I'm working on an interior visualization scene and it's taking longer than it should to save. I tried to solve this in many different ways, but I've had no luck so far.Here's the funny thing though, I created a new clean scene and merged only the Vray Physical Camera and a dome light from the complete file. Now when I save this new file with those 2 elements only, I get a scene that's over 100 Mb!
Apart from merging into a new scene I've tried the script to get rid of the note tracks, but that makes 3ds max crash. I also checked all texture paths are correct (which wasn't even necesary for the camera/light scene, but anyway...).
Have open a old max scene. And it take a very long time to save. That can have multiple reasons. Found a new (for me):
My old scene has a "render output" path to a no longer exists netzwork drive. This slow down max on save. Don't know why max access the output path on save ;( Slow down is also the Assert Tracking dialogue and "Render Output/Files..." Dialogue... Maybe max always tries to access the not existing network drive, every time ;(
i went from photoshop 6 to CS so i don't know if it's a CS problem. i've noticed that unless i use the "save for web" option, the regular save produces jpegs that are much larger than photoshop 6, using the same settings.
also is there a way to turn off color management completely? i can set the preference to not manage colors but it defaults to my monitor color profile and i don't want it period.
I'm working with a procedure to render the same scene (same camera position, same light, same lens, same output size, etc) several times due material change. The number of renderings of the same object may easily reach thousands because the scene objects may receive hundreds of different materials at the same time.
Due the scale and repetition of this render process I was wondering if there is a way to pre-render what doesn't change from render to render to try to speed up the process as much as I can. The ideal solution is to do the next Render by reusing all the calculations made previously (even if I have to save a temporary render info - not sure this is even possible inside 3ds Max).
The ideal world would be having a baked max file waiting just for the material replacements and quickly generate the rendered image as fast as possible.
I know some different material properties may affect light and shadows but I think 3ds Max already separate this Render step.
My aim is to automate this process reducing the overall rendering time without wasting resources to recalculate what haven't changed.
I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
very long image loading times when loading an image into CS6 from LR4.When I right click an image in LR4 and select edit-in CS6, CS6 immediately starts up, and loads. But after CS6 is fully up on my screen, I get a spinning ball first, then spinning white/grey circles, until my selected image appears within CS6.
I am operatinng with an iMac 27 2.8G with 8G of memory and using SL 10.6.8 I have about 300G of free space on my HDD.
I am currently having a little problem working with Photoshop: I am designing posters and other prints for a festival here, and we usually print the largest posters on A1 intl paper full color. That means working in a huge 300dpi file with quite a lot of layers.
The issue I'm having trouble with concerns the loading and saving of the files (the biggest ones are around 1.1GigaByte). Simply loading the file into PS takes over 5 minutes, slowing down my computer drastically. Saving the file in a .psd format takes even longer, over 10 minutes sometimes.
I doubt this is an issue with the computer, as it has reasonable specs and is only a few months old. So how to reduce the file size of these .psds and thereby optimize their loading time. Because working like this is extremely time consuming and unproductive...
Photo-Paint crashes when saving twice out of three times...
When I edit a bitmap object from Draw, I always have to start my editing over and over.I lose my object. So...I do a workaround...I export the selected object, open it in Photo-Paint to edit it.
When saving...same thing. Except, the file saves properly. It's just that Photo-Paint crashes.
It used to do that with my older X4 version as well...I skipped the X5 and when on to the X6.
It still crashes, but even more...thing is...Both programs were installed on two different computers.
In testing my latest automation project, I've found that I can't save copies of a part multiple times (after deleteing the files off the disk) unless I close out of the top level assembly document, and reopen it. I used Process Monitor and determined that Inventor is trying to save to an existing file instead of creating a new file.
So they say if you save a JPG image lots of time, the image starts to lose information...
If I open up a JPG image in Photoshop, make some edits, then use the 'save as' command (using a lower quality setting), overwriting the current file open, will saving it again further compress the image that is currently open? Or does photoshop store the original file (when it was first opened) information until closed?
The goal of this project is to take a base part file, save new copies as needed, then modify the copies. They're rings for storage tanks that share the same tank diameter but differ in height and thickness. I have a SaveAsCopy rule in my template ring part that I run externally from my main assembly after passing down the new file names to the part rule. Since I'm testing a lot, I'm always deleting the parts from the assembly, then clearing out the new copies from my folder and running the rule again. Eventually after 1-5 times inventor starts giving me an error.
