Maya Animation :: Multiple Keys Inside One Frame?

Nov 8, 2013

I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?

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Maya Animation :: Add Multiple Keys In Graph Editor?

May 6, 2013

I'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.

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May 28, 2013

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Jul 8, 2011

I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.

I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.

I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.

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Sep 15, 2011

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Apr 16, 2012

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Dec 13, 2011

How to copy and paste keys? Can I do it in the timeline or graph editor, how?

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Nov 17, 2011

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like a Show-key frames only. type of thing.

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Apr 20, 2012

There is no motion in my meshes when using set key or auto key.

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Aug 28, 2012

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Oct 9, 2011

I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?

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Sep 6, 2010

I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..

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Apr 12, 2013

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May 5, 2011

I´d like to know how to move/displace multiple objects (in this case bricks) like it is done in this animation (at approx. 0:15 sec) [URL].I tried to reconstruct the effect using bigger bricks and tangent constraints, which worked kinda ok but I had to constrain every single brick manually which was rather time consuming and definitely not the approach they must have had used. Is there a way to achieve similar effect (pref. without scripting)?

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Apr 18, 2012

Trying to animate a rigged model for a class project but I'm running into problems. If I, for example, pick the joint at the top of the hierarchy, in the main view it appears as though everything gets selected. When I try to set a keyframe for the whole model, though, it only gets set on the actual joint I picked, none of the ones below it.

I looked at things via Outliner and see the same problem: I pick a joint there but the ones below it show as unselected in the Outliner window. Right now it appears the only way I can select multiple joints to set a keyframe on them all is to manually expand the tree in Outliner and then explicitly pick each one with command-click or shift-click. If I select an un-expanded joint section in the tree the hidden joints do not get selected, and if I expand the tree and pick a root node the ones below it are not selected.

I have tried this on three different models, including one I rigged myself, and the same behavior is present across all three.

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I'm running Maya 2011 for the Mac, on OS X Lion, with service pack 1 installed.

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Feb 13, 2013

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Nov 15, 2013

How do I creat a frame inside a frame?  Elements 4.0

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I create animated gifs frequently using the Frame Animation pallet. The default frame rate starts out as 10 seconds, so I always have to change it to 4 seconds. Is there anyway to reset the default frame rate that I start out with to 4 seconds, so that I don't have to change it every time?

Preferences did not yield any promising menus

I know the standard default reset with many Adobe products is to change it without a document open, but in PS CS5.5 if you do not have a document open the frame rate option is greyed out
______________
CS5.5
MacPro Tower
Mac OS 10.8.2

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I'm running a legit version of Photoshop CS2 on Windows XP. There's a number of things that haven't worked since I installed. Let's start with this one! When editing text, pressing any of the arrow keys to move the cursor creates an unwanted charachter like & '%# etc. Also, when in Move tool mode, the arrow keys don't respond at all.

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Dec 13, 2012

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3ds Max :: Locating Animation Keys For Exposure Value?

May 7, 2013

I seem to have accidentally animated Exposure Value (located within the Exposure Control).

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What I mean is that I might reset the Exposure Value to zero, but then when I scrub the track, the Exposure value starts to change. I cannot figure out how to fix this as no matter where I reset the Exposure Value, when I scrub back and forth on the track, the Exposure Value changes to other values...

I've tried looking in the Curve Editor, but haven't been able to find keys. I also don't see any keys in the track.

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Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Apr 3, 2009

I'd like to do some animation in photoshop, especially frame to frame animation. (such as editing images from stop motion)

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
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4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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