3ds Max :: Bake Audio Controller Animation To Frames
Jan 3, 2012
How or have a script to bake Audio Controller animation to frames so its position/rotation can be adjusted by i.e the Curve Editor in 3ds Max?
I have an spline object where I use the Audio Controller to drive the height of the extrusion dynamically over time but would love to have more control over it.
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Apr 25, 2013
Ive got this mocap that i applied onto a model in which i used a biped and i also use layers to optimize it. Im trying to attach a gun to his hands in order to make him run like a soldier and i know i can use the Key Info tab however because i am using layers, it wont let me. Plus i can only attach it to one arm and the other arm ill have to position it myself. Is there a way to bake the animation into the mesh and delete the layers and work from there?
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Sep 17, 2013
I have made a custom rig, mapped it to HIK and got a set of perfectly working controlers. I have used them to animate by hand before without problem but now I have a skeleton from mocap data that I want to use instead.
So I go back to an older save of my project and import the file that I want to get the animation from. Then I make this new skeleton the source and everything looks good. My model is moving just like the mocap skeleton. Great. Since I need to tweak it somewhat and don't want to loose my controls, I then bake the animation to the control rig. This is where things go weird.
If I bake to every frame, all is well. That would make it a living hell to edit later on though so I only want something like every fifth frame. But if I bake only every fifth frame, the animation gets super twitchy in between some of the frames. And I don't see any trace of those movements in the graph editor.
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Oct 21, 2012
I'm working on a controller for a face rig, but instead of using morphers I'm using different textures for the mouth depending on the action. I've set these up in nested mix maps (there are 8 different textures in all). For my test I'm using 4 and standard primitives to simplify things a bit.
I initially setup these controls in an attribute holder containing 3 sliders. The main one is a master switch slider. The other two act as the mix map sliders within the texture nest of mix maps. I'd like to create a single control for these though.
I can pseudocode this out pretty easily but applying it is a different story. What is the best course of action? I'm not very familiar with Maxscript although I am planning on looking into it.
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May 20, 2012
I send to Maya Animation build by MotionBuilder via HumanIK.This animation have 2 layers.Since this animations is driven by IK and is intended to be used in our game engine, I use Bake Simulation Command to generate keys on the bones. (work fine)But I loose my layers precision and the BaseLayer contains the merging animation.how to generate bone keys and still preserve anim layers ?
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Aug 5, 2013
I have a CSV file with lists of positions and rotation angles (over time). I would like to use these to animate objects. The two options I've found thus far are:
- Convert the CSV to the XAF format and import this into the curve editor
- Convert the CSV to WAV and use the AudioFloat controller to assign it to the coordinates
I would think there should be an easier way, preferably one for a controller, but I can't seem to find it. Surely I'm not the first to want to import data; frankly I'm surprised that audio is supported but regular data isn't. The thing is, converting the data to XAF seems to produce an enormous overhead and converting it to WAV is just odd.
What would the appropriate way be? Ideally I'd expect some controller where I can specify a file and some conversion parameters and that'd be it. Does such a thing exist? I'm happy to convert the CSV but I feel like it's probably not necessary - is it?
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Jun 29, 2012
I made a simple image explanation.
1. I have an ARROW that I would only like to animate along the Local X position.
2. I have a helper that i would like to control the rotation of the ARROW.
3. Once i rotate the helper, i would like the ARROW to still go in the Local X position but in the direction its facing.
Does this require a script or can this be achieved another way?
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Feb 24, 2011
"Scripting" a "simple" rigging function.
Gear1 is rotating on z axis (both sides), Gear2 is linked to G1, but only in positive (or negative, I don't remember).
I want to assign a controller on gear2.Z Rotation (script or expression), something like that :
if G1.Z Rotation=positive then G2.Z Rotation=G1.Z Rotation else 0
or
if G1.Z Rotation=negative then G2.Z Rotation=G1.Z Rotation else 0
I need to setup a 80 moving parts watch, so I need to use "Assign Controller" function.
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Nov 30, 2013
So im using 3ds max to create a controller that hold more than 1 hand pose: fist, relaxed, stretched, etc. But when i making my 2nd pose and placing the same axis as the first pose, it overwrites it. So like this i can only use the 2nd one, instead of both.
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Nov 28, 2011
I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
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Feb 4, 2014
When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.
I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.