The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) The More Info Tab:
System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.RuntimeType.ForwardCallToInvokeMember(String memberName, BindingFlags flags, Object target, Int32[] aWrapperTypes, MessageData& msgData) at Inventor.Document.SaveAs(String FileName, Boolean SaveCopyAs) at LmiRuleScript.Main() at Autodesk.iLogic.Exec.AppDomExec.ExecRuleInAssembly(Assembly assem) at iLogic.RuleEvalContainer.ExecRuleEval(String execRule)
The two other posts on here that deal with that error say it involves enumerating an array that is being changed and looking for an entry that is gone. I have a feeling it has to do with a left over variable (but this is all in iLogic rules so they get cleared at the end of the rule?), temporary files or remnant file references. It works again if I close the assembly and open it back up. Inventor 2013 SP 1.1
I run both a Mac (OS 10.7) and a Windows 7pro PC. The Mac .dng files are more than twice the size of the PC ones, apparently because they have somehow been put into "Lightzonw Transformn Format". Lightzone is a program that I used a few times but have not opened in years.
How can I make Lightroom stop doing this? Will I have to re-import all 50k or so RAW files to correct this?
Our 18MB 14-bit Canon camera produces RAW images (converted to uncompressed DNG) that are about 22MB. On a Win7-64bit CS6 workstation, the PSD file that is created from the DNGs has the following sizes (single layer, no masks/paths, maximum compatibility):
16 bit, DNG as smart object: 207MB (10x of the DNG)16 bit, DNG as rasterized layer: 187MB (8.5x of the DNG)8-bit (less information than the DNG), DNG as smart object: 115MB (5.2x of DNG)8-bit (less information than the DNG), DNG as rasterized layer: 95MB (4.3x of DNG)
a blank 8-bit image with a white background layer saves as 818KB, adding a few scribbles with the brush tool saves the file at about 30MB.
This problem transfer from one file to another by copying some of it's content to another file. Any command were done just to try to reduce a file but still isn't working.
The problem became serious when each file became at-least 200mb per 2D dwg. Our Tech support said it was a kind of Number virus where it alters the log in each file to have a bigger file size.
Though this happens only in CAD, and certain files/projects were affected. The old and previous file unused where still intact. Only those new ones that we are currently accessing.
I'm working with a production house to generate transparent PNG files of pieces of content. These output images must meet a fixed height and width (in pixels). We're providing a MS Word file with a template that has both text and a MathType equation. The vendor uses this as a starting point, and will export the same equation as a transparent PNG file.
The vendor is using CorelDraw to: transfer text and MathType equations out of a Microsoft Word document into a template in a CDR file select and export the resulting component(s) as a transparent PNG file
FONT MISMATCH: We have a reference PNG file that we've generated as pixel map directly from an XML version of a piece of sample content. We've found that the vendor's sample PNG file is much larger in filesize than the reference PNG file, though it has the same dimensions.
I'm wondering if it is related to a settings issue in CorelDraw due to a weird font size mismatch. Viewing our reference PNG on-screen on my MacBook Pro (OS X Lion), the font matches 26pt in my text editor at 100% view, which is the same font size we use in our source Word document. The vendor (using a PC overseas) has to shrink the font size after transfer into CorelDraw to 6.2pt font, which visually matches our reference on my screen.
TECHNICAL DETAILS: I've used the "identify -verbose" command in ImageMagick to isolate a few other key differences between our source PNG file and the vendor's sample PNG file. In addition a significantly larger number of rows of Histogram information (source=65 rows; vendor=256 rows), there are a handful of other discrepancies (in bold):
I've attached a text file with the ImageMagick details for each PNG file. changes to the CorelDraw settings or process to better align the output file with the source. I'm also open to exporting the selected component(s) in a different format (e.g., EPS or TIF) and then converting to PNG with another utility.
I have a directory of 100 images in a directory that I am going to add to my online photo album. I want to run these images through some image optimization to reduce the size and enhance the colors. BUT, when I do this, the modified date of the image gets changed to the current date. My online photoalbum uses this modifed date as the pictures date. So after my pictures are all uploaded to my online photo gallery, the dates are not correct and pictures are not in any date order.
is there a way to tell photoshop to NOT update this date when modifying an image?
What are all of your processes for modifying images and tracking the actual image date?
I open any kind of file or when I create a new file it takes Photoshop at least 30 secs to open or create the file. I also have PS installed on another computer (with the same specs) where I don't have this problem.
why it takes PS so long to open/create files? I'm using a laptop with a Core 2 Duo processor and 2GB of DDR2 ram.
I have a small niglling issue with my copy of Photoshop CS3 on Vista Ultimate 64 bit and I never use to get.
