I love photoshop and after effects, and I needed to do one animation that has to change its perspective. It's like that:I have the wolf's mouth as a layer, and I change its perspective to open it more. My problem is that I needed to make an animation of this, so I just needed to keyframe this change of pespective, so that I could generate all the frames to make an animation of the mouth opening!!
How does one change the field of view while in perspective mode? I am not referring to a camera's field of view, but the field of view which is displayed on your screen while panning and "walking" around a model. Similar to how sketchup lets you change from 1 to 120 degrees at any given time.
I've created a 2-point persective grid on top of a cube (see image below). I'm tyring to recreate the cube and have started by inserting some purple squares into the right side of the perspective grid. I've drawn an ellipse at the corner of the original cube that I'm trying to copy, to indicate where I need my squares to stretch to.
How I can stretch my purple squares in perspective so that they match the end of the orignal cube as indicated in the image below? I've tried skewing but this doesn't skew in perspective.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I was expecting that existing artwork on a perspective grid would move/adapt when changing grid properties like vanishing point etc. but it looks like the artwork just stays unchanged.
I couldn't find anything on the net - is there a way to change the artwork accordingly with the perspective grid?
I just started to use mudbox for a class assignment, and I am having trouble getting the views to move. I'm usedto 3DS max where all I had to do was holde down the mouse wheel and drag, but I am not getting the same effect in Mudbox.
I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?
When using the perspective grid tool and type, I have a word on the right side of the grid in perspective, and I want to make a shadow of this word flat on the bottom grid. (Like how a tall building casts a shadow flat on the ground)
I tried using the shear tool to do it but it is a bit tricky getting it just right. There must be an easier way to do it within the perspective tool grid.
When I type the word and align it to the bottom grid, how do I rotate it whilst still being aligned in perspective on the bottom grid?If I try and rotate the word using the selection tool it rotates off axis so it is no longer laying flat on the bottom grid.
Words placed on the bottom grid always read from the left vanishing point - I want the word to read from the right vanishing point so it aligns with my word on the right grid wall.
I'm tying to make an animation from layers in Photoshop 6, but when I use the timeline window, the "convert frames' options as well as other options are greyed. It doesn't grey when I open a video file. I'm tried using JPEG and GIF files as the layers, but am unsure what I'm to do at this point.
I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.
I'm trying to make a 3D animation of jewelry by taking a series of 2d photos and then stiching them together (?). Is this possible with CS6 extended or do I need a different program ?
I am trying to make a zooming effect in an animation and can't seem to figure out an easy way. Essentially, I would like a layer (.jpg or text) to start off small and then get larger as it gets "closer", essentially me zooming in on it. Is there a relatively easy way to do this in animation in Photoshop CS5?
I created my background as transparent but when I render my .mp4 or .mov 3D animation, it is black. I tried importing it into After Effects and it I can't get it to bring in all my animations I added in Photoshop? Apparently the engines are different now between Photoshop cc and after effects CC.
How to make an animation on a certain part of a GIF image? Like a man walking but his background wont change just the man is animating on the GIF. I tried the usual transparent on all layers except the background layer but it wont work on GIF.
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013 Windows 7 Home Premiuml 64-bit Intel i7-2600K 3.40 Ghz - 16Gb RAM Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
I have photoshop Cs6 and I am trying to make an animation with an avi file that is about 4 seconds long. anyway when i import the avi file and it loads and the preview pops up and it shows half of my video has been cut off.
have a photo that was taken by a photographer so it is very large. I want it as a Facebook Cover for my business page but when i try to make it fit the required height and width is is either to small or if i change the image size or canvas size it doesn't look right...
My first objective is to get a directory and its sub-directoried to agree as far as total file count is concerned and I'm not getting there. I have a directory the shows a total of 1082 files. When I totaled the number of files in the sub-directories I had 1080 files. I found two files that did not belong in the directory. I removed the tags from the two files (pictures) and then removed them from the catalog but not from the hard disk. They belong to a different catalog. When I totaled the sub-directories I got 1080 which meant the two files were gone from the sub-directories. But, the directory total was still 1082 and noted that two files were not shown. If they arn't in the sub-directories why are they counted in the main directory?
I am attempting to make a roller chain animation. what would be the best method? I have found a fairly good method of creating the chain using array in Inventor then importing it into max as the assembly arrangement needed . Can I just have all of the links follow a path?
I'm looking for a way to make an object (in my case a kind of girder) slowly appear in animation. I mean that in first frame there is nothing visible and then frame by frame object grows untill it's visible completely. I thougt I could make it by cutting the girder into parts and then "fly" them one by one into position to create the final object. But is there any way to make it smooth, like gradient from nothing to whole?
Intel Core 2 Quad Q6600 2.4GHz 4GB RAM, Radeon HD 6870, DX 11, Space Navigator 3DS MAX 2012
I am trying to make a slideshow gif animation, varying the delay between the frames... see screenshot. I play the animation in gimp, it works perfectly. But when I save it as a gimp file, the resulting animation blips by with no reference to the delays I specified.
I am trying to make a simple gif animation. however when i do each layer does not disappear when the next is played. Each layer remains and successive layers are pasted on top.
I want to make one shorter animation loop within a longer one. Example would be a rotor of a plane spinning when the plane flies by, or a parameter of a material looping within lets say 15 frames (e.g. UV offset changing in cycles) while the whole walk cycle is 60 frames long. If it is a simple property that has to be changed I could simply key in a multiplied value (in the previous example I could offset the UV by 4.0 so it would loop 4 times) but this wont be a solution for more complex stuff.
I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.