3ds Max :: Slow Pre-render Process?
Nov 17, 2011
We have an issue where one of our users are struggling with very poor performance during the pre-render stage.
This is especially clear during the following stages
Press "Render" button (takes around 20 second before anything happens)
Pre-Processing scene (takes around 20 second to complete)
Translation Scene & Translation Object (takes around 7 minutes to complete)
This is runned on a HP Z800 workstation with pretty hefty specifications, and a Nvidia GTX 580 graphic card. What is weird is that the user also has another machine with a bit lesser specs and a GTX 295 graphics card that finishines these same tasks using the same files around 6 times faster.
The machine shows no sign of a general performance issue, and when it eventually reaches the rendering stage it performs as expected.
Using 3DS Max 2012 SP1 and Win7 64bit on both machines
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Jul 15, 2012
Converting my apps from .NET 35 to .NET 40 was not too painful except for the debugging speed! Why is AutoCAD 2013 so slow....
Should I be building my apps on a 32bit box and then do the final build on a 64bit box?
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May 20, 2011
I was wondering if there are some Photoshop filters which are very slow in processing images.
For example images of 0.2GB, 0.5GB, or even 1GB can be processed in few seconds with all filters? Or there are some filters requiring a longer time, something like minutes?
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Sep 16, 2012
I've downloaded the trial version of Lightroom 4.1 to give a try with my raw files.
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First LR is very slow at generating the preview (takes about 30 sec for some files), the only filter applied at import is "Lens correction".
When Applying corrections, it takes seveal seconds to see it on the preview and there is also a lot of lag.
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Maybe is a limitation of the trial ? My RAW files are CR2 from a DSLR Canon EOS 60D (18 Mpix): 5184x3456.
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I try LR on the following setup:
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OS: Windows 7 SP1 32bit
CPU: AMD Athlon 64 X2 4200+
RAM: 2 GB
HD system: 7200 RPM 300 GB
Screen resolution: 1920x1080
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Jun 14, 2012
When I am sorting photos in the library loupe mode, the thumnails always show loading as I am trying to make my pics and rejects. How to speed up the process? I have already increased my cache to 100.
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Jul 24, 2012
My render servers slow down after ca. 20min (I don't know the time range, yet.)
They render in mental ray a frame in ca. 2-3Min... after 20min it slows gradually down to a exorbitant render time... The scene complexity do not change very much!
Maybe it depend on the fact that i render on windows 8 "release preview". With the older "Consumer Preview" i have no trouble.
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Feb 9, 2013
I have a question concerning Adobe Dynamic Links.
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This is my problem : I work on After Effects. I have a composition that is rendered quite fast. (almost in real time...)
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But when I open the linked comp in Premiere Pro, it lags as hell. Maybe 2x, 3x slower.
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So I'd like to know why Adobe Premiere Pro is slow, while After Effects is fast ?
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May 26, 2011
what do you need to do to render/process all effects in a record timeline
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May 6, 2012
I did notice that zoom in or out in camera raw is slow , even in middle pc , i'm not talking about hi end pc but i did find it's amazing fast if use process 2003 or 2010. May i use like default the 2003 or 2010 ? How can i do it?
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May 8, 2010
Up until recently I had been able to capture a VHS movie using the ADVC-110, edit the avi files and put in transitions, save to a vsp file. Next I would go to Share> Create Video File> Custom. Since this an old movie of only fair quality I would select a bitrate of 6000. I was previously able to render 3 different movies of approx. 70 minutes in lenghth to mpeg-2 in 1 1/2 hours each. Now it suddenly takes 6 to 8 hours per movie. The cpu will go like gangbusters and render the first 50% of the movie in just 20 minutes, and then slow down and take hours for the last 50%. I have Spy Sweeper and other running progs. and apps. shut off, screen saver disabled, internet connection off and D-Link not in use. I am using my "D" drive for all my files, which has nearly 1 TB, and I have plenty of available memory. what causes it to slow down, and what I might try? OS: XP; MB: ASUS P5QL-E; GC: NVIDIA GeForce 9500 GT; SC: Real tek High Def Audio; Processor: Intel 2 Core Duo @ 3.33 GHZ; Hard Drive: C: 300 GB, D: 1 TB; Memory: 3GB.
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Oct 25, 2012
I'm running VSP x5 and have made a 90min film with my AVCHD 1920x1080 files. I'll be making some SD discs and HD discs. There wasn't a lot of enhancements to the footage except for several clips that needed a few filters put in. The Project Settings are MPEG Standard Definition dimensions.
When I edit my project, I always observe the Smart Proxy Queue manager, wait until everything coverts, and I get very good smooth action in editing. (probably a solution to many of the problems that needlessly occur elsewhere in the forum).
However rendering takes AGES and AGES (reached 40% after 4hrs). The box is checked "Perform Smart Render". Why is it when I've already waiting for files to be downsized when I first added the clips to the timeline....can I not take advantage of these and save time?
What else can I do to speed up render time?
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Jan 30, 2012
I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.
I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.
My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?
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Apr 16, 2014
i have a certain tv-promo-project where i have to render several comps which all include the same amount of text and just a hand full of additional graphic elements, e.g. a lensflare and a glowing line which separats the text blocks.
