3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

View 1 Replies


ADVERTISEMENT

3ds Max Animation :: 3D Flag Animation Loop

Feb 22, 2012

I have followed a tutorial on creating a waving flag. The scene consists of a plane and cloth modifier and wind modifier that makes the flag wave. It looks great, but I cannot seem to get it to loop seamlessly.

Ideally it would be 50-75 frames and looped seamlessly but I have been trying for two days and cannot accomplish this.

View 6 Replies View Related

Xara :: How Animation Size Can Be Controlled In New Document

May 12, 2012

How the animation size can be controlled in a new document in Designer Pro?

Basically I have created a custom size animation as 750 x 245 pixels, this has been exported to .swf flash file. So in the document where I would like to use it, applied the File/Import.

But somehow like this the imported object comes with 192 x 192 pixels dimension, in what the main issue is that this is a square, with big white are around the real animation which was a long rectangle. How I could import the .swf file without those white dimension?

View 4 Replies View Related

Photoshop :: Animation Forever Loop?

Nov 19, 2005

I must be missing something because it just won't loop forever.

I selected it...but still...all I get is one loop. I can loop it 100 times, still only loops once.

I am using PS CS2, also tried ImageReady CS2,

View 4 Replies View Related

Photoshop :: Rotating Animation With A Seamless Loop

Dec 14, 2012

I'm trying to do something very simple in PS CS6 that's proving to be, well, not so simple (for me at least). All I want to do is animate a layer in a clockwise direction and end up with a seamless looping animated gif. I discovered rotation can't even be animated unless you convert the layer to a smart object, first of all (and by accident. And the "Motion" function doesn't seem to work much at all, where there is a "Rotate" option.).

And of course simply copy-pasting the first key frame in the timeline to the end of the timeline just makes the layer rotate clockwise, then counter clockwise back to it's original position.

View 3 Replies View Related

3ds Max :: Make One Shorter Animation Loop Within Longer One?

Mar 1, 2013

I want to make one shorter animation loop within a longer one. Example would be a rotor of a plane spinning when the plane flies by, or a parameter of a material looping within lets say 15 frames (e.g. UV offset changing in cycles) while the whole walk cycle is 60 frames long. If it is a simple property that has to be changed I could simply key in a multiplied value (in the previous example I could offset the UV by 4.0 so it would loop 4 times) but this wont be a solution for more complex stuff.

View 1 Replies View Related

Edge Animate CC :: How To Make A Loop On Animation

Sep 28, 2012

I am a graphic designer and I work on w7 64.I find the latest version of Edge Animate.I saw several tutorials, amongst those showing how to make a loop on an animation. I proceed as explained in the preview on my browser (Chrome), the animation runs, but no loops.In fact, I tried other interactions and other triggers : nothing of these works there!

View 5 Replies View Related

Edge Animate CC :: Loop A Particular Part Of An Animation

Jul 19, 2013

I am trying to get an animation to auto play, and loop only a particular part of the animation.
 
For example, the first part of the animation is my logo dropping in and bouncing. Then certain parts of the logo are animated continually, but I cannot figure out how to do this without just creating a huge timeline?

View 5 Replies View Related

Edge Animate CC :: How To Use Animation Loop Without Trigger

Feb 25, 2014

how use animation loop without trigger?

I tried to do mouseover

var my_time  =  sym.getSymbol("mySymbolInstanceName").getPosition();
if ( my_time == 0) {
sym.getSymbol("symbolName").play();
}
loop not work.

View 1 Replies View Related

Photoshop :: How To Loop 3D Animation Inside A Smart Object

Aug 23, 2012

I have a simple 3d object animation - it rotates over 1 second. The movie has 1 second. When played, it rotates in a loop.
 
I've converted the 3d layer into a smart object. The smart object animation timeline has 5 seconds, but the nested 3d object rotates only once and then stops. How to make the internal 3d animation loop inside the smart object?

View 2 Replies View Related

Edge Animate CC :: Showing End Message After Completed Animation Loop

Apr 3, 2014

I am creating web banners to put on eg. Google where the banners must stop animate after X seconds.
 
Now.
 
After the animation looping ends (after eg. 2 loops) I need the banner to jump to a "end message", eg. Book today! - how can I do that?

View 1 Replies View Related

Maya Animation :: Rotate Object In Random Direction In Continuous Loop?

Sep 22, 2013

I have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.

View 1 Replies View Related

3ds Max Animation :: Animated Array With Distance Offset?

Sep 13, 2011

I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.

View 3 Replies View Related

3ds Max Animation :: Locking Distance Between Child And Parent?

Apr 5, 2012

I have a chain of spheres linked a linear manner, i.e. sphere10 is linked to sphere09, sphere09 is linked to sphere08,sphere08 is linked to sphere07, ..., such that sphere01 is overall parent.

