I'm running VSP x5 and have made a 90min film with my AVCHD 1920x1080 files. I'll be making some SD discs and HD discs. There wasn't a lot of enhancements to the footage except for several clips that needed a few filters put in. The Project Settings are MPEG Standard Definition dimensions.
When I edit my project, I always observe the Smart Proxy Queue manager, wait until everything coverts, and I get very good smooth action in editing. (probably a solution to many of the problems that needlessly occur elsewhere in the forum).
However rendering takes AGES and AGES (reached 40% after 4hrs). The box is checked "Perform Smart Render". Why is it when I've already waiting for files to be downsized when I first added the clips to the timeline....can I not take advantage of these and save time?
i have a certain tv-promo-project where i have to render several comps which all include the same amount of text and just a hand full of additional graphic elements, e.g. a lensflare and a glowing line which separats the text blocks.
The text of the specific promo-comps are read out of a "main text comp" by expressions. The expression is as follows:
The rendertimes of the project are constantly slowing down as the render queue and the process goes on. The first comp takes about 8 Minutes to render (it is only 10 sec long) and the second already 20 min, where the third comp reaches like 2 hours of render time. I also recognized that even the preview in the timeline is really slow, although the used effects are usually not that performance heavy.
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
The jpeg is 4023 x 2677, and 6,97 MB large.
Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
Premiere Pro CC (latest) i7 4930K 32 GB RAM 2xGTX480Footage and project on a Raid0 disk Previews/Cache on a Raid0 diskSystem and Premiere on SSD Render to a single 7200 rpm drive.
Up until recently I had been able to capture a VHS movie using the ADVC-110, edit the avi files and put in transitions, save to a vsp file. Next I would go to Share> Create Video File> Custom. Since this an old movie of only fair quality I would select a bitrate of 6000. I was previously able to render 3 different movies of approx. 70 minutes in lenghth to mpeg-2 in 1 1/2 hours each. Now it suddenly takes 6 to 8 hours per movie. The cpu will go like gangbusters and render the first 50% of the movie in just 20 minutes, and then slow down and take hours for the last 50%. I have Spy Sweeper and other running progs. and apps. shut off, screen saver disabled, internet connection off and D-Link not in use. I am using my "D" drive for all my files, which has nearly 1 TB, and I have plenty of available memory. what causes it to slow down, and what I might try? OS: XP; MB: ASUS P5QL-E; GC: NVIDIA GeForce 9500 GT; SC: Real tek High Def Audio; Processor: Intel 2 Core Duo @ 3.33 GHZ; Hard Drive: C: 300 GB, D: 1 TB; Memory: 3GB.
I have just built a new workstation and I am trying to make sure that I have the optimal settings in Max and the NVIDIA control panel to reduce my rendering times. How to configure optimal set-up for the following workstation. I have tried using both metalray and the advantage pack iray renders. However, when I use the iray it just keeps rendering forever and still looks very noisy or granulated.
System: Running one Intel 5650 overclocked to 3.4 GHz EVGA SR-2 Classified MB (2) Nvidia Quadro 4000 cards 24GB RAM (2) Crucial 128GB SSD (Raid 0) This is my boot drive (2) 1 TB WD Caviar Black (Raid 0) for storage (1) 1 TB WD Caviar Black for backa-up
I have a strange problem with Max 2012. Scanline renderer is 10 times slower than 3ds max 2009. Why is that? All the settings are the same. Also, the rendered frame window is very slow too - when I pan around there is a horrible delay/stuttering whereas in Max 2009 I can pan around in real time.
we are running photoshop 8 in a windows 7 environment, and are experiencing daily hangups, slow save and output times, and software crashs....are there any patches or hotfix downloads avail? or maybe just tweaking? I've search thru the "help" section and can't really identify any.
My render servers slow down after ca. 20min (I don't know the time range, yet.)
They render in mental ray a frame in ca. 2-3Min... after 20min it slows gradually down to a exorbitant render time... The scene complexity do not change very much!
Maybe it depend on the fact that i render on windows 8 "release preview". With the older "Consumer Preview" i have no trouble.
We have an issue where one of our users are struggling with very poor performance during the pre-render stage.
This is especially clear during the following stages
Press "Render" button (takes around 20 second before anything happens)
Pre-Processing scene (takes around 20 second to complete)
Translation Scene & Translation Object (takes around 7 minutes to complete)
This is runned on a HP Z800 workstation with pretty hefty specifications, and a Nvidia GTX 580 graphic card. What is weird is that the user also has another machine with a bit lesser specs and a GTX 295 graphics card that finishines these same tasks using the same files around 6 times faster.
The machine shows no sign of a general performance issue, and when it eventually reaches the rendering stage it performs as expected.
Using 3DS Max 2012 SP1 and Win7 64bit on both machines
I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.
I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.
My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?
