I am currently having a little problem working with Photoshop: I am designing posters and other prints for a festival here, and we usually print the largest posters on A1 intl paper full color. That means working in a huge 300dpi file with quite a lot of layers.
The issue I'm having trouble with concerns the loading and saving of the files (the biggest ones are around 1.1GigaByte). Simply loading the file into PS takes over 5 minutes, slowing down my computer drastically. Saving the file in a .psd format takes even longer, over 10 minutes sometimes.
I doubt this is an issue with the computer, as it has reasonable specs and is only a few months old. So how to reduce the file size of these .psds and thereby optimize their loading time. Because working like this is extremely time consuming and unproductive...
I open any kind of file or when I create a new file it takes Photoshop at least 30 secs to open or create the file. I also have PS installed on another computer (with the same specs) where I don't have this problem.
why it takes PS so long to open/create files? I'm using a laptop with a Core 2 Duo processor and 2GB of DDR2 ram.
very long image loading times when loading an image into CS6 from LR4.When I right click an image in LR4 and select edit-in CS6, CS6 immediately starts up, and loads. But after CS6 is fully up on my screen, I get a spinning ball first, then spinning white/grey circles, until my selected image appears within CS6.
I am operatinng with an iMac 27 2.8G with 8G of memory and using SL 10.6.8 I have about 300G of free space on my HDD.
I have an issue where an addin loads once the first time Inventor is opened. If the addin is unloaded and reloaded via the Addins dialog and no documents are open it loads once. If the addin is reloaded while a file is open is reloads twice.
I came to the conclusion it is loading multiple times because the it seems to go through the Activation method of the addin twice. When is the Activation method called during loading an addin?
Inventor Addins FlowTools for Inventor ilxButton Panel (Buttons for iLogic Rules)
I've had this problem since switching over to Premiere, and continue to have it since upgrading from CS6 to CC. I can't believe this is actually how Premiere is supposed to work. It's a global thing, not specific to a single project. But I'll use my current project as an example:
I have about 4 hours of media, mostly P2 Avc-Intra, with some R3D as well. Total number of media clips: around 2600.Every time I open the project, it takes a thoroughly horrific amount of time for the media to finish loading (as evidenced by the "Loaded" status message at the bottom of the screen, and the "Media Pending" screen display on still-pending clips). On this particular project, for example, it takes 12 minutes for the media to finish loading. It doesn't take many crashes or reboots per day before the re-loading process eats up a significant chunk of my billable hours.
I've tried having the media cache in the internal drive/Adobe/Common directory, and I've deleted that and set the media cache for the external Thunderbolt media RAID. Same results either way.
System specs: OS 10.7.5 iMac 2.7 GHz Core i5 20 GB RAM P Pro 7.1.0 (though, as I said, it has been like this in CS6 as well)RADEON 6770M
Hardware Mercury acceleration is not an option (grayed out), so that's turned off.Results are the same regardless of whether I have the RED Rocket card connected.
just started using Edge Animate. I have some experience with Flash and After Effect so the layout is pretty familiar to me. I have no background in coding so I am very happy that it generates codes for me.
My goal is to make a simple html5 site with links / embedded videos to my contents (500 and vimeo). I copied some codes used for Youtube embedding, sub'd the url with vimeo url, and it worked fine. I used a "play video" button on the main page to trigger loading the video page (see my code below).
It worked great the first time I clicked the button and went to the video page. However, upon returning to the main page, and click the "play video" button again, a duplicate copy of the video is loaded right below the video loaded upon first click. This occurs for as many times as I click the play video button.
So they say if you save a JPG image lots of time, the image starts to lose information...
If I open up a JPG image in Photoshop, make some edits, then use the 'save as' command (using a lower quality setting), overwriting the current file open, will saving it again further compress the image that is currently open? Or does photoshop store the original file (when it was first opened) information until closed?
I'm working on an interior visualization scene and it's taking longer than it should to save. I tried to solve this in many different ways, but I've had no luck so far.Here's the funny thing though, I created a new clean scene and merged only the Vray Physical Camera and a dome light from the complete file. Now when I save this new file with those 2 elements only, I get a scene that's over 100 Mb!
Apart from merging into a new scene I've tried the script to get rid of the note tracks, but that makes 3ds max crash. I also checked all texture paths are correct (which wasn't even necesary for the camera/light scene, but anyway...).
Photo-Paint crashes when saving twice out of three times...
