AutoCAD 2010 :: Perspective View Distorted When Rendered
Jun 13, 2012
I am having a problem with a view being shown rendered.
I have a tall piece of material handling equipment that is drawn to scale and is approximately 30' tall. When I render the view and take a shot of it, it looks angled based on the camera angle, when in reality it should appear straight (see attached picture).
I've struggled with the old issue of shifting images in rotated viewports. We use georeferenced aerial photography by way of these images inserted into their own drawing and then Xreffed into another drawing for printing. The issue is, the image appears shifted in some viewports. Most of the time it prints fine but not always. I searched the discussion groups and found a post a few years ago that a reply user stumbled across a quasi workaround. When the view command's Perspective is turned on and then off within the viewport, the image appears to be locked in it's correct position, not shifted. I have successfully used this procedure several times over the years until now. I have half a dozen drawings that when I turn the Perspective on and then off in a viewport, the image will not display. The xref is loaded and the layer is turned on in the viewport but the image doesn't show. What is the perspective portion of the view command within a viewport?
I have a bit of problem that've been cracking my head. I create a wires, segments using cable harness environments in Inventor. After I created those, I want to see rendered image, but only centerlines appears. I have already change the harness settings into real image(rendered) but still centerlines appears.
Weird thing is that I create other assembly, it all works perfectly. But I cannot recreate my design, it is already so much work.
leaving the isolate mode in a camera view (3dsmax-camera or vrayphysical-camera) changes the view from cameraview to perspective view. Am I missing any new setting or ist this a bug...
My layout screen looks distorted. Here is the drawing, you will see the chairs and tables are off a bit in angle. I pulled up my view screen and the Z is at 1" which I don't know if that means anything, but it won't let me edit.
The angle on the layout is slightly distorted. When I open the drawing on another computer it is fine. Even when I brought in a new chair ( on the right of the layout) at what is supposed to be a 90 degree angle it is slightly off?
Is there any way to get a viewport to show the view of a spot light? This was possible in 3DStudio at one point, can it be done in Autocad? fyi I'm running Acad '13 right now.
I'm trying to get my shadows to line up and hit certain points, and it would be a lot easier if I could adjust it from the perspective of the light, similar to a camera view (hmmm, maybe I'll just set up a camera).
Just want to now if that option is out there and available.
No matter what I change the viewport or model space background color to my rendered image comes up with a black background. How do I change it to white so I'm not using all the toner on the printer?
I have Autocad Architecture 2011 and it was working perfect until Yesterday. I Repair and then Reinstall but still the same problem.
When I have a Parellel (isometric) View and transfer to perspective works well but when I exit from the orbit function everything disappear and the cursor become crazy. I push pan and appears the drawing I release pan and the drawing disappear. The same problem in a viewport. I setup the perspective view on the viewport, lock the v-port, save and close the drawing, then open the same drawing and the perspective view become Isometric.
How does one change the field of view while in perspective mode? I am not referring to a camera's field of view, but the field of view which is displayed on your screen while panning and "walking" around a model. Similar to how sketchup lets you change from 1 to 120 degrees at any given time.
After setting up a scene with a JBL lighting environment, I changed from orthogonal to perspective view for rendering.
Funnily I was not able to zoom in with perspective view activated. Zooming slows down and finally comes completely to halt. Switching back to orthogonal the camera jumps right into the object. Changing back I see everithing from a distance.
Is this normal or is this an error. I can´t remember if this happened before.
After I have created the whole 3D image using autodesk 3ds max, there is an option to view it at any angle like front,left,right etc. or I can view at any random angle by using the mouse. But how do I view the rendering at a particular angle like 15degree or any angle specified by me. I am an amateur in using autodesk.
Is there an easy way to duplicate a single rendered frame to create multiple frames for use in creating a video file?
I have a part of an animation that closes with the client's logo. I'm going to hold the animation on the logo for 5 seconds. So I need to make many copies of the same frame, while keeping the naming sequence of the images proper for use in Video Post.
• Intel i7-975 - 3.33 GHZ • 24 GB RAM • Samsung 256 GB - SSD • NVIDIA GTX 295 • 3ds Max 2013 • Windows 7 - 64 bit • SpaceMouse Pro
For some reason regardless of what I save or the fact that I've saved the template files, everytime I open a new file it automatically adds shadows and applies perspective view. This is extremely annoying. How do I alter the default settings to be ortho with no shadows?
I am working on 3d model of interior and I have two problems. I am trying to made similar model as it is on the first image.
After setting all render properties and turning on sky and illuminations my view on object switch from isometric to perspective view.
Is there any way to change it to isometric view so the point of view do not change position at the time of changing, because I find out the way to return it to isometric but then the point of view that was placed inside of room is moved outside and I can't render object that was inside.
Also I can't set white background as it is on the first image. Second image is my attempt that is made inside of the room.
I ran some rendereings using revit 2013 , and windows 8 . But everytime I render a view I get a horizontal white area in the background that looks like a white fence.
I attached a rendered view ( draft quality) and a realistic view . you can see the white area in the background in both images.
I am really struggling with this and I am not sure why. I simpy want to place a camera or create a view of a 3d drawing and plot a 2d elevation. I want to be able to clip the view to only show that object.
Example: 3d duct drawing, duct risers, I want to pick on riser and arnage it on a viewport. I can get a camera placed but each time it defaults to a perspective view and when I change it to non-perspective the camera disapears.
So I setup a view but no matter what i do I cannot get the clipping to work correctly.
tutorial on createing 2d views of 3d drawings.
I don't want to use sectionplan or a live section the duct program I am using doesn't create actual cad style solids so that won't work.
I really can't beleive I cannot just select two points to determine the view direction and the apply it to the viewport. I have to be missing something.
I have a problem with the z axis snap along grid points and lines in the perspective view, now i know that there isn’t a z grid visible but surely there is one non visible (like the z grid in the 2d views)that i can snap too. When i try to snap to points and lines in perspective mode, is the Object or sub-object just slams down to the grid and doesn’t move from there.
I want to see my model with perspective, or better yet create a rendered view with perspective, but the instructions given within the program not useful, they run: 'Drag the cursor to the desired target and click. Revit Architecture creates a perspective 3D view and assigns a name to the view: 3D View1, 3D View2, and so on. To rename the view, in the Project Browser right-click it, and select Rename.'
Dragging and clicking like that selects an object, as I expected it would, there is no sign of an sort of perspective or saved image file, so what do I really do?
I just started to use mudbox for a class assignment, and I am having trouble getting the views to move. I'm usedto 3DS max where all I had to do was holde down the mouse wheel and drag, but I am not getting the same effect in Mudbox.