Revit :: Small White Area Appears In Background In Rendered View
Dec 20, 2012
I ran some rendereings using revit 2013 , and windows 8 . But everytime I render a view I get a horizontal white area in the background that looks like a white fence.
I attached a rendered view ( draft quality) and a realistic view . you can see the white area in the background in both images.
Yesterday, I took a number of experimental shots (a red phone cord lying on a white background). The white background (an artists white canvas lying on the floor) was well lit from above using 5600K lights.
The shots were all taken using auto focus, auto exposure, etc and in the view finder everything appeared to be correct, but on later viewing the photos, the white background appears to be grey.
I have attached a sample image to show the grey colour.
especially when using the auto mode when taking the photos.
I am not concerned about the picture quality only the grey background and I did not undertake a WB as I thought that this was part of the auto mode when taking the photo. the shot was taken by half pressing the shutter release butto to ensure that everything was OK then continuing to fully press the button.
PNG with transparent background that appears white when uploaded on the web.This is how I do the PNG : Once I have the image with the transparent background with the white and grey checks, I go to save for web and devices, putting PNG 24 at preset and the bar under it, transparency checked, and then save. When I preview the image, the background is transparent. Also when I open the image with Windows image viewer, the image also has the transparent background. However, when I upload the image to the website, the background turns white.
I'm using CS4. I put here a link to the psd file in case. URL.... and the image URL...
I am working on 3d model of interior and I have two problems. I am trying to made similar model as it is on the first image.
After setting all render properties and turning on sky and illuminations my view on object switch from isometric to perspective view.
Is there any way to change it to isometric view so the point of view do not change position at the time of changing, because I find out the way to return it to isometric but then the point of view that was placed inside of room is moved outside and I can't render object that was inside.
Also I can't set white background as it is on the first image. Second image is my attempt that is made inside of the room.
I'm attempting to render a series of images in the cloud and my plan is to take these images into Photoshop so that I can apply a background from an image I possess.
To do this I need the background to be a plain white background, export as a TIFF or PNG, then add an alpha channel in Photoshop. The problem is that whatever settings I apply in Revit, the cloud rendering always gives me the standard grey / blue horizon background. I have changed the render settings using the render setup, through the view properties, through the graphic display, still no joy....
Having followed various tutorials to the letter, I am finding that, on close inspection, my stacked image appears to have small, random, out of focus blobs. No matter how many shots I use in the stack, the final results are the same. However, if I repeat the procedure, with the same images, the result is the same, but with different areas of softness.
After I have created the whole 3D image using autodesk 3ds max, there is an option to view it at any angle like front,left,right etc. or I can view at any random angle by using the mouse. But how do I view the rendering at a particular angle like 15degree or any angle specified by me. I am an amateur in using autodesk.
No matter what I change the viewport or model space background color to my rendered image comes up with a black background. How do I change it to white so I'm not using all the toner on the printer?
I have a bit of problem that've been cracking my head. I create a wires, segments using cable harness environments in Inventor. After I created those, I want to see rendered image, but only centerlines appears. I have already change the harness settings into real image(rendered) but still centerlines appears.
Weird thing is that I create other assembly, it all works perfectly. But I cannot recreate my design, it is already so much work.
Is there an easy way to duplicate a single rendered frame to create multiple frames for use in creating a video file?
I have a part of an animation that closes with the client's logo. I'm going to hold the animation on the logo for 5 seconds. So I need to make many copies of the same frame, while keeping the naming sequence of the images proper for use in Video Post.
• Intel i7-975 - 3.33 GHZ • 24 GB RAM • Samsung 256 GB - SSD • NVIDIA GTX 295 • 3ds Max 2013 • Windows 7 - 64 bit • SpaceMouse Pro
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Normal, coverage 100%. In the image below clearly to be seen the eraser stroke from left to right. The white haze best to be seen at the darker part.
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