The thing is that I recently bought a new pc workstation w/ the following specs:
32 Bg Gigabyte Motherboard - Intel i7 hexacore 4930K 3,4GHz w/ hyperthr. (12Mb Cache) NVidia GTX-780 2 x Kingston HyperX 3K SSD 120GB - raid for OS and apps 1 x Kingston HyperX 3K SSD 120GB - as AE's dedicated Scratch disk 1 x Western Digital WD20EZRX 2 TB - as storage Windows 8 / AE CS6 11.0.2.12
Previews: - Adaptive Resolution Limit: 1/8 (Ray-tracing on CPU since my GTX-780 isn't in the list) Viewer Quality: Zoom Quality: Faster Color Mgmt Quality: More Accurate Except RAM Preview Alternate RAM Preview: Preview: 5 frames
Media & Disk Cache: - Disk Cache enabled (max. Disk Cache Size: 100 Gb) - set on AE's dedicated Scratch disk - Conformed Media Cache: Database & Cache - also set on AE's dedicated Scratch disk
Memory & Multiprocessing - Installed RAM: 31,0 Gb - RAM reserved for other applications: 15Gb (I'm also using Maxon C4d) - After Effects Multiprocessing's Render Multiple Frames Simulteneously: enabled - Installed CPU's: 12 - CPUs reserved for other apps: 6 - RAM allocation per background CPU: 3 Gb - Actual CPUs that will be used: 4
My problem now is that my RAM previews (w/ and w/o Shift) are pretty darn slow, regarding the fact that I'm working on a really basic scene now in 3D space (Classic Render), involving 1 layer w/ the Stroke effect, VCP's Sure Target 2 cam set up and 2 small precomps w/ a small folding contentframe.
To RAM preview a 5 sec take, it takes almost 10 sec to build up this little scene. When I look at the processes in my task manager, I see that as soon as I RAM preview to my Scratch disk, the writing speed is a very dissapointing 3,4 Mb/s. I take it that this is an AE issue, since writingspeed to my Scratch SSD is checked and confirmed 180Gb/s +.
I am working with something new in AE this week and I am curious if I am doing something wrong. I need to insert a 3D thumb tack PSD file I imported into AE with a film I am working on. As a test I just wanted to see what quailty the pin would render out for the final because the preview in AE looked horrible. So I have a static shot of the Thumb tack and it is going for 10 seconds. I started the Render and it has been going for 9 minutes so far and still shows 1hr 28 minutes left. I've rendered 8 minutes music videos in 45 minutes on this same PC.
I am using a PSD for 3D because I do not have 3D software.
I have WINDOWS 7 on a toughbook and vx4 and I will try to SHARE>CREATE VIDEO FILE> MPEG and it will start to render and get to around 90-99% and then the render box goes away and the files won't be made. This used to happen once in a while and i woul just run it again and it would work, sometimes I would try to render as a different kind of file but now I can't get it to render anything. The box simply disappears after 90%.
I have a LIVE show recorded and I want to add Video Filters in various places within a single 4 minute video. Do I need to cut up my video to segments to add filters too or can I apply them to different spots in a single video?
In X2, if I waited long enough once a video was loaded into memory, I could rewind/forward/clip to any point in the video on the timeline just about instantly. In X2, if I tried to forward/rewind/clip to a point in the timeline in the video without waiting, it would give me about 1 fps when moving the current point in the timeline, and it would also play the video at the same 1 fps--until I waited a while.
In X3, the video can play pretty smoothly just about right away, but no matter how long I wait, moving backwards in the timeline gives me about 1fps, and moving forward sometimes gives as much as 8fps--but it is never smooth. Was this behavior by design? It makes video editing a total nightmare--it takes forever to find cutpoints in the video. How screaming-fast of a machine must someone have to not get 1fps when moving backwards on the timeline in X3, and is there something I can change in settings that might offer a better framerate?
Should I re-install X2 so I can move in the timeline at a decent rate, then import it into X3 for the final output, or is there a better option?
I have the DSLR 7D and it has these wonderful 720/50p module which could offer some amazing slo-mo, if you use it. Is this possible to do with my program, or do I need a better program like Vegas from Sony?
I have WMV 1080p30 source files that I am trying to render to an 5-6min MP4 HD file for upload to Youtube. I am able to make WMV HD files, but wanted to see if MP4 HD files would make a better final outcome on Youtube (Youtube seems to add a lot of jaggies to my WMV uploads). However, whenever I try to render anything to MP4 HD, VSX3 crashes (it never gets past the "Creating files" message). The windows error log states that the faulting modules are kernel32.dll and ntdll.dll. I have QT 7.6 (not the latest) installed. I have XSVX3 updated to SP2 (although the file downoaded was patch3.exe). In the Make Movie template and in Share/Custom , I don't get the option to see/manipulate any MP4 HD formats or even use H.264 compression. When I bring up Mpeg-4, it allows me to use mainly standard-def or non-HD resolutions and on-H.264 codecs. Is it not seeing the profiles/codecs for HD H.264 from Quicktime? Do I need QT Pro or just the free QT? I can render MP4 non-HD. As an aside, I see no sign that CUDA is being utilized.