For the past several months I have had to click the PS icon (usually in my quick launch) several times before photoshop will actually boot up. Sometimes I can get PS to boot up on the first click, sometimes 2 (usually) but other times I have to click it bout 6+ times before I see the PS splash screen and it starts?
However, PS is doing something on this non-booting clicks, cos my Task Manager shows I have several processes of PS running, but they all use significantly less memory than the actual opened PS. So for example, if I had to click 6 times, the one that is open may be using 71k, but all the other ones will be using 4k, I then manually stop those processes and PS works fine.
This isn't a major problem cos I can get PS to boot and function as it is suppose to, but it its somewhat annoying when I have to keep doing this process everytime I want to run PS.
My specs (incase its needed) are:
Windows Vista Ultimate Retail x64 Intel Q9550 @ 3.6GHz 4GB PC2-8500 Corsair Dominator Ram 1x 150GB WD Velociraptor 10,000RPM HDD 1x 1TB Samsung F1 HDD ATi 4870x2 2GB Graphics Card
Also, incase it matters, I have a copy of Flash CS3 installed too, both PS and Flash are 100% legimate copies.
I have just built a new workstation and I am trying to make sure that I have the optimal settings in Max and the NVIDIA control panel to reduce my rendering times. How to configure optimal set-up for the following workstation. I have tried using both metalray and the advantage pack iray renders. However, when I use the iray it just keeps rendering forever and still looks very noisy or granulated.
System: Running one Intel 5650 overclocked to 3.4 GHz EVGA SR-2 Classified MB (2) Nvidia Quadro 4000 cards 24GB RAM (2) Crucial 128GB SSD (Raid 0) This is my boot drive (2) 1 TB WD Caviar Black (Raid 0) for storage (1) 1 TB WD Caviar Black for backa-up
I have had a problem with opening some PSD template files. It doesn't happen all the time and it doesn't happen with every template. All of the templates were downloaded as zip files and opened and saved using Photoshop CS 5 on a Windows XP PC. When this happens I am getting an error message to the effect that the file can't be opened as it was done in a different version of PS. When the files were saved, they were saved as PSD files and the compatibility check box is always checked. The thing is, sometimes the file will open and sometimes the same one won't.
Using PS CS6 on WIndows 7 64. All drivers updated. When I set 5 copies in the print menu, with either PSDs, TIFFs, or JPGs, PS sends the same job five times rather than telling the printer to just make 5 copies.
This happens when using either the color laser or Epson R3000. This does NOT happen when using non-CS6 products. On a 25 print run, this takes an abnormally long time.What I HAVE found is that PS is NOT passing the information to the printer. In other words, even though I set PS to multiple copies, when I click printer options the number of copies has not been passed to the driver.
I'm running VSP x5 and have made a 90min film with my AVCHD 1920x1080 files. I'll be making some SD discs and HD discs. There wasn't a lot of enhancements to the footage except for several clips that needed a few filters put in. The Project Settings are MPEG Standard Definition dimensions.
When I edit my project, I always observe the Smart Proxy Queue manager, wait until everything coverts, and I get very good smooth action in editing. (probably a solution to many of the problems that needlessly occur elsewhere in the forum).
However rendering takes AGES and AGES (reached 40% after 4hrs). The box is checked "Perform Smart Render". Why is it when I've already waiting for files to be downsized when I first added the clips to the timeline....can I not take advantage of these and save time?
way to make more than one copy of a layer at a time? You can right-click on a layer and duplicate it once, but often I'd like to make several copies on different layers.
why certain filters are grayed out sometimes. I am creating an image right now and I want to apply a pixelate filter to a layer and it's grayed out along with brush strokes, artistic and a few others, yet a little over half of the filters are available.
I'm using a template for a cd sleeve. One half of it is upside down so to work on the other half I have to rotate the image. I will have to rotate the image a hundred times before the project is finished.
Does this affect the quality? If so, any workarounds for me?
so i recently downloaded paint.net that can rotate images in every angle. so lets say i want to save 360 rotations of these images with a name and at the end of the name a number of angel that it was rotated in. the problem is on paint.net i need to rotate it 360 times manually and it just takes me forever. is there some sort of enviroment to rotate images the way i want or some way to do it in paint.net. i need this because i want to load the 360 images in to a game and thats how i will rotate the images.
for some time now I cant use Times New Roman, Arial, and some other Font Families that comes with Windows 7. I can use the fonts in Word but not in any Adobe product. Why? That wasnt happening on Windows XP.
Another thing, is it possible to sort the fonts in illustrator..
i have recently brought a new computer (very powerful) for the things i want to do, as i am also posting this you can tell i make alot of videos as well.
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).