3ds Max :: Make A Roller Chain Animation
Jun 13, 2012
I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?
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Apr 30, 2012
I am trying to create a roller chain as part of a cad drawing of a bicyle.
I created a link of the chain (pic attached) and I am following this video to repeat it as a rectangular pattern : [URL]....
However the links are not following the path they're supposed to - I can't attach that file right now.
Anything that I should do different from the video? I have been using inventor for a little while but I've never used the adaptive stetches or the functions thing ot a rectangular pattern that is not in the shape of a rectangle.
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Jan 15, 2013
Any good place to get 3d models of roller chain sprockets? I've been looking for a while now but i can't find anything that provides the variety or accuracy i need.
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Dec 20, 2013
I'm designing a lift truck with a "chain over" lift - the lift cylinder has a sprocket mounted on the end of the rod, and the chain is grounded on one side. The other end of the chain is mounted to a lifting carriage so that as the cylinder extends and pushes the sprocket up, the chain rolls over it and the carriage moves up (at twice the speed of the cylinder). This is nothing new - it's pretty much how every single fork truck in the world operates.
My question is this: can I use the roller chain generator to model this chain, or should I model the links and array them along a path? My thinking is that if I can use the chain generator, I should be able to animate the chain using Dynamic Simulation. But the chain generator seems to require a minimum of 2 sprockets in order to work - there's no way that I can see to have a "non-looped" chain or any way to just ground the end of the chain.
2014 Product Design Suite
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Feb 11, 2013
I've got a chain that runs between two sprockets. In between the sprockets is a slider that needs to be attached to the chain so that the rolling of the chain moves the slider back and forth.Right now the chain just runs straight through the slider, it isn't connected at all. I can't find any way to tell Inventor that this slider is connected to the chain.
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May 28, 2006
well i use adobe photoshop 6.0 which includes the image ready
i am trying to make an animation in the animation roller using image ready
well what i do is first of all i open photoshop and opne the pic which i want to be animated then i shift to image ready there i open animation roller
then there is small arrow i click it and select new frame which gives me the exact image again which i had opened there i add sumthin like butterfly and i click on the play button so image come as in one pic its butterfly and in other it goes disapeered
but now the prob is i dont know how to save that image and upload it
do i have to save that image in image ready or have to go back in photoshop and there have to save it
and where shoud i upload that pic
another question i have downloaded some brushed for adobe 6.0 but i dont know how to use them whenever i click on the folder where i have saved those brushes it just opnes the photshop thats it nuthing else is done.
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Dec 22, 2010
For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
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Jun 24, 2013
I have a simple character with two a leg. The IK chain goes from the top bone to the bottom nub. When I move the ik helper around, the knee does not bend, even though there is a joint for it. Instead the leg rotates only at the top.
Example:
Should happen: (notice bend in knee)
____
/
/
/
What happens:
/
/
/
/
/
/
The bones are all connected correctly as well.
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May 4, 2011
I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.
When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.
So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.
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Nov 12, 2013
How to model a double pitch chain with sprockets so that it can be animated to show visual movement/rotation.
This chain assembly is made up of 6 sprockets.
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Aug 24, 2012
I have a problem with making joints in Maya 2013. When I use joint tools and try to make a chain, it won't connect and goes in random direction. I've attached the screenshot. I've just started using Maya.
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Aug 27, 2012
I've been trying to make a straight chain and make a curved one. I've tried the warp but it only distorts the links and become out of shape. How i would make it curved like the one in the diagram.
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Dec 5, 2011
I am now working for an oil company, nd we do arather a lot of work involving lifting plans with chain hoists etc.
My question is, is there any way of make a linetype that automatically draws chain. At the moment, i have to manually draw a link, and copy and paste with basepoint to the reuired length, and then "block" it. however, when we come to alter these drawings, they are a nightmare to alter all the chain sections.
If there was a way of developing a linetype that automatically made these chains, it would speed things up so much.
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Aug 30, 2011
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
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I have attached some pics from Catalogues and Guides where such have been drawn.
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3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
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Intel Core 2 Quad Q6600 2.4GHz
4GB RAM, Radeon HD 6870, DX 11, Space Navigator
3DS MAX 2012
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