I am trying to lock the distance between the children and their parent so that when moving them around, they are always the same distance from their parent. Almost like the child is pivoting around the parent's pivot point. However, I can't seem to figure it out.

I can get it to work if I turn Interactive IK on, but I do not want the movement to affect the orientation of the parent.

View 4 Replies View Related

3ds Max Animation :: Map One Parameter To Another Using Curve

Feb 8, 2012

The reaction manager is an extremely cumbersome way to map one parameter to another, especially if you want a precisely defined mapping curve.

In Cinema4D (a program I'm learning at the moment) there is a range mapper node that can use a spline as mapping curve to map an input parameter to an output parameter.

Is there a way in Max to map one parameter to another using a precisely defined curve?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

View 6 Replies View Related

3ds Max Animation :: Slow Curve Editor Due To Rig

Mar 21, 2011

So i've rigged some characters for a school project. Now when I start animating it's fine, but when I've animated a bit (3-4 key poses) and I want to adjust things in the curve editor, the curve editor is really slow. Can take up to 3 min to adjust a block of keys.

Now the scene it self is running ok, and I'm using proxy meshes to get more speed, so I guess the problem is in the rig. Is there any way to trouble-shoot my rig, and optimize it to gain more speed?

View 8 Replies View Related

3ds Max Animation :: Curve / Twisting Footsteps

Aug 23, 2013

I thought there was a way that you could select all the footsteps in biped and rotate them so that they all curved around exponentially.

Like twist links mode. Did I imagine this? 

View 1 Replies View Related

3ds Max Animation :: Nodes Of A Curve To Other Objects

Nov 4, 2013

I am trying to hook some nodes of a curve to other objects.  Looks like Spline IK Control modifier is a best thing for that  and works great.
 
My only problem is that when I need to make a copy ( not instanced) of the whole curve and hooked objects  the curve unhooks of those objects and switches to it's original shape.   
 
For example I need to make a group of telegraph posts connected by wires and then copy that whole group to another place,. All the wires turns into a mess.
 
Is there anything I am missing?   I am accustomed to use similar  "hook" approach in Blender and curves stay intact there. Should I use some other way in 3dsmax?

View 2 Replies View Related

Maya Animation :: How To Curve With Motion Path

Jan 9, 2013

I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.

Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?

I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"

View 9 Replies View Related

Maya Animation :: How To Get Angle Of Curve At U Position

Jun 15, 2011

I am current animating a car along a path (a curve).

In order to have the front wheels turning left or right with the path, how can I get the angle of the curve at the u position I am at ?

View 1 Replies View Related

AutoDesk Smoke :: Disappearing Animation Curve Editor?

Jan 22, 2013

I occasionally have the ACE become inaccessible at the bottom of the GUI. Can still get it on "F5" but no editorial buttons. How to get it back without restarting.

View 3 Replies View Related

Maya Animation :: Create Curve From Animated Object?

Feb 22, 2012

I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?

View 2 Replies View Related

Maya Animation :: Constraining Curve Points To Geometry?

Apr 20, 2012

How can I make a curve's end points constrain to objects in order to create a "theta" angle line that changes dynamically when the angle between the two objects changes?

I thought they answer may have lay in creating the curve using Maya's new Bezier Curve tool, then using the Rivet plug-in from CreativeCrash to pin it to the middle of two poly cylinders (the "x" and "y" axis.) Unfortunately this doesn't work; the Script editor spits back "is not a vertex!". Either I'm not using Rivet correctly or the end points of a Bezier Curve in Maya are not the same as a CV Curve. But perhaps I'm going about this the wrong way entirely.. I ultimately would wish to extrude geometry about this curve to create a dynamically changing curved cylinder to visualize the angle. It seems like it should be a relatively simple thing to do...

View 1 Replies View Related

Maya Animation :: Extruding Character Neck Along Bendy Curve?

Sep 2, 2010

I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.

View 2 Replies View Related

Maya Animation :: Graph Editor Showing Only One Curve At A Time

Mar 5, 2012

My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.

View 2 Replies View Related

Maya Animation :: Create Curve Based On Path Of Object?

Mar 10, 2011

I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.

Is there a way to have Maya generate a curve based upon the path that an object travels upon?

For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.

I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?

View 2 Replies View Related

Photoshop :: Stripes To Follow The Curve Of The Bonnet

Jan 2, 2008

How do I get the stripes to follow the curve of the bonnet / hood of the car, without getting the square edges and keep them an even distance apart.

View 6 Replies View Related

Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

View 2 Replies View Related

Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

View 10 Replies View Related

3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

View 2 Replies View Related

Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

View 4 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved