I have just built a new workstation and I am trying to make sure that I have the optimal settings in Max and the NVIDIA control panel to reduce my rendering times. How to configure optimal set-up for the following workstation. I have tried using both metalray and the advantage pack iray renders. However, when I use the iray it just keeps rendering forever and still looks very noisy or granulated.
System:
Running one Intel 5650 overclocked to 3.4 GHz
EVGA SR-2 Classified MB
(2) Nvidia Quadro 4000 cards
24GB RAM
(2) Crucial 128GB SSD (Raid 0) This is my boot drive
(2) 1 TB WD Caviar Black (Raid 0) for storage
(1) 1 TB WD Caviar Black for backa-up
I'm running VSP x5 and have made a 90min film with my AVCHD 1920x1080 files. I'll be making some SD discs and HD discs. There wasn't a lot of enhancements to the footage except for several clips that needed a few filters put in. The Project Settings are MPEG Standard Definition dimensions.
When I edit my project, I always observe the Smart Proxy Queue manager, wait until everything coverts, and I get very good smooth action in editing. (probably a solution to many of the problems that needlessly occur elsewhere in the forum).
However rendering takes AGES and AGES (reached 40% after 4hrs). The box is checked "Perform Smart Render". Why is it when I've already waiting for files to be downsized when I first added the clips to the timeline....can I not take advantage of these and save time?
i have a certain tv-promo-project where i have to render several comps which all include the same amount of text and just a hand full of additional graphic elements, e.g. a lensflare and a glowing line which separats the text blocks.
The text of the specific promo-comps are read out of a "main text comp" by expressions. The expression is as follows:
The rendertimes of the project are constantly slowing down as the render queue and the process goes on. The first comp takes about 8 Minutes to render (it is only 10 sec long) and the second already 20 min, where the third comp reaches like 2 hours of render time. I also recognized that even the preview in the timeline is really slow, although the used effects are usually not that performance heavy.
I have a strange problem with Max 2012. Scanline renderer is 10 times slower than 3ds max 2009. Why is that? All the settings are the same. Also, the rendered frame window is very slow too - when I pan around there is a horrible delay/stuttering whereas in Max 2009 I can pan around in real time.
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
The jpeg is 4023 x 2677, and 6,97 MB large.
Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
Premiere Pro CC (latest) i7 4930K 32 GB RAM 2xGTX480Footage and project on a Raid0 disk Previews/Cache on a Raid0 diskSystem and Premiere on SSD Render to a single 7200 rpm drive.
how to draw a simple fish shape that is consist of an oval with 2 pointed ends (the body), and a triangle (tail)? What kind of tools (eg. line or ellipse tools) should I use? Do I need to set the transformation path?
I do perspective drawing for interior designers and do the coloring in Photoshop. Think of old fashioned painting with a brush/copic marker against a ruler to get a straight line, but with varying thickness or opacity. I would like the same effect in Photoshop.
The closest that I have come is to press Shift before the brush stroke. That constrains the stroke, makes a very neat line AND allows me to vary the line/brush thickness as I paint.
Often the lines may need to be at an arbitrary angle which is NOT 90 or 180 degrees. The only way I know of for getting that brush stroke in the correct position is to make sure that each stroke is on a separate layer. Select the stroke/transform/rotate. Quite a few steps as opposed to the one it takes to draw the line in the correct position and angle with a brush/ copic marker on paper.
This becomes time consuming and difficult once you have many lines to paint and if you need to be accurate (as with perspective drawing). If you are working on a very large canvas the point of rotation can sometimes be very far from where you are working (i.e. on a vanishing point) and difficult to see without a lot of Zooming and moving around on the canvas.
To Stroke a path with the brush gives an unrealistic and even line thickness which does not look hand painted. Using a ruler while drawing on a Cintiq? That may give the desired effect and be much quicker than selecting and rotating.
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I am new Inventor user (2014 version) trying to get up to speed on best practices and the most efficient work flows. I find myself designing individual parts that start off as base AISC shapes (angles, square tubes, rectangular tubes, etc.). These are parts that start off as base extrusions that then have multiple machining operations performed on them. In most cases, the parts are stand along parts that aren't involved in any type of frame.
In these cases, I generally sketch the profile from scratch using my AISC book and then extrude. I'm sure this is silly. Frame generator already has the profile data built in- so why am I sketching these profiles from scratch? But using frame generator in an assembly environment to make a single member part seems silly to me also. Why should there be an assembly file at all? I just want a single part that starts off as some length of some standard profile. Using frame generator in an assembly environment seems like overkill.
