Is it possible to move an object by its centre and not the default origin of BLH corner?
I'm a CAD designer and I use XDP7 to accuratly register graphics to frontplates, but the current method of calculating the offset for each object is very tedious.
The selector tool info bar has a 9 square grid that a pop up says "Set Orign Position" but sadly this is for rotating only. It would be useful to toggle to colour of these squares to set both.
I know that XDP7 "knows" the centre of an object as the "Arrange" function uses it, but what I want to do is set an object origin to the centre and to be able to use the X Y "Position of Selection" numbers to move it.
I'm new at Xara Xtreme and I just bought a vector image from iStock. It says that the image can easily be edited. Here is the image [URL]....
I want to split things up and move each individual globe and put arrange them to my specifications. I can't figure out how to move or edit the individual objects, it's all one layer. Can this be done? For example can the globe with the numbers around it be moved to the left of the screen and the other four globes be removed? I know this can be done with technical skills, but can this be done by a beginer?
If one drags a layer from one image to another while holding shift, the layer will be placed in the center of the canvas it's dragged to. What I want to do is just move a layer to the exact center of the canvas. I have in the past, when deperate, done so by moving it to a different image and then back while holding shift.
The DVD is a music DVD and thus I have text for each song name in the chapter list. I have created each song title on a different layer, but wish to align each of those texts in a position that is central (horizontally) on the page. Is there a quick way to do this?
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
I'm having the problem that when i single click on anything (wall, column, roof etc etc) in the 3D view it is automatically moved half a meter or so. I'm not dragging or double clicking or anything half witted as that, but it is incredibly frustrating when i click on something and it moves out of position everytime.
I keep getting this Error Message when i try and move something i have pasted into CS5.1."Can't Move the objects. The Command was Canceled" . It isn't locked. It's the only thing on the layer ( the layer isn't locked nor the image ).
I have a program that creates a drawing. I want to move all of the objects (lines, blocks, arcs...) from one point to another. I was using the SendStringToExecute, but it doesn't seem to work. Here is the section of code I have:
Dim newCenterX As Double newCenterX = (rightXCoord + ((leftXCoord - rightXCoord) / 2)) startpt = New Geometry.Point3d(newCenterX, 0, 0) endpt = New Geometry.Point3d(0, 0, 0) ' Move the objects from newCenterX to 0 acDoc.SendStringToExecute("._move all startpt endpt ", True, False, False) acDoc.SendStringToExecute("._zoom _all ", True, False, False)
This will select all of the objects in the drawing, but it just doesn't see the start point and end point. It just keeps prompting me to enter the start and end points manually. Is there a way to pass the variables to the command? Is there another way of moving the objects?
expansion of the 3D toolset within PS CS4. It is *not* a 3D app, which is fine, but it does make texturing imported 3D objects considerably easier. It essentially simplifies the ZApplink workflow using ZBrush while maintaining your layers [rather than flattening to export back to ZBrush]
Now for my question...
I have imported 3 separate OBJ files as 3D layers. Is there any way to move all 3 objects on the canvas together? As it is, I can only move them independently which throws them out of registration with each other.
I have tried selecting all of the layers at once [shift-click] but the manipulation tools get nulled out. Same thing happens when I group the layers together. I am also not seeing any way to link the layers like you can with a pair of 2D layers.
[also... in order to get all three objects imported with the same scale and registration, I exported a pair of planes above and below each asset to create a bounding box.]
1. when I creat a new object he stays at position 0,0,0 and I only can move when I transform in some editable. 2.this happend when I try to construct bones TOO, and I can create whitohou the zeros point, when I click the bones are creating in same point in viewport.
I all ready try to press x, see the snap toogle, dont like to be an Axis constrain, try to restar to default config.
I have a weird issue with basic use xref in AutoCad 2012. There are two files complementary, (an elevation , one is masonry, the other windows). One is refering to the other with x-ref for a complete view (in overlay). From time to time some objects from the xref file are brought into the master file. This seems to happen randomly, like not all objects from a layer are moves for instance. These are usually blocks that are taken from the xref file. And when I discover them in the master drawing they are exploded too. So I have to clean my drawing up from all that scrap. It happen like twice a week.
