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Oct 27, 2011

I have a biped that I created to rig a horse. It was originally created in 3da Max 9. The problem is that through the years and different max versions it has worked fine for the most part. But sometimes when I take it out of figure mode the clavicles want to go back to the original rotation. See the attached images.

I have used the rig in 3ds max 9 3ds Max 2010 and now in 3ds Max2011.

This problem occured mainly in Max 9 and now in Max 2011. I have had it happen on other bipeds used in normal upright biped mode.

It has a run cycle animated on it and the biped behaved the whole time it was being animated.

I recently put it in figure mode to model a saddle on the horse and now it jumps when I take it out of biped. I just reinstalled Win7 and completed all wundows updates and loaded Max 2011 and put sp1, sp2 on. A week ago I was working with it with no problems. Since rebuilding the system I have this problem.

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[[URL]

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