Photoshop :: Automatically Selects Frame Animation
Feb 18, 2013It automatically selects frame animation as soon as I open up timeline.I have Photoshop CS6 Extended.
View 14 RepliesIt automatically selects frame animation as soon as I open up timeline.I have Photoshop CS6 Extended.
View 14 RepliesI have an assembly with a subassembly in it. The subassemblies bom structure is set on Normal so that the subassembly number shows on the main assembly BOM and not the individual parts.
However when I place the parts list on the .idw of the main menu it keeps on selecting the parts structure for the BOM, I need it to select the structured view. How do I get it to select the structured view on the BOM so that the BOM does not show the individual parts of the subassembly?
I have made sure that the parts view on the BOM in the source assembly is disabled.
is it possible to write a plug in that runs when a user does something.example. you start inventor and open a assembly file the user selects a part and the plugin automatically runs.no pussing buttons, no quick key, it just runs.
View 2 Replies View RelatedI create animated gifs frequently using the Frame Animation pallet. The default frame rate starts out as 10 seconds, so I always have to change it to 4 seconds. Is there anyway to reset the default frame rate that I start out with to 4 seconds, so that I don't have to change it every time?
Preferences did not yield any promising menus
I know the standard default reset with many Adobe products is to change it without a document open, but in PS CS5.5 if you do not have a document open the frame rate option is greyed out
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CS5.5
MacPro Tower
Mac OS 10.8.2
I'd like to do some animation in photoshop, especially frame to frame animation. (such as editing images from stop motion)
But I'd like to import big quantities of images to a psd file, and which each image would automatically be imported to 1 different layer. Is it possible to do that?
The photos are fairly too high resolution to export as video (3456x 2034) so i don't want to make a video out of them and import the video sequence...
I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?
View 1 Replies View RelatedI have a jpeg sequence of 165 frames in my psd animation. Upon export (as an .mov file), I need to keep frames 1-29 and 80-165 as is, but speed up frames 30-79. How can achieve this in PS CS4?
I have tried exporting each of the clips individually and then brought them into i Movie to speed up the middle portion and subsequently re-piece them all together. This works great, but I am not familiar enough with i Movie or Premiere Pro to export the file properly; it seems to not allow me to export it with the same specs (mainly size, 1280x1024 at 30fps) as my source files.
how to change the frame rate of an imported video in the working animation timeline box.
It automatically imports them as like 33 frames a second.
This is in CS3.
i was doing a frame by frame animation. i already have over 100 drawn out and everything was going fine till i don't know what i did. so here is my current state .the frame still look the same, if i select a frame it shows the currect layer configuration on the canvas, but the layer pallette shows all my my layers as visible. selecting other frames does not change the layer palette even though the frame changes.also, i cannot edit any of the layers. i don't get any errors but nothing happens. if i start a new layer i can't draw on it either. this is cs5 on mac.
View 8 Replies View RelatedI have created a successful 24 frame animation gif using Photoshop layers and putting them into timeline. I have saved it for web, and checked the Once option. I have checked the looping option to 'Once', but when I play it or place it in an email it loops forever. It only plays once when I open it in the web browser, or when I preview it in Photoshop.
View 4 Replies View RelatedI already set the frame delay to 0secs but when I "save as web design..." but when I save it as a .gif after this step, viewing in FIREFOX browser, the animated gif is not the original speed. It has some delay.
View 2 Replies View Relatedway to open ALL animation frame in CS3 Extended? I missed ImagesReady.
View 4 Replies View RelatedRunning Photoshop CS6 Extended 64-bit.
For some reason I cannot choose between Video Timeline & Frame Animation in the Timeline window. I do not know why, I've looked in the Timeline panel options, still nothing.
Whenever I try to upload a video clip, it only shows in timeline format and when I try to convert it to frame animation, it says "The video will not play back in frame animation."
View 1 Replies View RelatedHow do I switch to video timeline from frame animation?
View 1 Replies View RelatedThis is an annoying issue within photoshop. I am working on an animation for a video and when I try to change the position of a charater on a new frame it also changes the positioning on all of the frames previous of it.