How do I move objects in Illustrator, so they snap to grid? I can draw new objects in such way that they snap to grid, but I cannot snap existing objects when I move them around. Why?
--> I dont know what pixel preview is. edit>pref.>guides&grid show pixel grid is checked
-->I am trying to make my objects snap to the grid when I move them around, not just stay in a random place.
I cannot move anything I select. I try to drag it and it makes the "bump" noise.
-I made sure that my preferences are not set to "object selection by path only".
-I've restarted my computer several times
-I tried to open a previous Illustrator file and I have the same problem
-I even uninstalled and reinstalled my entire Abode Suite beacuse I've been having several issues
I'm not sure if this is related but I also can't create a new document unless I use picas and CMYK coloring. It refuses to adjust to anything other than the default settings. Also, I can't increase the stroke of an object unless I type in the number, meaning I can't use the arrows for adjustment.
Fro example when i release to layers in illustrator i than can use separete objects in after effects to animate it. In xara i find one option is to export separate layers as png. Is kind a way to go but not when i have my entire document with hundreds of objects on one layer.
In the Page & Layer Gallery there are the small eyes to make objects Visible or not. If for example a document has one layer so Layer 1, closing the Visible eye beside the layer, all objects disappear. Which is anyway my target, just in this way the eyes beside individual objects became gray, saying that "click parent to show".
Is there maybe way to close all objects visible with one step, but be able individually open them after? As I can see this works only on that way that if the individual objects are closed one by one, in that way can be opened one by one, but if closed in one on layer level, in that case can be opened only on that level. I would like to avoid close all objects one by one
Move tool was always snapping objects I'm moving before... What I meant by snap is, for example, I'll move an object right beside the left end of the document, it'll snap. And if ever I want to add a tiny bit of space between those two, I'll hold ctrl so it'll get rid of that 'snap' function.
Since the time I upgraded to CS6 Extended, It was working fine for a while. Until days ago, the problem started occuring. It won't snap anymore.
I have some viewports in paper space and when I resize the view port, the objects inside move in a strange way. I don't know if a variable got reset or something but this is weird. Normally I can resize a viewport and the objects stay in the same location. But now they seem to be moving relative to the edge of the viewport.
Try to move an object and it does not stay fixed to the move tool cursor, but instead it accelerates off in the direction I initially tried to move it..... but in a sliding inertia type multiplied movement. Have I selected a different mode for the move tool by mistake?
I've checked the pivot point of the object I was trying to move and it was located centrally, nothing strange there.
Also, after the object has wizzed off the screen, pressing undo or [ctrl+z] won't bring it back to it's original location. The undo option is greyed out in the edit menu, suggesting that nothing has been saved in maxs undo history.
I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.
I have AutoCAD Map 3D 2013. How do I copy/move objects such as lines and arces between layers that are in the Task Pane window, not the regular layers? I can't find the Layer Manager.
I can't seem to move objects in my drawing small distances..I'm used to being able to do this..must be some setting I hit, but I can't find which one it might be. I have snap to off, but this isn't behaving like snap to..it's behaving like I'm only "allowed" to move objects certain distances; any smaller and the object simply doesn't move at all..
So, I just installed Illustrator CC, which I now have on a trial license. About an hour ago, illustrator suddenly started refusing to move any objects while I'm in the Selection Tool. I can move the objects only in Free Transform. I use hot keys a lot, so it's really slowing me down. I hit "V" to click on and then move an object, and then it won't move. I get the error sound, but no dialogue box pops up to explain what the error is.
Since I'm getting ready to bite the bullet and start paying a hefty monthly fee for this program when my trial runs out, this is pretty aggravating.
I am feeling a bit dumb at the moment. How does one print something larger than the "physical" page size--ie., tiled pages--in Designer Pro 6?
I have a drawing that is 3 times the length of US letter size (actual size of the drawing is 7.5" x 30"). US letter size is 8.5" x 11". The page is defined as landscape, so 11" width, 8.5" height.
I regularly do this using another program and will have constant need to do so in the future.