I'd like to do some animation in photoshop, especially frame to frame animation. (such as editing images from stop motion)
But I'd like to import big quantities of images to a psd file, and which each image would automatically be imported to 1 different layer. Is it possible to do that?
The photos are fairly too high resolution to export as video (3456x 2034) so i don't want to make a video out of them and import the video sequence...
I create animated gifs frequently using the Frame Animation pallet. The default frame rate starts out as 10 seconds, so I always have to change it to 4 seconds. Is there anyway to reset the default frame rate that I start out with to 4 seconds, so that I don't have to change it every time?
Preferences did not yield any promising menus
I know the standard default reset with many Adobe products is to change it without a document open, but in PS CS5.5 if you do not have a document open the frame rate option is greyed out ______________ CS5.5 MacPro Tower Mac OS 10.8.2
I am trying to add a frame to some pictures, but when trying to apply a frame from the content section, the frame goes on top of any picture...and not directly on to the picture.
I have a jpeg sequence of 165 frames in my psd animation. Upon export (as an .mov file), I need to keep frames 1-29 and 80-165 as is, but speed up frames 30-79. How can achieve this in PS CS4?
I have tried exporting each of the clips individually and then brought them into i Movie to speed up the middle portion and subsequently re-piece them all together. This works great, but I am not familiar enough with i Movie or Premiere Pro to export the file properly; it seems to not allow me to export it with the same specs (mainly size, 1280x1024 at 30fps) as my source files.
I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?
I created an extruded aluminium profile (attached file: Item Profile 8 80x80) which I published into the Content Center. When using this profile in a frame design, and using the Trim To Frame command, the profiles are trimmed at a weird angle (attached pdf file).
I am editing a short avi clip converted from a 1959 8mm film in the timeline. The telecine conversion results in as sharp an image as I have manged to get using PPro 5.5 unsharp mask. I tried mocha planar tracking to automatically remove a fixed spider web on the top edge of each frame in the clip.
Because the web is not distinct and the background does not progress at a steady fixed pace, the mocha procedure was not successful. Previous feedback recommended methods to mask the edge. Using various masking attempts to automate the procedure was also unsuccessful for the same reasons as mocha.
I have the time and decided to replace the spider web on each frame edge using photoshop tools e.g. clone stamp etc. - although other tools such as healing brush do not appear to work in the timeline as I expect.
My saves so far have resulted in a whole clip being saved with all following frames being modified similar to the first edited frame. Perhaps I am not using the editing procedures in photoshop from the timeline correctly.
My band has just recorded our first music video. We are very happy with the result except that the glasses on me (the lead singer) during the close-ups look very funny, they are very skew, and the "frame" does not go behind the ear.
What I would like to do is to import the video and edit these clips frame by frame, where this is showing. There is about 15 seconds totally of me in close-up - 15 x 24= 360 images. The clips are about 1-3 seconds long. And I want to edit all of these short clips of me and then make it a full-length video again.
I made a quick edit on one of the images from the video. The shades still look a little funny but it gets better when the frame goes behind the ear. If it's possible to correct the "glass" part of the shades as well.
I come across this problem from time to time and generally either just ignore it, if the detail is destined for in house manufacture, or alter it in autocad if it's destined for exterior suppliers.
Our guard frames are manufactured from extruded aluminum section (made by a company called palletti) I have when needed created a new frame generator frame member for each new x-section that we wish to use. I then draw a 2d sketch for the base frame skeleton and then a 3d sketch for all the frame work above. This I then use in an assembly to create the framework. This framework assembly then goes into a second assembly where the framework is then adorned with all the accoutrements that make up a guard frame that we can then order as an assembled frame, panels feet, hinges et al.
When placing the views for the detailing of the second assembly sometimes the view will show the wrong length for one or some of the frame members.
;note how the left and right views are different and how some of the frame members are elongated on the lh view.
I'm guessing its because of the home grown frame members but all seems to work well other wise and this only happens infrequently.
HP z210 16Gb ATI FirePro5800 Autodesk Produst design Suite 2012
i was doing a frame by frame animation. i already have over 100 drawn out and everything was going fine till i don't know what i did. so here is my current state .the frame still look the same, if i select a frame it shows the currect layer configuration on the canvas, but the layer pallette shows all my my layers as visible. selecting other frames does not change the layer palette even though the frame changes.also, i cannot edit any of the layers. i don't get any errors but nothing happens. if i start a new layer i can't draw on it either. this is cs5 on mac.
I have created a successful 24 frame animation gif using Photoshop layers and putting them into timeline. I have saved it for web, and checked the Once option. I have checked the looping option to 'Once', but when I play it or place it in an email it loops forever. It only plays once when I open it in the web browser, or when I preview it in Photoshop.
I already set the frame delay to 0secs but when I "save as web design..." but when I save it as a .gif after this step, viewing in FIREFOX browser, the animated gif is not the original speed. It has some delay.
I'm designing some photo frames and as they come in loads of different sizes, I'd like to be able to make the frame design bigger, in illustrator, but keep the width of the actual border. i.e. at the moment it's for a 10cm x 15cm photo with a 3cm wide border going all the way round - I want to keep it 3cm for larger photos.
and here's a link to the .ai file: [URL] I have loads of other frame designs which will need similar treatment so I'm looking for a general solution rather than something that is totally specific for this design.
It used to be that whenever i would move the cursor in adobe premier with either the left or right arrows or by simply clicking and dragging it, it would play the audio from that frame. But it is not doing it anymore, I think i must have accidently hit a shortcut key or something to change it in settings i dont know. But it would be good if I could get the setting to change it back. I know for a fact that my laptops speakers do work, so its not that.
For some reason I cannot choose between Video Timeline & Frame Animation in the Timeline window. I do not know why, I've looked in the Timeline panel options, still nothing.
Whenever I try to upload a video clip, it only shows in timeline format and when I try to convert it to frame animation, it says "The video will not play back in frame animation."
This is an annoying issue within photoshop. I am working on an animation for a video and when I try to change the position of a charater on a new frame it also changes the positioning on all of the frames previous of it.
I am making a walk cylcle and I want the character to walk from one end of the screen to the nextl but, when I make a new frame, move him to the opposite end of the screen on a NEW FRAME it changes the previous frames position to match the current one I am on.
Let's say that I make a nice volume of clouds, then just freeze it in a particularly good state. How do I go about it to reference that particular frame (only one cache file) across the entire animation?
I just downloaded a trial for 3Ds Max 2014, and am now trying to render an animation.My problem occurs when the first frame has been rendered. It just stops there.I can close everything except the rendering window, where the "total animation" is empty but "current task" is full.
Why it just stops rendering?I have set the render setup for a specific range and set it to save the animation as an avi file.
Is there any way to hide an object for just one frame of animation? Actually, I want to hide it for several-- I'm doing renderings for a game, and at one point I want to render the character's hands without the object he's holding.
But when I hide an object, it hides everywhen. How can I say "this object doesn't appear between frames 17-30?"