3ds Max :: Network Render Slow Down After A While?
Jul 24, 2012
My render servers slow down after ca. 20min (I don't know the time range, yet.)
They render in mental ray a frame in ca. 2-3Min... after 20min it slows gradually down to a exorbitant render time... The scene complexity do not change very much!
Maybe it depend on the fact that i render on windows 8 "release preview". With the older "Consumer Preview" i have no trouble.
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Jul 3, 2008
We recently installed the CS3 suite onto our school workstations. The problem we are having is that students are getting slowdowns in Photoshop in terms of waiting for menu drop downs and general unresponsive behavior. The applications are installed locally on the computers but the application data folders for the students are redirected to the main file server. As more students use Photoshop (>16) the slowdowns become more noticeable. Sniffing the network packets we are seeing a large amount of small files being opened and closed back to the application data folder on the server. I guess my question is, is there any way to force photoshop to use a local application data folder for all users? The network & file server they are writing to is quick but I suspect not quick enough for all of these small files.
Workstations: XP Sp2 Core2 Duo 2.33ghz 2Gb RAM
Photoshop 10.0.1 CS3 Extended
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Aug 14, 2013
We're an IT company that installed a new NAS for all the data in a architectural office.They are using AutoCad 2011 / 2012 / 2013LT / Revit 2011
Since we installed the new NAS and copied all the data from the old one, opening and saving files takes too long. Sometimes the files hang while regenerating. Saving can take up to more then 4 minutes.
Other applications, for example photoshop, work fine. Copying files from the local disk to the network drive, even moren than 100MB works fine.All computers have windows 7 and the NAS is from Synologie.We tried reinstalling AutoCad but that doesn't solve the problem.We tried setting the savefidelity to 0 but that doesn't solve the problem.
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Jan 24, 2012
I've been having a problem with Draw X5 freezing for a few seconds every minute or so. Quite often when I try to drag an object around the page everything stops (program freezes) and I have to wait a few seconds till it starts again. Also happens sometimes when I drag an object to a new layer. Actually it can happen on any action.
All the .cdr files are located on a network server, but today I've come to the conclusion that Draw is somehow referencing the file every few minutes (usually something like just one minute between pauses). And because it's a bit of a slow connection speed between the network and my pc, the program hangs (like its slower to save and load from the network, than my local drive). I've got the Save Backup set to 30 mins so would have thought I'd only get an odd pause every 30mins (and turning off auto backup).
I thought I'd see what a file was like which was located on a local drive and so far no pauses. While I can obviously save to my local drive to work on, then save back to the network, it's a hassle and not ideal as it's harder to track the up-to-date file versions. This doesn't happen with any other program I use, and they're all saved to a network server.
how I can stop Draw X5 looking at the file location until I save or auto save? My system is Win7 64bit 12GB i7 core, Nvidia GTX 460. The program has all the service packs etc. I've turned off the live text to no avail. There is no added junk (colour spaces etc) in the files. It happens no matter what the file size. And it's not my antivirus, as I turned it off and the odd pauses continue.
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Nov 20, 2013
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
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Feb 14, 2013
Video Post to Backburner network render hangs on next frame..I use Max’s Video Post to setup my render sequences to submit them to backburner. There are a couple issues with video post but not as bad as the one I have now. Each time I setup a render and submit it to backburner the first frame assigned to each system will render fine but then the servers get hung-up “waiting for frame” and consume ALL of the available RAM. Of course if I don’t do network render, the video post runs without a hitch. That of course defeats the purpose of having a render farm that video post SHOULD be able to use. And also, if I go through the ‘render’ dialog box, and do network rendering, I can get each series of frames done as well but it’s not as clean and orderly as with video post.
Oddly enough, in Max 2009, all of this worked just fine. Ever since they (autodesk) fixed (broke) backburner in 2012 video post has never been the same. Since I am a lowly low budget animator, video post was a bonus in 2009 for having everything in one bundle for mixing and matching multiple views and inputs with overlays for production. It was great! One could set it and forget it overnight and in the AM all that was left was compile the images to sequenced avi. Alas, that has been somewhat limited now in that you can only render the views that are active, so max of 4 views or cameras (if this has changed for others pls let me know). Annoying especially if you forget to have a single camera active and set the render and it then hangs on it… no visual error saying such and such is missing just dumb blank screen (sometimes).
