3ds Max Modeling :: Changing Position Of Objects Towards Center
Jan 27, 2014How to change position of several objects toward center (let's say all objects have pivot point in one place) ?
View 4 RepliesHow to change position of several objects toward center (let's say all objects have pivot point in one place) ?
View 4 RepliesI'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...
I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.
However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.
I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.
I was hoping to create a JS script to move objects away from common center based upon their current position. I was thinking to use a single selected path item as the center based on its position x/y and width/height. Using this reference point the script would then move away all other path items from this center point based on a desired amount and with uniform increments given their current location from this center. I was thinking cos and sin would be my friend in this case, however they seem to have become my foe instead. ;-)
Does this sound doable? What am I missing, doing wrong, misinterpreting? Below is a non-working attempt, I can't seem to sort things out, perhaps I was close and missed it or maybe I am super way off and its more complex than I thought. However at this point I am confused across my various failed attempts this only being one of them.
// Example failed code, nonworking concept
var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;
var xn, yn;
var stepNum = 20;
[Code]....
Being a transplant from AutoCAD I am used to using ctrl+1 to change the properties of selected objects. How is this done in 3DS? I would like to change depth of the cylinders...
View 1 Replies View RelatedI am trying to center objects in the page but for some reason the Object Position is not working. I am doing a 24x36 poster and when I type 12 in to center the object it is not working.
View 2 Replies View RelatedIn sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.
For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).
i am trying to add CV curves to a scene that I already created.
whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.
Is there some method to add the curve based on a position of an object?
CorelDrawX5-PositionBug.gi...
I am running CorelDraw version 15.2.0.686 with Service Pack 1.
I need to position graphics in exact locations and using the Transformation Position window, especially with Nudge and Super Nudge, is very useful. However, when I zoom in or out, go to another page of the document and back again, or close and re-open the file, many times the H and/or V coordinates shown in the Position window will have changed by one or two units (sometimes more). I can change them back to the correct coordinates but they will change again, and not necessarily by the same amount, when doing any of the actions I mentioned.
It's not that big of an issue when I know the location ends in either a 0 or a 5 and I can move it back to the correct location, but there are times when the graphics are not on a round number and I don't know if it correct or not.
This has been a bug in many versions of Corel (I have been a CorelDraw user since the beginning), but it is happening with every file I work on in X5.
I am trying to change the position of an AttributeDefinition in a block, but it nothing is changed:
foreach (ObjectId oidAttribute in btrBlock){ adOrg = taTransaction.GetObject(oidAttribute, OpenMode.ForRead) as AttributeDefinition; if (adOrg != null) { adOrg.UpgradeOpen(); adOrg.Position = new Point3d(0, 0, 0); // Break; break; } adOrg = null;}
...
Commit();
How do I change the position?
So, when I reset the transforms of an object, it moves the geometry back to the frozen position but the pivot point gets places at the world origin.
That can't possibly be what is supposed to happen, is it?
I have these problems.
1. when I creat a new object he stays at position 0,0,0 and I only can move when I transform in some editable.
2.this happend when I try to construct bones TOO, and I can create whitohou the zeros point, when I click the bones are creating in same point in viewport.
I all ready try to press x, see the snap toogle, dont like to be an Axis constrain, try to restar to default config.
For some reason, the camera pivot has changed..Whenever I set it to anything, it keeps going back to the stupid configuration of being 5 meters away from my plot... which means the slightest rotation makes me lose the view.
I tried using the navigation the navigation wheel's "center", but it sets it in two dimensions of the projection's plot on my screen, which is not enough.
And I tried the command alias "3DO", but every time I do it, it works only once... and for some reason the camera pivot gets lost again on the next move.
how to change the camera pivot position by entering it somewhere like (0,0,0).
How to find the center point in auto desk Maya...I know use the center point but i can't find the point..how to find the exact coordinate of the 3d object created using auto desk Maya? [URL]...
View 6 Replies View RelatedI am using to export meshes to OpenGL ES for the Android. What I would like to do is place a rectangle with one corner at (1,1,0) and the other corner at (-1,-1,0) which represents the two corners of the Android screen in OpenGL ES. How would that best be done in 3D Studio MAX?