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The text of the specific promo-comps are read out of a "main text comp" by expressions. The expression is as follows:
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txt = comp("Master Textkomposition").layer("Textebene").text.sourceText;
txt.split("
")[0]
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The rendertimes of the project are constantly slowing down as the render queue and the process goes on. The first comp takes about 8 Minutes to render (it is only 10 sec long) and the second already 20 min, where the third comp reaches like 2 hours of render time. I also recognized that even the preview in the timeline is really slow, although the used effects are usually not that performance heavy.
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Jan 21, 2014
The thing is that I recently bought a new pc workstation w/ the following specs:
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32 Bg Gigabyte Motherboard - Intel i7 hexacore 4930K 3,4GHz w/ hyperthr. (12Mb Cache)
NVidia GTX-780
2 x Kingston HyperX 3K SSD 120GB - raid for OS and apps
1 x Kingston HyperX 3K SSD 120GB - as AE's dedicated Scratch disk
1 x Western Digital WD20EZRX 2 TB - as storage
Windows 8 / AE CS6 11.0.2.12
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Previews:
- Adaptive Resolution Limit: 1/8 (Ray-tracing on CPU since my GTX-780 isn't in the list)
Viewer Quality: Zoom Quality: Faster
Color Mgmt Quality: More Accurate Except RAM Preview
Alternate RAM Preview: Preview: 5 frames
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Media & Disk Cache:
- Disk Cache enabled (max. Disk Cache Size: 100 Gb) - set on AE's dedicated Scratch disk
- Conformed Media Cache: Database & Cache - also set on AE's dedicated Scratch disk
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Memory & Multiprocessing
- Installed RAM: 31,0 Gb
- RAM reserved for other applications: 15Gb (I'm also using Maxon C4d)
- After Effects Multiprocessing's Render Multiple Frames Simulteneously: enabled
- Installed CPU's: 12
- CPUs reserved for other apps: 6
- RAM allocation per background CPU: 3 Gb
- Actual CPUs that will be used: 4
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My problem now is that my RAM previews (w/ and w/o Shift) are pretty darn slow, regarding the fact that I'm working on a really basic scene now in 3D space (Classic Render), involving 1 layer w/ the Stroke effect, VCP's Sure Target 2 cam set up and 2 small precomps w/ a small folding contentframe.
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To RAM preview a 5 sec take, it takes almost 10 sec to build up this little scene. When I look at the processes in my task manager, I see that as soon as I RAM preview to my Scratch disk, the writing speed is a very dissapointing 3,4 Mb/s. I take it that this is an AE issue, since writingspeed to my Scratch SSD is checked and confirmed 180Gb/s +.
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Sep 20, 2013
I am working with something new in AE this week and I am curious if I am doing something wrong. I need to insert a 3D thumb tack PSD file I imported into AE with a film I am working on. As a test I just wanted to see what quailty the pin would render out for the final because the preview in AE looked horrible. So I have a static shot of the Thumb tack and it is going for 10 seconds. I started the Render and it has been going for 9 minutes so far and still shows 1hr 28 minutes left. I've rendered 8 minutes music videos in 45 minutes on this same PC.
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I am using a PSD for 3D because I do not have 3D software.
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Jan 8, 2014
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
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This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
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The jpeg is 4023Â x 2677, and 6,97 MB large.
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Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
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I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
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 Premiere Pro CC (latest)
i7 4930K
32 GB RAM
2xGTX480Footage and project on a Raid0 disk
Previews/Cache on a Raid0 diskSystem and Premiere on SSD
Render to a single 7200 rpm drive.
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Oct 4, 2012
How the PMS color palettes "simulate" on screen how the color will print on different substrates (glossy vs matte vs uncoated paper). That's great for comps, but if you convert it to CMYK to print it, and the values are representing a "simulated" color it won't look correct (by that I mean come close to matching the spot color). For example, the uncoated palette simulates the color by making them appear a bit washed out on screen - pretty good visual simulation. But it might do so by adding black and cyan to orange for example, etc. - effectively dulling the original color.
So if I convert that to CMYK within the new Pantone + color palette, and then send it to the printer - it won't appear as it did on screen, it will dull the end color even more because it's converted the color to the dull simulated version - what a disaster! It's only doing half the job - showing us what it should look like on screen. In order to be truly efficient for design professionals the CMYK conversion might remove black and cyan completely to effectively brighten the color in the final output on uncoated paper. I would prefer it just stick to the standard conversion, which Pantone did have as a standard palette option (PMS to process), and then I can adjust if I think it's necessary.
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Any corporate branding system will likely start with a PMS spot color palette for the identity. Then it will build into many different adaptations - full color brochures, large format banners and trade show graphics, website, advertising. So any corporate branding system will need to have PMS, CMYK and RGB versions of their main corporate color palette. There was a standard for these translations that was automatically consistent in the Adobe software and that is now all over the place, so it relies on individuals manually adapting the color mixes for final use - what a great way to screw things up.
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Aug 1, 2012
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
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Aug 19, 2013
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I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
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Jan 17, 2014
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Apr 17, 2012
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Jul 1, 2012
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