What is the best practice for starting off a part with some length of a standard ANSI, ISO, or other profile?
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I have a directory of 100 images in a directory that I am going to add to my online photo album. I want to run these images through some image optimization to reduce the size and enhance the colors. BUT, when I do this, the modified date of the image gets changed to the current date. My online photoalbum uses this modifed date as the pictures date. So after my pictures are all uploaded to my online photo gallery, the dates are not correct and pictures are not in any date order.
is there a way to tell photoshop to NOT update this date when modifying an image?
What are all of your processes for modifying images and tracking the actual image date?
I open any kind of file or when I create a new file it takes Photoshop at least 30 secs to open or create the file. I also have PS installed on another computer (with the same specs) where I don't have this problem.
why it takes PS so long to open/create files? I'm using a laptop with a Core 2 Duo processor and 2GB of DDR2 ram.
I have a small niglling issue with my copy of Photoshop CS3 on Vista Ultimate 64 bit and I never use to get.
For the past several months I have had to click the PS icon (usually in my quick launch) several times before photoshop will actually boot up. Sometimes I can get PS to boot up on the first click, sometimes 2 (usually) but other times I have to click it bout 6+ times before I see the PS splash screen and it starts?
However, PS is doing something on this non-booting clicks, cos my Task Manager shows I have several processes of PS running, but they all use significantly less memory than the actual opened PS. So for example, if I had to click 6 times, the one that is open may be using 71k, but all the other ones will be using 4k, I then manually stop those processes and PS works fine.
This isn't a major problem cos I can get PS to boot and function as it is suppose to, but it its somewhat annoying when I have to keep doing this process everytime I want to run PS.
My specs (incase its needed) are:
Windows Vista Ultimate Retail x64 Intel Q9550 @ 3.6GHz 4GB PC2-8500 Corsair Dominator Ram 1x 150GB WD Velociraptor 10,000RPM HDD 1x 1TB Samsung F1 HDD ATi 4870x2 2GB Graphics Card
Also, incase it matters, I have a copy of Flash CS3 installed too, both PS and Flash are 100% legimate copies.
I have had a problem with opening some PSD template files. It doesn't happen all the time and it doesn't happen with every template. All of the templates were downloaded as zip files and opened and saved using Photoshop CS 5 on a Windows XP PC. When this happens I am getting an error message to the effect that the file can't be opened as it was done in a different version of PS. When the files were saved, they were saved as PSD files and the compatibility check box is always checked. The thing is, sometimes the file will open and sometimes the same one won't.
Using PS CS6 on WIndows 7 64. All drivers updated. When I set 5 copies in the print menu, with either PSDs, TIFFs, or JPGs, PS sends the same job five times rather than telling the printer to just make 5 copies.
This happens when using either the color laser or Epson R3000. This does NOT happen when using non-CS6 products. On a 25 print run, this takes an abnormally long time.What I HAVE found is that PS is NOT passing the information to the printer. In other words, even though I set PS to multiple copies, when I click printer options the number of copies has not been passed to the driver.
way to make more than one copy of a layer at a time? You can right-click on a layer and duplicate it once, but often I'd like to make several copies on different layers.
why certain filters are grayed out sometimes. I am creating an image right now and I want to apply a pixelate filter to a layer and it's grayed out along with brush strokes, artistic and a few others, yet a little over half of the filters are available.
I'm using a template for a cd sleeve. One half of it is upside down so to work on the other half I have to rotate the image. I will have to rotate the image a hundred times before the project is finished.
Does this affect the quality? If so, any workarounds for me?
so i recently downloaded paint.net that can rotate images in every angle. so lets say i want to save 360 rotations of these images with a name and at the end of the name a number of angel that it was rotated in. the problem is on paint.net i need to rotate it 360 times manually and it just takes me forever. is there some sort of enviroment to rotate images the way i want or some way to do it in paint.net. i need this because i want to load the 360 images in to a game and thats how i will rotate the images.
for some time now I cant use Times New Roman, Arial, and some other Font Families that comes with Windows 7. I can use the fonts in Word but not in any Adobe product. Why? That wasnt happening on Windows XP.
Another thing, is it possible to sort the fonts in illustrator..
i have recently brought a new computer (very powerful) for the things i want to do, as i am also posting this you can tell i make alot of videos as well.