I would like to convert my AVI files captured from my dV Sony camera (uses the small digital tapes) into mp4 files to save space on my drive.
I was able to render one AVI file to my hard drive but the next time it crashed and wont let me do it again, no matter what I tried. I also downloaded the latest patch.I did used the enhance mpeg rendering and seemed to work.
What video file format would give me the same video quality as the original AVI captured from my camera?Should I use mp4 or there is a better alternative since keeps crashing the program?
I just upgraded to x4 from x2. Using x4, if I render to the iphone h.264 640x480 template, rendering seems to complete normally, progress bar goes to 100%, but after that no file is created and no file plays (if autoplay is checked).
I experimented with making a custom h.264 template, and found that this always happens if audio is aac 48000. If I change to 44100, everything works.
I don't know if I changed a setting or what, but now, when it renders, the CPU is rather idle?! Yet the render speeds are not bad! What?! I bought the product because it said it had GPU rendering. That is great, but I want both! Also, is there a way to see GPU usage like task manager CPU rendering? I would like to maximize utilization to minimize my rendering time. I have an NVidia 460 786MB GPU.
I have a project I'm trying to render to an mp4...I previously rendered 2 different versions of it, then after this morning when I re-edited and finished the project, it doesn't let me render an mp4.
If I try to render, it goes through the whole process and then I watch as the file disappears when rendering is complete. It let me render to an AVCHD file, but it won't let me render an mp4 from it. I tried uninstalling/reinstalling VS x4 and installing the SP but nothing works.
It's an element contained in a .vsp. Right now I'm trying to "connect" & render 1 video file + 4 .vsp (inttertitle card.mp4, segment1.vsp, ... segment4.vsp). Each contains segments that run continuously and I need to combine into just one video file (mp4 HD format). But every time the render reaches that file (above) (17% of the total render), it crashes. There's nothing else on that timeline except that mp4 file and a wav file. I don't understand why it's happening. I have done it successfully before in Youtube HD format.
Smart Proxy is enabled, but I don't see how that's relevant to rendering. I have tried re-converting the video file into versions: one has .mpeg4 codec, the other has .H264. I also downloaded & installed VSPX4 SP1, updated my codecs, drivers, downgraded Quick time. But the result is still the same as far as rendering the whole project goes: crashing at 17%.
There were enough RAM & CPU when I did the rendering so I don't think this is a hardware issue. I also tried disabling Smart Render just to see if it will react positively.
There came a time also when the render passed 17%, but it crashed when it reached 94%. Interestingly, when I rendered segment1.vsp only (to mp4 HD), it also passed 17%, but then it failed to finish also. Right now, I'm going to re-convert the file to a different format to see if the whole crash is related to mp4 (I have rendered many mp4s just last week and they were successful).
So I'm curious, is there a limit to how many "connected" .vsp files one can render successfully? And is there a certain mp4 type that VSP can't handle properly?
I've copied a segment of my video that I want to have run again at the end of my clip. In the duplicate part, I want to have the audio sound slower and, even more importantly, deeper (almost sinister) to acheive the effect I'm looking for.
I've seen a VS Pro X3-produced clip with this effect but I can't figure out how to do it. I've only been able to slow the overall clip. To get the deep sound I want it would have to be slowed WAY to much.
problem with loading large numbers of images, not large images, but a lot of images in VS11. I am loading a lot of images to make my annual slide show for the HS band and I am running into a problem where the images start loading quickly (1 second each) and after about 150-200 images you start to load slower and slower as much as 70 seconds on image #300). I don't remember having this issue with VS9, which is what I used last year.
I tried loading the same thing in VS10 and it is much better on the load. There is a recognizable slow down, but nothing like VS11. Before you ask, I would be fine with doing the slide show in VS10, but running in Vista VS10 crashes on me too much to get it done.
why my Corel VideoStudio ProX4 program is having a hard time to run AVCHD MTS files.Seems like they are slowing my computer to a crawl.Causing the program to quite. My computer is a quad core, 3.00 GHz 4g's of ram.Lots of hard drive space.I don't understand it.
I created a 30min video, with a lot of photos mixed with live video, transitions, music, etc. Now, when I try to reopen the file for futher editing, it appears the software needs to re-render all the thumbnails in my video track stream. As I mentioned, I have a lot of photos in there, so it's taking forever.
With the previous software I used (Pinnacle Studio), I could flush the cache and have the program rebuild (and store) all the thumbnail info for faster loads in subsequent sessions.
I used trial x2 and x3, but after upgrading to X4 and bought it, it became very slow when making videos. Takes over 2 hours to make a simple vid in mpg 480*320 Or other formats for that sake.. Could it be related to my other video plugins installed in windows? ffdshow ?
how I can slow down the audio fade in and out in VS X5? It seems to be a fixed function, am I wrong? I'd really like to slow down one particular audio clip so it fades in and out more slow but I don't know how!