I just started to use mudbox for a class assignment, and I am having trouble getting the views to move. I'm usedto 3DS max where all I had to do was holde down the mouse wheel and drag, but I am not getting the same effect in Mudbox.
leaving the isolate mode in a camera view (3dsmax-camera or vrayphysical-camera) changes the view from cameraview to perspective view. Am I missing any new setting or ist this a bug...
I've got a model with uv tiles that I painted on, all good so far, exported out the maps.
now I need to move some of the uv tiles and my question is, how do I reassign the textures in Mudbox so that they appear in the new position of the corresponding tile? Is this possible?
I created a carpet and decorated it with symbols. When I tried to place it in the perspective grid with the perspective tool, it wouldn't move. I can move it fine with the selection tool and there's a bounding box but nothing happens when I use the perspective selection tool.
I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
I was expecting that existing artwork on a perspective grid would move/adapt when changing grid properties like vanishing point etc. but it looks like the artwork just stays unchanged.
I couldn't find anything on the net - is there a way to change the artwork accordingly with the perspective grid?
I have a problem with the z axis snap along grid points and lines in the perspective view, now i know that there isn’t a z grid visible but surely there is one non visible (like the z grid in the 2d views)that i can snap too. When i try to snap to points and lines in perspective mode, is the Object or sub-object just slams down to the grid and doesn’t move from there.
I want to see my model with perspective, or better yet create a rendered view with perspective, but the instructions given within the program not useful, they run: 'Drag the cursor to the desired target and click. Revit Architecture creates a perspective 3D view and assigns a name to the view: 3D View1, 3D View2, and so on. To rename the view, in the Project Browser right-click it, and select Rename.'
Dragging and clicking like that selects an object, as I expected it would, there is no sign of an sort of perspective or saved image file, so what do I really do?
Is there any way to get a viewport to show the view of a spot light? This was possible in 3DStudio at one point, can it be done in Autocad? fyi I'm running Acad '13 right now.
I'm trying to get my shadows to line up and hit certain points, and it would be a lot easier if I could adjust it from the perspective of the light, similar to a camera view (hmmm, maybe I'll just set up a camera).
Just want to now if that option is out there and available.
I am doing a building as shown in the attached image. I inserted the file as a link and flipped to make the total building, but in the perspective view are showing these ghost lines that do not let me save a shaded image of the building. I have just updated the graphic driver to the certified by Autodesk.
I have Autocad Architecture 2011 and it was working perfect until Yesterday. I Repair and then Reinstall but still the same problem.
When I have a Parellel (isometric) View and transfer to perspective works well but when I exit from the orbit function everything disappear and the cursor become crazy. I push pan and appears the drawing I release pan and the drawing disappear. The same problem in a viewport. I setup the perspective view on the viewport, lock the v-port, save and close the drawing, then open the same drawing and the perspective view become Isometric.
I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.
And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.
In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.
It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.
I am having a problem with a view being shown rendered.
I have a tall piece of material handling equipment that is drawn to scale and is approximately 30' tall. When I render the view and take a shot of it, it looks angled based on the camera angle, when in reality it should appear straight (see attached picture).
I've struggled with the old issue of shifting images in rotated viewports. We use georeferenced aerial photography by way of these images inserted into their own drawing and then Xreffed into another drawing for printing. The issue is, the image appears shifted in some viewports. Most of the time it prints fine but not always. I searched the discussion groups and found a post a few years ago that a reply user stumbled across a quasi workaround. When the view command's Perspective is turned on and then off within the viewport, the image appears to be locked in it's correct position, not shifted. I have successfully used this procedure several times over the years until now. I have half a dozen drawings that when I turn the Perspective on and then off in a viewport, the image will not display. The xref is loaded and the layer is turned on in the viewport but the image doesn't show. What is the perspective portion of the view command within a viewport?
How does one change the field of view while in perspective mode? I am not referring to a camera's field of view, but the field of view which is displayed on your screen while panning and "walking" around a model. Similar to how sketchup lets you change from 1 to 120 degrees at any given time.
After setting up a scene with a JBL lighting environment, I changed from orthogonal to perspective view for rendering.
Funnily I was not able to zoom in with perspective view activated. Zooming slows down and finally comes completely to halt. Switching back to orthogonal the camera jumps right into the object. Changing back I see everithing from a distance.
Is this normal or is this an error. I can´t remember if this happened before.
It would be very beneficial to view all of the internal lines of the sectioned rectangular prism that the perspective grid consists of. This is a standard workflow for drawing 3 dimensional objects. Without this, it is very difficult to draw accurately.
Essentially this but in perspective mode: [URL] .....
This doesn't appear possible to in CS5. Please specify if this is not the case and if it is possible in CS6.
At the moment I am in action building a composite. We I am viewing the entire comp via the default camera, I can see all the effects applied to the comp, but when I switch to perspective view. All the effects are gone.
Is there a way to see the effects why in perspective view?
For some reason regardless of what I save or the fact that I've saved the template files, everytime I open a new file it automatically adds shadows and applies perspective view. This is extremely annoying. How do I alter the default settings to be ortho with no shadows?
Struggling with an Educational version of 3ds Max 2013, and all of a sudden I can't seem to draw a vertical line (or shape) up the z axis in the perspective view -- I seem to be locked to the x/y plane and am loosing my mind...
I am working on 3d model of interior and I have two problems. I am trying to made similar model as it is on the first image.
After setting all render properties and turning on sky and illuminations my view on object switch from isometric to perspective view.
Is there any way to change it to isometric view so the point of view do not change position at the time of changing, because I find out the way to return it to isometric but then the point of view that was placed inside of room is moved outside and I can't render object that was inside.
Also I can't set white background as it is on the first image. Second image is my attempt that is made inside of the room.