GIMP :: Save As GIF - Whole Animation Not Exporting
Jan 3, 2014
I have some experience using GIMP but I have just completed my first animation for my wedding invitation.
I have used GAP and am happy with the Playback and am ready to export to gif - something I have successfully done before in smaller images.
However, when I export to/save as gif, only the frame I have open at the time is exporting, not the whole animation. I have tried this on my two different systems - using GIMP 2.8.6 on Windows and 2.8.12 (I think) on Ubuntu but I am still stuck.
I'm not sure what information is relevant but I believe my frames are named correctly (000001.xcf - 000268.xcf) and as I said, the playback is working exactly as I want it to. Just not the gif!
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Oct 26, 2013
Im having issues when exporting an animation. I have set the time i want each layer displayed in the edit layer attributes section and entering a ms value. When i select layers, animation. play animation its perfect.
However. when i export it takes the values from that screen in preference over my specified values in each layer attribute. Explain the items in the export animation export window for me .
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Sep 14, 2013
When I try to export my gif the only options are help, export, and cancel. There is no box that says 'save as animation'. I've checked GIMP 2libgimp2.0plug-ins for file-gif-save and file-gif-load and they are both there. I've reinstalled gimp as well.
I'm using windows 7 and gimp 2.8.6
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May 6, 2011
A: Can I export skinning information from one mesh to another. I have two identical versions of the character except I forgot to weld some verts on the model before skinning. Can I weld the verts and then export > import the skinning data? If so how?
B: I have someone working on some animation for me in CAT, I have since made some minor changes to the CAT rig (increased width of chest bones, that is all). I also changed all the skinning. Is it possible to export the animation data and load it onto an almost identical CAT rig? If so how?
I have max 2011 an 2012.
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Feb 21, 2014
I have bought a pistol model and am having issues importing it's anims from Max into UDK.When in the max the pistol looks fine: When I emport as FBX and then import into UDK the pistol looks like this:
This is because it is showing just as the editable poly. Looks the same in Max when i view the editable polyI can create the animations i need in max fine. My trouble is when I import the FBX animations into UDK, they don't seem to play at all after I've added them to my anim group for the skeletal mesh. I animated lots of characters and animals and exported into UDK fine. Are there some special export settings I need for a model like this pistol?
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Feb 12, 2014
I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports. i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it. i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
Do i need to re-install max? is that a hassle? or does it do a repaire?
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Mar 5, 2011
I was trying to export some mesh from 3ds Max 2011 to Maya,which was animated using "Parametric Deformers". Now the problem is that animation data is not coming into maya rest of everything is getting ported exactly.
Will FBX exporter supports "Parametric Deformers"like wave or ripple,etc. animation data to export? Is there any other way to do so.
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Jun 22, 2012
I just exported the animation rig option from Face Robot to dotxsi. When I try to import the dotxsi to a new Softimage scene there is no animation. What am I missing?
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Mar 13, 2012
I've got a short animation that I'd like to export, mainly because it's faster to use the tween function than manually adjusting my picture and saving every frame manually. Anyway, it doesn't look like Photoshop allows you to save animations in the Targa format and keep the alpha layer that I need in each individual frame. How I might go about either exporting the animation and keeping the alpha layer, or finding some way to work around this without having to manually copy the alpha layer to each individual frame by hand after I export it?
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Oct 4, 2007
I've made an animation file in PS CS2. I need it to have an alpha channel, or just be transparent when I import it into my video editing program Final Cut Pro.
How do I do this in PS and how do I export it?
The file is a Lower Third - which will have titles written on it.
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Oct 4, 2007
I've made a short animation that I want to use in my video project created in Final Cut Pro.
I need the video to have an Alpha Channel.
The animation is a Lower Third to put titles on.
how I do this.
and how do I export the file?
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Jun 1, 2013
I have tried to export a DXF model to SAT via the Export option in the File menu. However, I do not see any SAT file generated and there is no message that the export attempt was unsuccessful. How to approach this problem?
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Jul 15, 2011
It looks like my FG map is tiling. I have a 12 frame animation for a flash file. The camera doesn't move, but 2 objects in the scene do move. It seemed to start when I tryed to save a FG map for the animation.
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Sep 21, 2008
I have photoshop cs2:)
I did a lot of animation in p7 when I had it but then my company upgraded my photoshop to cs2.
I have looked at EVERY freakin tutorial under the sun and it tells me to save it as a .gif file under the SAVE FOR WEB part. I have tried that. I have tried saving it in ImageReady like I did in p7. I have tried EVERYTHING but for some reason, it won't save my animation. It flattens it and saves only the first slide of it.
I have missed a good 3 deadlines because of it and I seriously get a migraine from trying to figure this out...
Maybe its just one little thing I missed or a button or SOMETHING. Its only on my work computer. I don't have cs2 at home I only have p7 but I can't take my work home any more.
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Jun 14, 2012
I'm trying to export an image map from Illustrator CS6. However I can't get it to save the HTML.
I've setup my hotspots etc. However when I do "Save for Web", there is no option to save "Images & HTML". It only gives me the option of "Image Only".
The only way I've been able to get the HTML is to click on "Preview" from the "Save for Web" screen, and then copy and paste the image map code from there.
I've also tested it with slices, and same thing. There just seems to be no way to get it to generate a HTML file.
Is there some other way I'm supposed to get it to create the HTML?