Another oddity, after saving a video post layout, if I open that file on a secondary system for edits, the video post will have blanks for file outputs. I’ll then have to re-point the outputs to be able to use the limited video post functionality. A pain and can deal with it but still, the outputs are all on networked drives (all mapped to same drive letter etc) and ever if I direct it straight through the network they go blank; i.e. \serversharediretoryoutputs
I’m attaching a simple ‘teapot race’ max file that exhibits the same problem of the video post on render fails just in case it’s a file setup issue.Also find below the log file outputs of a system during the aforementioned hanging render sequence. , I was running the debug and the log shows max hanging on the ‘waiting for frame’ then eventually dumps the job, reloads, does 1 frame, then hangs again for 10-15mins.
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Nov 17, 2011
We have an issue where one of our users are struggling with very poor performance during the pre-render stage.
This is especially clear during the following stages
Press "Render" button (takes around 20 second before anything happens)
Pre-Processing scene (takes around 20 second to complete)
Translation Scene & Translation Object (takes around 7 minutes to complete)
This is runned on a HP Z800 workstation with pretty hefty specifications, and a Nvidia GTX 580 graphic card. What is weird is that the user also has another machine with a bit lesser specs and a GTX 295 graphics card that finishines these same tasks using the same files around 6 times faster.
The machine shows no sign of a general performance issue, and when it eventually reaches the rendering stage it performs as expected.
Using 3DS Max 2012 SP1 and Win7 64bit on both machines
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Jun 18, 2005
I'm using windows XP with Photoshop CS.
Whenever the network cable is connected to the computer, Photoshop start-up load time is significantly longer than when I pull the network cable out.
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Feb 23, 2012
We have 13 machines that are identical hardware and software; Windows 7 and the Autodesk Product Design Suite 2012 as well as the Vault 2012 Client. Two of these machines are exhibiting the following behavior: Connected to our LAN with access to the internet not loading Vault on startup Inventor loads in 68 seconds.Disconnected from our LAN with no access to the internet not loading Vault on startup Inventor loads in <10 seconds. I have tested this with our AV turned on and off with no changes in the above noted behavior. These two machines loaded Inventor 2011 in repsectable times ~<30 seconds.
Now this tells me that when Inventor is loading it is trying to go somewhere when there is a network connection. But where and what can I do to make it stop?
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May 8, 2010
Up until recently I had been able to capture a VHS movie using the ADVC-110, edit the avi files and put in transitions, save to a vsp file. Next I would go to Share> Create Video File> Custom. Since this an old movie of only fair quality I would select a bitrate of 6000. I was previously able to render 3 different movies of approx. 70 minutes in lenghth to mpeg-2 in 1 1/2 hours each. Now it suddenly takes 6 to 8 hours per movie. The cpu will go like gangbusters and render the first 50% of the movie in just 20 minutes, and then slow down and take hours for the last 50%. I have Spy Sweeper and other running progs. and apps. shut off, screen saver disabled, internet connection off and D-Link not in use. I am using my "D" drive for all my files, which has nearly 1 TB, and I have plenty of available memory. what causes it to slow down, and what I might try? OS: XP; MB: ASUS P5QL-E; GC: NVIDIA GeForce 9500 GT; SC: Real tek High Def Audio; Processor: Intel 2 Core Duo @ 3.33 GHZ; Hard Drive: C: 300 GB, D: 1 TB; Memory: 3GB.
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Oct 25, 2012
I'm running VSP x5 and have made a 90min film with my AVCHD 1920x1080 files. I'll be making some SD discs and HD discs. There wasn't a lot of enhancements to the footage except for several clips that needed a few filters put in. The Project Settings are MPEG Standard Definition dimensions.
When I edit my project, I always observe the Smart Proxy Queue manager, wait until everything coverts, and I get very good smooth action in editing. (probably a solution to many of the problems that needlessly occur elsewhere in the forum).
However rendering takes AGES and AGES (reached 40% after 4hrs). The box is checked "Perform Smart Render". Why is it when I've already waiting for files to be downsized when I first added the clips to the timeline....can I not take advantage of these and save time?
