Photoshop :: How To Make Animation On Certain Part Of GIF Image
Nov 7, 2011
How to make an animation on a certain part of a GIF image? Like a man walking but his background wont change just the man is animating on the GIF. I tried the usual transparent on all layers except the background layer but it wont work on GIF.
With a RGB or CYMK no problem for me to have certain element in the picture distinguishing from the rest. But now I have to do the same building up in duotone (2 PMS colours). It looks like Photoshop doesn't allow to put a black&white layer into a duotone document (it automatically turns into the 2 duotone colours).
So how can i make a duotone image (source = FC) in which a part looks "black and white" (1 colour=black) and a part "lights up" in the second colour (2 colour= yellow)?
- so I know how to make a duotone image, that's not the problem
- i know how to work with layers and masks
(i try to upload the image.. but server seems very busy...)
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
The part i make is from solid model>The part needs to be in sheet metal.What steps do i use to make as sheet metal part and have option to flatten part.
I have a part that has protrusions. When i mate that part up to another part that second part needs to have cutouts/holes to receive those protrusions.
i mainly use it in sheetmetal parts. and use the rectangular protrusions on de contour to mate up with corresponding cutouts in the other sheet. this works with positioning and also makes for a nice weld spot/area.
But also for making holes to accommodate a mold pin used in custom punch dies. I want the intervening part to receive a corresponding (propperly tolleranced) hole automatically. Much like a bolted connection does.
same for parts like circlips. i want them to automatically generate the seat in the part it's mated to. Rather than using the axle generator.
Ofcourse one can place the parts and do an in assembly interpart projection and go from there, but i want the part to generate the (predifined) modification to the other part. It would save time and also reduces problems as the parts are moved about or even removed.
I'm modeling a temperature gauge and would like to have glass over the gauge so the inside is visible. I can easily do this with an assembly, but I'm wanting to do this with a single part. I tried to derive a new part from the assembly, but the transparent part turns solid so nothing inside is visible. Is it possible to do this?
I've include pictures of what I want and what I end up with.
Inventor Professional 2013 Intel Xeon W3680 @ 3.33Ghz 12GB DDR3 RAM NVIDIA Quadro 2000 GPU Windows 7 Professinal 64-bit
I have created the part based on piece of standard angle taken from library. Now I want to make a mirrored copy of this part by Component-Mirror.
Inventor does not let me do it with standard part.
The question is: How I can transform a standard part to normal one, I mean I could get rid of belonging to standard part? Making a copy does not work. The only way is to derive and mirror this part but I wish there could be easy way.
I have a image plane. I would like to move the image of the plane in animation. It looks out then masking. I need only some parts of the image in frame one, and I need other parts of the image on frame 100. The plane isn't moving, only the image is moving in the box.
I only just got photoshop yesterday and I barely know a thing but I have got an image with 3 layers and I want to make it into a simple animation, displaying each layer in turn.
I am trying to get an animation to auto play, and loop only a particular part of the animation.
For example, the first part of the animation is my logo dropping in and bouncing. Then certain parts of the logo are animated continually, but I cannot figure out how to do this without just creating a huge timeline?
I'm tying to make an animation from layers in Photoshop 6, but when I use the timeline window, the "convert frames' options as well as other options are greyed. It doesn't grey when I open a video file. I'm tried using JPEG and GIF files as the layers, but am unsure what I'm to do at this point.
Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.
When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?
I have an assembly inside of Inventor Studio. One of the parts inside of the assembly has a parameter that I would like to animate. When I select the "Parameters" function within the "Animate" tab on the ribbon, I get an error:
"There are no favorite parameters defined."
This worked fine when I tried the same thing with only the part inside of Inventor Studio, but not when the part is included inside of an assembly.
I'm trying to make a 3D animation of jewelry by taking a series of 2d photos and then stiching them together (?). Is this possible with CS6 extended or do I need a different program ?
I am trying to make a zooming effect in an animation and can't seem to figure out an easy way. Essentially, I would like a layer (.jpg or text) to start off small and then get larger as it gets "closer", essentially me zooming in on it. Is there a relatively easy way to do this in animation in Photoshop CS5?
I created my background as transparent but when I render my .mp4 or .mov 3D animation, it is black. I tried importing it into After Effects and it I can't get it to bring in all my animations I added in Photoshop? Apparently the engines are different now between Photoshop cc and after effects CC.
I love photoshop and after effects, and I needed to do one animation that has to change its perspective. It's like that:I have the wolf's mouth as a layer, and I change its perspective to open it more. My problem is that I needed to make an animation of this, so I just needed to keyframe this change of pespective, so that I could generate all the frames to make an animation of the mouth opening!!
You can see that the red circles intersect the blue one twice each. One of these intersects (the lower one) should be below the blue circle while the other should be above the blue circle. How can I make this happen? Can I use the shape builder tool somehow?
This is beyond CAD; but I figure it wouldn't hurt to ask. Can Inventor track a part in an animation and plot the resulting path? This cycloid is a good example (the red curve):
I have photoshop Cs6 and I am trying to make an animation with an avi file that is about 4 seconds long. anyway when i import the avi file and it loads and the preview pops up and it shows half of my video has been cut off.
I have got a picture of beautiful woman. And? How to make a part of picture in greyscale? For exemple - arm. I selected this part and clicked on greyscale. And? The whole picture is in greyscale. Wh? I tried make a quickmask but the greyscale mode is not active.
I am pretty new to Photoshop and I have come across a few things that I would love to do but I cant figure out how to do them. Also, I have elements so I'm not even sure if I can do them. Anyway one of the things I am trying to learn is how to put lines over an image. For example the very first picture on this site: ...
We have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism.we got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
Have a look at the attached pic... [URL] ....
so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and waiting for the new round...
Is there a way to assign just specific vertices to a bone by selecting a separate part of an object? Like for example, I have a model of a gun which I'm trying to rig now and this gun has two barrels, one obove the other, and each of this barrel needs to be assign to a different bone. Those bones are there, but the problem is that certain parts (vertices) of second barrel are assigned as well to the second bone, which is incorrect. How do I select only part (an element) of an object and assign it to the bone?
We have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism. We got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
Have a look at the attached pic.. [URL] ....
so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and wainting for the new round...
I want to use this pic for my phone wallpaper. I tried to enlarge it but the quality drops really bad. It needs to be 960x800. Is it possible to extend the top part of the picture to make it more "square" without cropping the width?