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Aug 12, 2011
I have a 12 frame animation and need to shrink it down to an 8 frame animation. Is there an easy way to "compress" the timeline?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Mar 18, 2012
I have problem with Render setting window. I made an animation 240 frames and when I try to set the frame range it does´t want accept 240 and stays alway on 10. Start frame 1 - End frame 10, no more. I also try to change the frame/animations ext but it won´t accept multi frame neither.
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Aug 7, 2012
I am looking to slow down my animation between frames. Is the only way to slow it down by adding additional layers? There is two slides that I have rotating, but they are moving too fast and I would like to slow it down. I have a limit of 250KB and if I add any more layers I'm up to my limit.I have a gif file as the background and the two rotating slides are text....
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Feb 24, 2012
I need to add lens flare to all frames at once - but it needs to be applied to the flattened image. I don't want to have to flatten, click lens flare for each of the 70 frames separately.
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened. The spinning globe of course is the animation that is inserted into the surrounding jpeg:
[URL]
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Mar 10, 2013
Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.
Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.
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Aug 7, 2013
Making a simple GIF. I have 8 Frames. Each Frame is a seperate Layer. I want to stroke all the frames in one shot. How can I do that?
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Jul 18, 2012
I draw images by hand and scan them into photoshop to touch them up with the wacom tablet. Often I'll want to take a piece of the drawing and rotate it, stretch it out, or move it. I select the piece, take the move tool (v) and do what I need to do. I then either press enter and move the piece, or I move it before pressing enter and applying the transformation.
Either way, what often happens is that the piece doesn't deselect, and I can't move it or alter it further in any way. After this happens, I also can't switch between layers, or I can, but what's on the canvas doesn't respond at all. I can still save, and select different tools in the program, but I can't work on anything. Also it might be relevant that I'm working with the frame animation window, and these drawings occupy layers that I'm using as animation frames. Selecting different animation frames also gives no response.
The only thing that works is to save what I'm working on and restart the program. Half the time this problem doesn't occur, but since I'm performing these actions a lot, it really slows me down. Photoshop works fine otherwise it's just this one thing that's bugging me.
My system specs:
Processor: AMD FX(tm)-6100 Six-Core Processor 3.30 GHz
Ram: 8 GB
64 bit operating system
Graphics: AMD Radeon HD 6670
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Aug 11, 2012
How do you edite all animation frames at the same time? Can't figure out how to do it...
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Jul 8, 2011
I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.
I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.
I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.
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Feb 11, 2011
I need a biped to stay still in an animation for a few frames. What I'm doing is say I copy a pose from frame 10, then I want the biped to remain still until frame 40. So I paste the pose there and fix the feet keys. As a result the biped position is the same in both frames, but when I play the animation I get some unwanted rotations between these frames I can't get rid of.
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Mar 29, 2013
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
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Apr 8, 2012
what i've done it imported a video to frames.I've added some text to go on every frame. But when i edit the texts style (outline etc) it only applies to one. I can't select all or some of the layers/frames for the text style to appear on.Do I have to do it manually one by one?
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May 11, 2012
I have created a simple animation with 6 frames in the gallery. I want to link each individual frame to different websites. So, as the animation on the site is changing, you can click on one frame, and it takes you to one site, or you click on the next frame and it takes you to another site.
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Jul 29, 2011
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
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Nov 17, 2011
I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.
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Mar 27, 2012
there is a way to mark certain frames or certain regions of the maya timeline with labels.
Basically I want to be able to set a label at certain keyframes so that I can export this information for use in a third-party tool.
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Mar 18, 2011
I am doing a rendering of a timeline with approx 1900 frames. I am using mental ray as my render engine. After the rendering runs its course, approx 20 hours, it completes with no problems. I open the saved avi file and the clip only captures the first say half of the rendered frames. I have done this 3 times now and for what should be approx a 60 sec clip i only get 36 sec.
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Dec 2, 2012
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
[URL] ......
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Jan 25, 2014
I just finished an animation in Flash and imported the JPEG sequence and the audio WAV into premiere. For some reason the audio wont sync up to the animation and I cant figure out why. Everything should be set correctly. The audio was originally created in after effects and even when I imported the JPEGs into the audio file in after effects it still wouldn't sync.
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May 23, 2011
I have just loaded X4 (previously used VS 11.5 Plus); however, I can not seem to get the sound working properly inside the X4 program. My sound card is fine and when I play/select the individual files using windows explorer they all play fine. Is there a global mute setting that I have to turn off/on?
Also, I have a lot of audio, transitions(burger, etc) and animation files from VS 11.5+ that I would like to make available in X4. How you upload these file into X4? How to load the Bonus Audio content that came with X4 (animal, cartoon, etc)...
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