What else can I do to speed up render time?
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Apr 23, 2012
I have recently installed Corel X6 and have found it to be painfully slow when opening files. At first I had thought it might be a network issue so I copied the file to a local drive and experienced the same problem.
The file is only 819Kb but it takes about 3 minutes to open the file. When I first select the file in the File Open dialogue window Corel just hangs for about 1 minute. It finally responds then takes a further 2 minutes to process and open the file.
I have turned off my antivirus software as I thought this might be a file scanning issue but still the same result.
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Jan 30, 2012
I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.
I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.
My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?
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Apr 16, 2014
i have a certain tv-promo-project where i have to render several comps which all include the same amount of text and just a hand full of additional graphic elements, e.g. a lensflare and a glowing line which separats the text blocks.
The text of the specific promo-comps are read out of a "main text comp" by expressions. The expression is as follows:
txt = comp("Master Textkomposition").layer("Textebene").text.sourceText;
txt.split("
")[0]
The rendertimes of the project are constantly slowing down as the render queue and the process goes on. The first comp takes about 8 Minutes to render (it is only 10 sec long) and the second already 20 min, where the third comp reaches like 2 hours of render time. I also recognized that even the preview in the timeline is really slow, although the used effects are usually not that performance heavy.
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Jan 21, 2014
The thing is that I recently bought a new pc workstation w/ the following specs:
32 Bg Gigabyte Motherboard - Intel i7 hexacore 4930K 3,4GHz w/ hyperthr. (12Mb Cache)
NVidia GTX-780
2 x Kingston HyperX 3K SSD 120GB - raid for OS and apps
1 x Kingston HyperX 3K SSD 120GB - as AE's dedicated Scratch disk
1 x Western Digital WD20EZRX 2 TB - as storage
Windows 8 / AE CS6 11.0.2.12
Previews:
- Adaptive Resolution Limit: 1/8 (Ray-tracing on CPU since my GTX-780 isn't in the list)
Viewer Quality: Zoom Quality: Faster
Color Mgmt Quality: More Accurate Except RAM Preview
Alternate RAM Preview: Preview: 5 frames
Media & Disk Cache:
- Disk Cache enabled (max. Disk Cache Size: 100 Gb) - set on AE's dedicated Scratch disk
- Conformed Media Cache: Database & Cache - also set on AE's dedicated Scratch disk
Memory & Multiprocessing
- Installed RAM: 31,0 Gb
- RAM reserved for other applications: 15Gb (I'm also using Maxon C4d)
- After Effects Multiprocessing's Render Multiple Frames Simulteneously: enabled
- Installed CPU's: 12
- CPUs reserved for other apps: 6
- RAM allocation per background CPU: 3 Gb
- Actual CPUs that will be used: 4
My problem now is that my RAM previews (w/ and w/o Shift) are pretty darn slow, regarding the fact that I'm working on a really basic scene now in 3D space (Classic Render), involving 1 layer w/ the Stroke effect, VCP's Sure Target 2 cam set up and 2 small precomps w/ a small folding contentframe.
To RAM preview a 5 sec take, it takes almost 10 sec to build up this little scene. When I look at the processes in my task manager, I see that as soon as I RAM preview to my Scratch disk, the writing speed is a very dissapointing 3,4 Mb/s. I take it that this is an AE issue, since writingspeed to my Scratch SSD is checked and confirmed 180Gb/s +.
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Sep 20, 2013
I am working with something new in AE this week and I am curious if I am doing something wrong. I need to insert a 3D thumb tack PSD file I imported into AE with a film I am working on. As a test I just wanted to see what quailty the pin would render out for the final because the preview in AE looked horrible. So I have a static shot of the Thumb tack and it is going for 10 seconds. I started the Render and it has been going for 9 minutes so far and still shows 1hr 28 minutes left. I've rendered 8 minutes music videos in 45 minutes on this same PC.
I am using a PSD for 3D because I do not have 3D software.
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Jan 8, 2014
In a project i'm working on I have two large jpegs with a small zoom scaling effect. Going from 100 to 103 percent.
I've noticed that both Adobe Media Encoder and Premiere Pro experience a heavy slow down in render time as soon as the jpegs have to be rendered. Not only does the render speed almost come to a halt, the complete system lags very heavy, even the mouse cursor won't respond well.