When I edit a bitmap object from Draw, I always have to start my editing over and over.I lose my object. So...I do a workaround...I export the selected object, open it in Photo-Paint to edit it.
When saving...same thing. Except, the file saves properly. It's just that Photo-Paint crashes.
It used to do that with my older X4 version as well...I skipped the X5 and when on to the X6.
It still crashes, but even more...thing is...Both programs were installed on two different computers.
From the image above you can see that "jquery" loaded twice @ 91kb = 181kbedge 1.5 loaded twice @ 102kb = 204kb aswell as the edge and edge actions files loaded twice and if i boot strap comps together the images are loaded multiple times aswell
In testing my latest automation project, I've found that I can't save copies of a part multiple times (after deleteing the files off the disk) unless I close out of the top level assembly document, and reopen it. I used Process Monitor and determined that Inventor is trying to save to an existing file instead of creating a new file.
The goal of this project is to take a base part file, save new copies as needed, then modify the copies. They're rings for storage tanks that share the same tank diameter but differ in height and thickness. I have a SaveAsCopy rule in my template ring part that I run externally from my main assembly after passing down the new file names to the part rule. Since I'm testing a lot, I'm always deleting the parts from the assembly, then clearing out the new copies from my folder and running the rule again. Eventually after 1-5 times inventor starts giving me an error.
The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) The More Info Tab:
System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.RuntimeType.ForwardCallToInvokeMember(String memberName, BindingFlags flags, Object target, Int32[] aWrapperTypes, MessageData& msgData) at Inventor.Document.SaveAs(String FileName, Boolean SaveCopyAs) at LmiRuleScript.Main() at Autodesk.iLogic.Exec.AppDomExec.ExecRuleInAssembly(Assembly assem) at iLogic.RuleEvalContainer.ExecRuleEval(String execRule)
The two other posts on here that deal with that error say it involves enumerating an array that is being changed and looking for an entry that is gone. I have a feeling it has to do with a left over variable (but this is all in iLogic rules so they get cleared at the end of the rule?), temporary files or remnant file references. It works again if I close the assembly and open it back up. Inventor 2013 SP 1.1
I can't manage to save and load keyboard shortcuts with PS CS6. I do editing via "edit->keyboard shortcuts" and save the new profile as "Keys.kys". Then if I switch to another profile and back, the changes I made are gone. Also whenever I restart PS, I lose the changes. This is extremely odd, as when I checked the actual "Keys.kys" XML definitions with Notepad++, I can see that the shortcuts are correctly defined there. I also verified that .kys files are not write protected and that they have correct access rights. How on Earth PS can then summon the wrong shortcuts when loading the file?
I even tried searching and replacing every single .kys file in my computer, replacing them with the file with correct keyboard shortcuts, but even so PS doesn't load the changes but uses the defaults.
How to change keyboard shortcuts so that PS loads them on startup? I'm running PS on Windows 7.
I'm working on a project where I need to duplicate all animated sequences for both a male and female character. I currently have two biped rigged characters. I animate one, save the .bip animation file and then load into the other. I check the boxes for "Load max Objects" as I have some objects (like a glass of water) set as an IK pivot object. It loads those into the new scene along with the new pose, but the pose goes wrong, thought just with the arms (which are incidentally the only parts that have a seperate object as an IK pivot object.)
Here's a screenshot to show what I mean:
This incorrect animation happens whether the .bip animation file I save is loaded into the other character or loaded into the same character in it's original T-pose.
I am trying to save and load plugin's settings, ex. dialog setting values and strings. OS platform is windows XP. First I programmed the way of using *.ini file. But that not appropriate for Macintosh. So, I like to know common way by using SDK's APIs.
I was wondering if there might be a way to add the option to save a selection to the disk? when i work i create many selections with complicated shapes and areas.
since i need to use them more then once i was wondering if a feature for saving only the selection can be implemented ? this would enable me to load the selections to new projects and use them there making the same "print" every time.(my work around for this is saving a B/W picture of the shape then uploading it every time i need it , then copy and paste to a new layer
in the new project then selecting the shape area then flatting the image with the selection and deleting the internal area or the invert ) its long but works.if you can add "File Open into a NEW layer", this would save the need for part of my work around. i would then just load the save to the new layer and use it directly :-)
* This would be a great new feature anyway "File Open To a New layer" ... :-)
I saw this the save/load selection feature the other day in a photoshop presentation and was shocked that it's real :-)So if such feature can be added to paint.net even in version 4.0 it would be great and time saving too.
my animation takes around two seconds to load within my browser. Is there a way to display a loading symbol such as spinning circle, that will show the animation is loading, then disappear once it is ready to display?