View 1 Replies View RelatedSo I have a lot of 2D drawings (a couple thousand roughly) that I need to go through and shift the objects within to the absolute 0,0 position. That way, when we insert them into a new drawing, everything is centered appropriately and not way off the screen.
Instead of:
Open File > Select Objects > "MOVE" > Specify Basepoint > " * 0 , 0 " > Center View on Newly position Objects > Save File > Close File
... Repeat ...
By way of a LISP routine, or a script that could automatically do the above steps on it's own. Even something that doesn't require me to hit *, then tab, then 0, then tab, then 0 again.
I have a question, quite a tricky one. Is there any way how can I copy and paste position and size of two objects?
Let's say I have a circle 2 x 2 cm and it's position is y 5cm x 5cm, I have a square of size 3 x 7 cm and it's position is y 0cm x 0cm.
How do I copy and paste in a single command/step the circles position and size to square, so I can get square of 2 x 2 cm and it's position 5cm x 5cm?
Something like copy + paste in place with a different logics. I hope You understand what I want.
I'm doing it now manually, I'm copying size and position of one object to another [ctrl + c > ctrl + v] but it takes quiet a while,
I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.
For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?
The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
View 9 Replies View RelatedI have a simple object that I need to produce a fillet between each tube to the center Hex object. How is this done? I tried selecting the edge of the tube that is adjacent to the hex but there is no option to "fillet" the selected edge.
Max 2013 64bit
Is there any way to enter exact position coordinates ( x, y) and dimensions for objects in P'shop? For example, putting a photo in an exact position and sizing it by other than dragging handles with the mouse?
View 3 Replies View RelatedThis is a recent phenomonom, the shade of objects changes depending on their vertical position on the artboard. If I move an object from the top of the artboard to the bottom it becomes lighter, and these changes remain even after it is saved as a png- this is driving me crazy!!! it is very slight, but still enough to cause a headache. If you look at this image you can see that the top blue box is slightly darker than the blue box at the bottom, event though this is the exact same box copied and pasted down the artboard.
View 3 Replies View Relatedhow can I copy and paste position and size of two objects?
Let's say I have a circle 2 x 2 cm and it's position is y 5cm x 5cm, I have a square of size 3 x 7 cm and it's position is y 0cm x 0cm.
How do I copy and paste in a single command/step the circles position and size to square, so I can get square of 2 x 2 cm and it's position 5cm x 5cm?
Something like copy + paste in place with a different logics. I hope You understand what I want.
I'm doing it now manually, I'm copying size and position of one object to another [ctrl + c > ctrl + v] but it takes quiet a while,
I am a beginner and I think some thing is turned off but the do not know what, because you need this spacial cursor on screen to change values in the channel box but my own is not showing up.
View 1 Replies View RelatedIs there a way to tell maya to automatically center orbit to whats selected without having to hit "f" key everytime you pick a different object, vert, edge, etc.?
View 1 Replies View RelatedI'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
View 1 Replies View RelatedI'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
Is this possible?
I want to permanently change the center of the letter "P". I have an angle gradient overlay and want to change the location of where the center is. IS this possible and if so how do I do that?
View 2 Replies View RelatedI just started on the roof of the round house I'm working on. I use spacing tool to copy shingles around but now I'm thinking is there an easier way. This takes time. Can you think of any? I was always missing one "tool" in MAX and I think there probably is one. You know when you select many objects and use scale to scale them all (using one center, not each owns), and the objects move as if they are pieces of explosion or implosion (towards or away a centre). But also, they change size of course. Is there a tool or a way to just MOVE the objects this way? Away or towards each other but not scale them?
View 2 Replies View RelatedHow to change the text of the short of cut of the Center Line (the CL combonation) its a text we dont use and it wont change.
It doesn't match our text and I don't know if i could change that.
When I'm changing views (top,left,etc.), most of the time I have to press the shortcut followed by "Z" to show the object I'm working on, this is a pain and doesn't work well when I'm editing something because it will also zoom to whatever is selected, and not the entire object.
So, is there a easy way to change views without having to pan and zoom every time?
I'm not sure if this has been answered yet but I'm customizing my content center and Im wondering can I change the {B_L} to show feet with inches and fractions
Just like you can in BOM for quanity
"AISC HSS" & " - " & {G_D} & " - " & {B_L}