3ds Max :: Delete Animation Frame Blending In Between Keys
May 28, 2013Is there anyway to delete frame blending in Track Editor in between keys?
View 6 RepliesIs there anyway to delete frame blending in Track Editor in between keys?
View 6 RepliesI am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?
View 1 Replies View Relatedis there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.
View 6 Replies View RelatedI create animated gifs frequently using the Frame Animation pallet. The default frame rate starts out as 10 seconds, so I always have to change it to 4 seconds. Is there anyway to reset the default frame rate that I start out with to 4 seconds, so that I don't have to change it every time?
Preferences did not yield any promising menus
I know the standard default reset with many Adobe products is to change it without a document open, but in PS CS5.5 if you do not have a document open the frame rate option is greyed out
______________
CS5.5
MacPro Tower
Mac OS 10.8.2
I'm currently using Xara Designer Pro 6.1,way of creating shortcut keys for 'select next frame' and 'Select Previous frame' functions for animating, I find this an essential tool for animating.
Alternatively, is there a Script or another solution?Lastly, does a later version of Xara Designer overcome this problem?
Solutions for shifting keys, like if you need to add 30 keys in the middle of an animation?
View 5 Replies View RelatedI seem to have accidentally animated Exposure Value (located within the Exposure Control).
I don't know how to eliminate the animation and even though I try to manually reset the Exposure Value by turning of Autokey and then setting Exposure Value to the setting I want, I keep encountering a persistence of the animation.
What I mean is that I might reset the Exposure Value to zero, but then when I scrub the track, the Exposure value starts to change. I cannot figure out how to fix this as no matter where I reset the Exposure Value, when I scrub back and forth on the track, the Exposure Value changes to other values...
I've tried looking in the Curve Editor, but haven't been able to find keys. I also don't see any keys in the track.
I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?
View 1 Replies View RelatedI'd like to do some animation in photoshop, especially frame to frame animation. (such as editing images from stop motion)
But I'd like to import big quantities of images to a psd file, and which each image would automatically be imported to 1 different layer. Is it possible to do that?
The photos are fairly too high resolution to export as video (3456x 2034) so i don't want to make a video out of them and import the video sequence...
I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.
I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.
I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.
I made a stupid mistake and started lip-syncing a long piece of animation at 25 FPS instead of 24 which I need to use. I just set it to 24 and it put all of my keys on frames like 10.68 or 54.22, it has become really frustrating to animate with. I was wondering if there's some way to snap these keyframes to solid keys instead of having them on decimals, I don't care if the animation is slightly off, I can fix it later.
View 2 Replies View RelatedI'd like scale my biped animation. I have 200 frame mocap animation, all frame has keys. I want scale it to 72 frame. I found how can I scale the keys, is ok, but after scaling the bip01 bone jump there and back.
View 1 Replies View RelatedI don't remember how to copy keys on the timeline by dragging MMB.
I tried Shift + S, Ctrl + S and is not working. What is the keyboard shortcuts ?
i'm guessing in track view/curve editor or in the parameter editor...
View 1 Replies View RelatedHow to copy and paste keys? Can I do it in the timeline or graph editor, how?
View 1 Replies View RelatedI'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.
View 2 Replies View RelatedIs there a setting for the time range where I only see frames that have keys? say I have the keys spaced out over time for my animation. but now I want to just veiew the keys and I don't want to use < and > to run through all the keys and I don't want to have hundreds of frames to scroll through..
like a Show-key frames only. type of thing.
There is no motion in my meshes when using set key or auto key.
So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.
I made a walk cycle (walking forward). I saved the .bip file and what I want to do now is load the walk cycle and loop it a couple of times so that I can fine-tune a couple of things. The problem is that when I load the .bip file from the "Load Motion Capture File", I get many unwanted keys, as if I were loading a MoCap file or something. I want the same keyframes I used in the original animation, just looped. Been playing with Key reduction settings for a bit, but couldn't figure out how to do what I need.
View 1 Replies View RelatedHow to make so that when you move any object in scene(3ds max), your time slider is moving, for example to 3 keys and creates the keys.
If its an script option, Give me some code for example of doing something like that, using functions of slider, so i can logically came to solution in this hard stuff(will take time i guess).
I am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.
View 1 Replies View RelatedI created a frog character that is all one mesh, and created several facial mouth movement Blendshapes. When I test the Blandshapes they work great. Problem is, when I move one of the bones of the skeleton like his leg for example - and try one of the blendshapes, it blend the mouth perfectly, but also blends the rest of the mesh of the character back to his original position (non-bent leg). I was under the impression Blendshapes were only related to the mesh and not when moving bones?
View 2 Replies View RelatedI have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?
View 2 Replies View RelatedI've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.
I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.
Is this possible?
I am using Max 2011
for question A : how to chain or unchain, lets say 8 frames in 1 shot ?
for question B : how to delete frame, lets say 5 frames in 1 shot ? Any short cut key?
I have a sick FG member but when I try and delete it I get this.
View 5 Replies View RelatedLet's say that I make a nice volume of clouds, then just freeze it in a particularly good state. How do I go about it to reference that particular frame (only one cache file) across the entire animation?
Other plugins that can produce realistic clouds?
I just downloaded a trial for 3Ds Max 2014, and am now trying to render an animation.My problem occurs when the first frame has been rendered. It just stops there.I can close everything except the rendering window, where the "total animation" is empty but "current task" is full.
Why it just stops rendering?I have set the render setup for a specific range and set it to save the animation as an avi file.
I am having issues with creating viewports in the attached file. When I open the layout, say layout 3, it shows the viewport frame but I cannot highlight it in order to delete it. This is a setting in this file I have inadvertently turned on or off. I have created a new file, done a scribble, opened a layout and deleted the viewport.
View 9 Replies View RelatedI have a jpeg sequence of 165 frames in my psd animation. Upon export (as an .mov file), I need to keep frames 1-29 and 80-165 as is, but speed up frames 30-79. How can achieve this in PS CS4?
I have tried exporting each of the clips individually and then brought them into i Movie to speed up the middle portion and subsequently re-piece them all together. This works great, but I am not familiar enough with i Movie or Premiere Pro to export the file properly; it seems to not allow me to export it with the same specs (mainly size, 1280x1024 at 30fps) as my source files.
how to change the frame rate of an imported video in the working animation timeline box.
It automatically imports them as like 33 frames a second.
This is in CS3.