I am making a walk cylcle and I want the character to walk from one end of the screen to the nextl but, when I make a new frame, move him to the opposite end of the screen on a NEW FRAME it changes the previous frames position to match the current one I am on.
When animating in PS2, how do I keep a single frame visible throughout the animation process?
View 1 Replies View RelatedI want to animate a cut-away of a house. Slice the corner off it so we can see into the rooms.
If I make the outer shell of the house as a single object, I could boolean it with a moving box to have the cutaway appear.
I'd rather build it from bricks, and have them disappear when my moving 'cutaway' box intersects them. It should leave a nice jagged brick-edged hole.
So - is there any way to have an object's visibility switch to 0 automatically if the object is contained in another (unrenderable) object?
(There are so many things I'd use this for. If you want lots of objects to appear in sequence, like a long row of dominoes, there's gotta be a quick way of having them pop into existence, rather than custom scripting or manually staggering keys in dope/track view)
I'm still on Max 9,
Let's say that I make a nice volume of clouds, then just freeze it in a particularly good state. How do I go about it to reference that particular frame (only one cache file) across the entire animation?
Other plugins that can produce realistic clouds?
I just downloaded a trial for 3Ds Max 2014, and am now trying to render an animation.My problem occurs when the first frame has been rendered. It just stops there.I can close everything except the rendering window, where the "total animation" is empty but "current task" is full.
Why it just stops rendering?I have set the render setup for a specific range and set it to save the animation as an avi file.
Is there any way to hide an object for just one frame of animation? Actually, I want to hide it for several-- I'm doing renderings for a game, and at one point I want to render the character's hands without the object he's holding.
But when I hide an object, it hides everywhen. How can I say "this object doesn't appear between frames 17-30?"
How to make so that when you move any object in scene(3ds max), your time slider is moving, for example to 3 keys and creates the keys.
If its an script option, Give me some code for example of doing something like that, using functions of slider, so i can logically came to solution in this hard stuff(will take time i guess).
is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.
View 6 Replies View RelatedIs there anyway to delete frame blending in Track Editor in between keys?
View 6 Replies View RelatedI've been trying to figure out if it's an object naming thing, or is there a way to not pause between loops?
View 3 Replies View Related"AVI animation frame rate control You can now set the AVI frame rate of exported animations, and the animation preview window now has thumb track control on a timeline."
View 3 Replies View RelatedI am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?
View 1 Replies View RelatedI'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..
View 1 Replies View RelatedI have a five-frame animation to which I would like to add a background and I don't have enough GIMP knowledge to do it myself, so I've been trying to use the merge-anim script (URL...). When I use it under Debian Linux, with GIMP 2.6.10 (I have also tried it with GIMP 2.6.11 under Windows 7) however, it gives two error messages.
The first is "Plug-In 'Merge layer with others' left image undo in inconsistent state, closing open undo groups."
The second is "Error while executing script-fu-merge-anim: Error: not enough arguments."
The merge never does occur.The script doesn't have any real instructions and I haven't seen any anywhere else (just a number of example results that don't show the steps take), so my first attempt was with all the default values that came up and then other attempts were with changes to various options. None of them made any difference. The error messages were always the same and the script-fu console did not show any messages.
Do any of you know if this script, as old as it is, even still works with GIMP 2.6.10, or is it just a completely dead project that would only work with older versions of GIMP?
If it SHOULD work with GIMP 2.6.10 for Linux or GIMP 2.6.11 for Windows, what I should do to fix these errors and get it to work properly.
If there's no hope for the script, how DO I make a "background" layer the background for each frame of an existing animation. Also, if it makes any difference, the background I'm trying to use is a gradient created by GIMP.
Somehow I've managed to change the default When I cmd click on a channel it now selects the black instead of the white
View 1 Replies View RelatedWhen I enter into "quick mask mode" and paint in an area on my image that I want my selection to be, then enter out of "quick mask mode". The entire image is selected. It's like a did a "Command A".
Also how do you change the color of the "quick mask mode"?
Photoshop CS6, Mac.