3ds Max :: Biped - How To Make Feet Rotate With Legs

May 14, 2013

I haven't used Biped in years... strictly CAT.

Now I'm using Biped and I'm rotating the upper leg but the feet are staying horizontal to the ground.

I can't see how this is a useful function.

How can I get the foot to act like a true child of the leg AND ROTATE WITH IT?

I really don't remember Biped acting like this in the past (although it does in 2013 -- since I just checked).

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how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.

I'm trying to animate a Terminator robot model I found here (it was a free download):

[[URL]

The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.

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3ds Max 2011 x64
Core i3, 4gb DDR3
Windows 7 x64

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I'm having a strange problem using loaded .BIP file on a biped in 3D studio Max. The biped doesn't allow me to make rotation and translation changes on the head, attached bones and the feet and hands. This only occurs in the viewport!

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