3ds Max :: Make One Shorter Animation Loop Within Longer One?
Mar 1, 2013
I want to make one shorter animation loop within a longer one. Example would be a rotor of a plane spinning when the plane flies by, or a parameter of a material looping within lets say 15 frames (e.g. UV offset changing in cycles) while the whole walk cycle is 60 frames long. If it is a simple property that has to be changed I could simply key in a multiplied value (in the previous example I could offset the UV by 4.0 so it would loop 4 times) but this wont be a solution for more complex stuff.
I am a graphic designer and I work on w7 64.I find the latest version of Edge Animate.I saw several tutorials, amongst those showing how to make a loop on an animation. I proceed as explained in the preview on my browser (Chrome), the animation runs, but no loops.In fact, I tried other interactions and other triggers : nothing of these works there!
Have you ever wanted to make a photo seem to have shorter depth of field? Prior to Photoshop CS6 this was no small feat to achieve digitally and end up with a pleasing and visually believable result.
Photographers know that setting the aperture wide can change the mood of a shot completely. Sometimes getting the DOF just right can make the difference between an "also ran snapshot" and an award winning photograph.
With today's smaller digital sensors - and even with big sensors if too small an aperture is available - sometimes we get an image that's exposed right, that's composed well, that's caught the moment. More of it is sharp than we'd like, and the background or foreground is simply distracting.
Enter the new Photoshop CS6 blur filters.With the Tilt-Shift variant, one can progressively blur pixels based on a definable gradient/mask, so that we get that familiar progressive front-to-back blur change.
Armed with this powerful new capability, and with the subject masking/separation facilities we've had for a couple of versions now, this becomes possible:
1. Separate subject from surroundings with a good mask - e.g., quick select, refine edge, make a new layer with just the parts you want to remain sharp showing on it. A good mask isn't difficult to make any more! Hide this layer when done.
2. Remove the subject, at least around the edges, from the background layer underneath, e.g., by selecting using the above mask, expanding the selection, and doing Content Aware Fill and/or Cloning. This is important because in the subsequent blur operation we don't want parts of the sharp subject blurring into the background. That just looks weird.
3. Use Photoshop CS6's Tilt-Shift Blur to visually shorten the DOF in the background layer, with the center point and unblurred region set to coincide with the position of the subject in the shot. Adjust the settings to taste, which isn't as much of a crap shoot any more since the blurs actually update in real time on screen.
4. Make the layer above visible, maybe do some things with the lighting (which is fairly easy, now that subject is separated from the background), and voila, a whole new feel to the photo.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
I have followed a tutorial on creating a waving flag. The scene consists of a plane and cloth modifier and wind modifier that makes the flag wave. It looks great, but I cannot seem to get it to loop seamlessly.
Ideally it would be 50-75 frames and looped seamlessly but I have been trying for two days and cannot accomplish this.
I'm trying to do something very simple in PS CS6 that's proving to be, well, not so simple (for me at least). All I want to do is animate a layer in a clockwise direction and end up with a seamless looping animated gif. I discovered rotation can't even be animated unless you convert the layer to a smart object, first of all (and by accident. And the "Motion" function doesn't seem to work much at all, where there is a "Rotate" option.).
And of course simply copy-pasting the first key frame in the timeline to the end of the timeline just makes the layer rotate clockwise, then counter clockwise back to it's original position.
I am trying to get an animation to auto play, and loop only a particular part of the animation.
For example, the first part of the animation is my logo dropping in and bouncing. Then certain parts of the logo are animated continually, but I cannot figure out how to do this without just creating a huge timeline?
I have a simple 3d object animation - it rotates over 1 second. The movie has 1 second. When played, it rotates in a loop.
I've converted the 3d layer into a smart object. The smart object animation timeline has 5 seconds, but the nested 3d object rotates only once and then stops. How to make the internal 3d animation loop inside the smart object?
I have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.
I know we can do this easily in AutoCAD Electrical, but I could not find any command or feature in AutoCAD to set up this function so that when two lines are intersected, the cross point will become a dot or loop.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I have a picture that is a list of 7 things to rule your life by. However I want to make the bottom longer so that I can put an 8th rule at the bottom.
Suddenly Images showed much shorter than from Camera.With Canon 50d , took some garments and it looks fine from camera.But when I see from Bridge and Photoshop, images look shorter.
Years ago someone at our firm created his own dimension tick block because he didn't like how thin AutoCAD's built-in tick was. I would agree with him, but I've found using our own tick block creates these really odd additional lines along the dimension line when at smaller dimensions -- I have a feeling the lines are inserted for some reason when the dimension text gets too close to the extension lines. In the following image and in the enclosed DWG, you can see what I mean:
At the bottom left is the tick block on its own. Above that a typical dimension, which looks fine. To the right of that you see the additional length added to the dimension line. And then the next 2 just show some more examples: the lines disappear when I go to 3'-2" but reappear at 2'-11" which is what led me to believe it was due to the proximity of the text to the lines.
Above all that I exploded a dimension and moved the components away from each other: there is a line added to the end of the block and that line does not show up at all in the 3'-3" dimension.
how to suppress these and why they are added in only when the text gets close to the linework?
Edit: the picture I originally attached was missing the exploded block -- replaced with a better image here. db
I'm tying to make an animation from layers in Photoshop 6, but when I use the timeline window, the "convert frames' options as well as other options are greyed. It doesn't grey when I open a video file. I'm tried using JPEG and GIF files as the layers, but am unsure what I'm to do at this point.
I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?
I'm looking for a way to make an object (in my case a kind of girder) slowly appear in animation. I mean that in first frame there is nothing visible and then frame by frame object grows untill it's visible completely. I thougt I could make it by cutting the girder into parts and then "fly" them one by one into position to create the final object. But is there any way to make it smooth, like gradient from nothing to whole?
Intel Core 2 Quad Q6600 2.4GHz 4GB RAM, Radeon HD 6870, DX 11, Space Navigator 3DS MAX 2012
I am trying to make a slideshow gif animation, varying the delay between the frames... see screenshot. I play the animation in gimp, it works perfectly. But when I save it as a gimp file, the resulting animation blips by with no reference to the delays I specified.
I am trying to make a simple gif animation. however when i do each layer does not disappear when the next is played. Each layer remains and successive layers are pasted on top.