I'm currently working on a site which is almost 95% complete. The loading time for the site is approx 7-10 seconds which seems to be slow. I have placed a preloader but that doesn't seem to be coming up while the site is loading.
Is there anyway to speed up the loading time. Like some code that will tell it load specific number of frames first and then load the rest in the background?
I have compressed the images that are being used but cannot compress further as they may lose the quality.I've got the preloader working and now it seems to be showing up while the site is loading. Is there any way to speed up the loading time.
I have a directory of 100 images in a directory that I am going to add to my online photo album. I want to run these images through some image optimization to reduce the size and enhance the colors. BUT, when I do this, the modified date of the image gets changed to the current date. My online photoalbum uses this modifed date as the pictures date. So after my pictures are all uploaded to my online photo gallery, the dates are not correct and pictures are not in any date order.
is there a way to tell photoshop to NOT update this date when modifying an image?
What are all of your processes for modifying images and tracking the actual image date?
I have a small niglling issue with my copy of Photoshop CS3 on Vista Ultimate 64 bit and I never use to get.
For the past several months I have had to click the PS icon (usually in my quick launch) several times before photoshop will actually boot up. Sometimes I can get PS to boot up on the first click, sometimes 2 (usually) but other times I have to click it bout 6+ times before I see the PS splash screen and it starts?
However, PS is doing something on this non-booting clicks, cos my Task Manager shows I have several processes of PS running, but they all use significantly less memory than the actual opened PS. So for example, if I had to click 6 times, the one that is open may be using 71k, but all the other ones will be using 4k, I then manually stop those processes and PS works fine.
This isn't a major problem cos I can get PS to boot and function as it is suppose to, but it its somewhat annoying when I have to keep doing this process everytime I want to run PS.
My specs (incase its needed) are:
Windows Vista Ultimate Retail x64 Intel Q9550 @ 3.6GHz 4GB PC2-8500 Corsair Dominator Ram 1x 150GB WD Velociraptor 10,000RPM HDD 1x 1TB Samsung F1 HDD ATi 4870x2 2GB Graphics Card
Also, incase it matters, I have a copy of Flash CS3 installed too, both PS and Flash are 100% legimate copies.
I have had a problem with opening some PSD template files. It doesn't happen all the time and it doesn't happen with every template. All of the templates were downloaded as zip files and opened and saved using Photoshop CS 5 on a Windows XP PC. When this happens I am getting an error message to the effect that the file can't be opened as it was done in a different version of PS. When the files were saved, they were saved as PSD files and the compatibility check box is always checked. The thing is, sometimes the file will open and sometimes the same one won't.
Using PS CS6 on WIndows 7 64. All drivers updated. When I set 5 copies in the print menu, with either PSDs, TIFFs, or JPGs, PS sends the same job five times rather than telling the printer to just make 5 copies.
This happens when using either the color laser or Epson R3000. This does NOT happen when using non-CS6 products. On a 25 print run, this takes an abnormally long time.What I HAVE found is that PS is NOT passing the information to the printer. In other words, even though I set PS to multiple copies, when I click printer options the number of copies has not been passed to the driver.
way to make more than one copy of a layer at a time? You can right-click on a layer and duplicate it once, but often I'd like to make several copies on different layers.
why certain filters are grayed out sometimes. I am creating an image right now and I want to apply a pixelate filter to a layer and it's grayed out along with brush strokes, artistic and a few others, yet a little over half of the filters are available.
I'm using a template for a cd sleeve. One half of it is upside down so to work on the other half I have to rotate the image. I will have to rotate the image a hundred times before the project is finished.
Does this affect the quality? If so, any workarounds for me?
I have this picture which was low res when I started working with and it looks horrible when I enlage it. I need to smooth the edges and enlarge it by 5 times it's size.
im just getting used to using PS and IR together although ive been using PS for a while and i wanted to know if one of the ways to have a faster loading image was to save it for web and lower its res or to actually create more slices and have the HTML generator create a table to load the image faster?
im trying to get the best load times for a 28.8Kbps modem load (setting the bar low to get best results).
I have just started using Photoshop Elements 10 after having worked with Elements 6 for some time. I cannot print the same image more than one time on the same page. It prints out on separate pages. I was able to print the same image several times on the same page with Elements 6..
I have photoshop elements 11 and want to know how to take the same photo and duplicate it three times next to eachother in the same frame and then be able to enhance the photos separately