This happens when i have GPU acceleration enabled and when i do a 2 pass H264 encoding. When I have the GPU acceleration disabled the render goes very smooth, and doesn't seem to slow down...
The jpeg is 4023 x 2677, and 6,97 MB large.
Scaling the jpeg down to about 1920x1080 in Photoshop and put that one in the timeline made the render go a lot faster.
I understand that a large picture takes a bit more time to be rendered, but we're talking about a 10minute render whit the large jpeg file and a 2 minute render with the jpeg resized. The total time of the two jpegs in the video is 5 seconds in a 3 minutes video. So, that made me think that the render times are exponentially long.
Is this considered normal, I can't remember having such big differences in CS5.
My system:
Premiere Pro CC (latest)
i7 4930K
32 GB RAM
2xGTX480Footage and project on a Raid0 disk
Previews/Cache on a Raid0 diskSystem and Premiere on SSD
Render to a single 7200 rpm drive.
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Dec 7, 2012
I am using Civil 3D 2013. I work in an office where we have a few different flavors of Autocad (LT, MEP, regular vanilla AutoCAD etc...) and versions (2010 LT, 2011, 2012, 2013).
For the most part there isn't much inter-office drawing coordinate that has to happen, but there is the occasional project where multiple disciplines (Structural, Mechanical and Civil Site) have to share drawings.
The specific problem I am having is when I share my 2013 Civil 3D drawing with a user using 2011 MEP. He gets the typical rectangle for the proxy objects (in my case, my pipe networks for sanitary and storm drain). We've tried downloading and installing various object enablers, but there doesn't seem to be one for a 2013 to 2011 scenario. So I setup my parts to be on layers that he can just turn off. HOWEVER... the actual pipe network (not the structures, parts, labels etc... the network itself) ends up on layer 0. For this specific project, I do the old (ssget "x" '((8 . "0")) search to select all objects on layer 0, add those objects to a selection set (pselect), then in my modify objects dialog I filter for pipe networks, then change the layer to something other then 0.
While this is a workaround that works for me, what I really want to know is if there is a way that I can change the default layer that the network (again, not pipes, structures or text, the actual network) so I don't have to use the workaround. Any thoughts?
P.S. It's killing me that I had to create a new Autodesk login and now all my AutoCAD "street cred" is lost
"The source of expertise is not in the memorization of the minute details of a subject but in the thorough understanding of the fundamental concepts on which it is based."
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 23, 2013
how to make my photshop application fast few days ago it was working good but now its performance is slow and my computers speed is also slow. How to fix it?
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
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Sep 27, 2011
experienced a lot of flickering while using the Fast SSS shader in Mental ray while rendering over the network using back burner? I have two shots here that both have flickering problems, when I send them to multiple machines over the network, If I send them to one machine it seems to be fine.
On the flickering frames it looks like the SSS has been turned off. It made me think its missing a light map or something but I dont know of a way to save the lightmap to a folder on the network.
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Feb 6, 2013
If i plot something with DWG to PDF the PDF file is normal, but if i publish using the same thing, the file is somehow locked.
I'm using LT2011
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Feb 18, 2008
I have three PC's that have a problem saving files to a Gigabit NAS. All three started having this problem this morning. It has been working like a champ for 3 months. Open a picture in PS and try saving the pic to another format on the network drive.
PC 1 I get " Could not save as pathfilename because of a a program error. PC2 I get " Could not save as pathfilename because of a a disk error. PC 3 I get " Could not save as pathfilename because the file could not be found. Now I created a new Volume on the NAS and I can now save to that new Volume.
I can read from existing files on the NAS and save in every other CS3 app. Funky. I can save the PS file locally and on other PC shared network folders. I did the 3 finger salute for prefs and did the font CMAP Base thing that was suggested. I changed the memory allocation. Removed mapping and remapped. Virus and spyware free Any ideas?
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Mar 23, 2004
On my Windows PC, I am having a strange issue when trying to edit a photo ( between 35 and 45 megs) with photoshop over the network. The smae pic works if I download the image onto my dekstop and edit it from there, but if I try to edit it over the network, odd things happen. It has shut down photoshop, and once it even rebooted my computer.
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