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Mar 1, 2012
My content management system will only allow jpgs for this particular section of my site that I'm working in. I have PS CS5 Extended and I already created my animation (basically just a slideshow) and now I need to save it as a .jpg.I tried doing Save for web and devices, selecting GIF as the format and then changing it to a jpg extension. This preserves the animation and also gives it the file type that I need. However the gif image quality is awful.
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Aug 7, 2012
How do I save a psd (CS 4) animation file for the web?
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Aug 21, 2005
I've opened up a file to which i produced the other night. Through scaling down a jpeg image to a suitable size to be used as an avatar on a website, i've made 51 frames. Now before i used to save any animations via 'Save Optimized As...' then select the .gif option. The problem is, when i now go to save my file as an animation, it does not give me the option to save as .gif . The choices i have are something like .jpg / .htm or both. Also, before the save file dialog box pops up i have a message stating something along the lines of 'jpegs etc etc are not compatible with animations' or something? I've never seen this message before and have also created animated .gif files from a jpeg file in the past...
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Mar 25, 2013
I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.
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Aug 20, 2012
I only recently upgraded to 2.8 from 2.6 and was wondering if I am the onlyone missing the option to edit the file extension in the SAVE formwhich basically allowed you to Save, Save Copy, Save As or Export to anyformat from the same form?
I also found it strange that if I now open a JPG file (or drag into GIMP),I can't save changes (to the JPG) directly (it wants to save to native Gimpformat), so I again first have to go to Export instead!
I am wondering why this was incorporated, and if it's going to stay, is there a setting I can set to work like I am used to (and find much fasterand more flexible)?
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Nov 7, 2012
In the Picture u see a spline (with and witouht render-mesh). I want to animate the deformation of the Spline/Vertices, without assigning each vertex to a keyframe.
First i thought i can do this via the Morpher-Modificator, but the animation happening there was not the one i was looking for.
Is there a chance to rig/save the Vertex-Coordinates to a Manipulator. So i can easily go from Shape1 over Shape2 to Shape3?
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Jun 1, 2012
I am a graphics designer that uses GIMP and Cinema 4D on Wine. I find it very difficult to be able to take logos that I have made and have them be compatable with C4D. If there is a function already that makes this possible that would be great but for now I can's seem to find one.
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Apr 16, 2013
When I export "most' of my projects, I've extracted the backgrounds out of them...they transfer "extremely" sharp to my assigned folder. But every now and then, no matter how many times you try to "re" export it, the picture quality is less sharp than I desire. And in this case, it is an image copied from the same page, as other items I've extracted from a magazine, and they clean up and export fine..this one doesn't.
These are black and white pictures, which I am coloring with Gimp, and then transferring to a folder on my computer. Is there anything I can do to "sharpen" the image before I send it. As the picture sets on Gimp right now (with background extracted/and colored) it looks "perfect". Once I export it, it gets slightly distorted?
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Nov 29, 2011
Any easy way to do this or get a plugin that will export as SWF? I did a google check and found some plugin from 2009 that seemed to require the ability to write script and program. Maybe the new version will have this?
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Apr 3, 2012
Is there a way to export all frames of an animation at once as a sequence of gif files? (rather than going to file-->save for each frame)
A related question: is there a way to select multiple objects on different frames for easy editing?
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Nov 29, 2013
I have spent some time trying, in PaintShop Pro 7, to create an image with a transparent background to use as a layer over an underlying jpg.
I have now done it in Gimp, and tried it over another image in Gimp - it works. But when I export the image either as a GIF or as a JPG there is no transparency when I paste it over another image in PaintShop Pro.
Perhaps it would be easier to do the whole thing in Gimp, but it would be convenient to be able to do it in PSP too.
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Jul 23, 2013
So i want to cut a coin out of a picture and export it to a picture with the sidelength being the diameter of the cut out coin. How am i able to save it in a new picture with that size without the white space around it?
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Aug 20, 2013
The software that I use my GIMP images for requires that I export a bmp with the settings in the attached screenshot. I have two questions:
Is there a preset somewhere or perhaps an image type that I can select that will always export bitmaps with the Do not write color space information checked and 24bit R8 G8 B8 radio button selected?
Is there a way I can script this to be done as part of a python script?
These are the only image choices I have available.
These are the export options I need for my image to be visible in the software, I have to select these options every single time I do an export.
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Jan 19, 2014
Is there a way to export a picture so it will go on a web page like Ebay. Ebay will take regular JPEGs but in the description area where you put the real big photos, they have to be in HTML or something?
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Jul 26, 2012
I am trying to export very small (490 x 121) 1-bit graphics out of GIMP as .pcx files. With my working .xcf pulled up, I go to Mode> Indexed and select "Use black and white (1-bit) palette" from the Indexed Color Conversion box. Then I export my graphic as a .pcx, but the graphic is not 1-bit, it is 8-bit, the file size is around 10k, instead of being around 3-4k like it should be.
I am using GIMP 2.8.0 on a Windows XP box. I've attached my .xcf for reference.
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Dec 24, 2011
Just came upon an error I had not seen before. Though PSP no longer supports Animation Shop, up until PSP X4, the user has been able to export frames back to PSP from Animation Shop. Now, this no longer works! There's still some communication there, because an error message - which, incidentally, makes absolutely no sense at all - is generated in PSP X4:
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