. It just keeps prompting me to enter the start and end points manually. Is there a way to pass the variables to the command? Is there another way of moving the objects?
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Jan 12, 2009
expansion of the 3D toolset within PS CS4. It is *not* a 3D app, which is fine, but it does make texturing imported 3D objects considerably easier. It essentially simplifies the ZApplink workflow using ZBrush while maintaining your layers [rather than flattening to export back to ZBrush]
Now for my question...
I have imported 3 separate OBJ files as 3D layers. Is there any way to move all 3 objects on the canvas together? As it is, I can only move them independently which throws them out of registration with each other.
I have tried selecting all of the layers at once [shift-click] but the manipulation tools get nulled out. Same thing happens when I group the layers together. I am also not seeing any way to link the layers like you can with a pair of 2D layers.
[also... in order to get all three objects imported with the same scale and registration, I exported a pair of planes above and below each asset to create a bounding box.]
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Jul 19, 2012
Is it possible to move an object by its centre and not the default origin of BLH corner?
I'm a CAD designer and I use XDP7 to accuratly register graphics to frontplates, but the current method of calculating the offset for each object is very tedious.
The selector tool info bar has a 9 square grid that a pop up says "Set Orign Position" but sadly this is for rotating only. It would be useful to toggle to colour of these squares to set both.
I know that XDP7 "knows" the centre of an object as the "Arrange" function uses it, but what I want to do is set an object origin to the centre and to be able to use the X Y "Position of Selection" numbers to move it.
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Apr 5, 2008
how to move all the objects in a drawing to one layer so I can delete the other layers.
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