3ds Max :: How To Make Object Slowly Appear In Animation
Mar 21, 2011
I'm looking for a way to make an object (in my case a kind of girder) slowly appear in animation. I mean that in first frame there is nothing visible and then frame by frame object grows untill it's visible completely. I thougt I could make it by cutting the girder into parts and then "fly" them one by one into position to create the final object. But is there any way to make it smooth, like gradient from nothing to whole?
Intel Core 2 Quad Q6600 2.4GHz
4GB RAM, Radeon HD 6870, DX 11, Space Navigator
3DS MAX 2012
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Aug 11, 2008
With the scenarios set up below, it seems that these files are taking unusually long to open and save (up to 20 minutes on scenario #1, up to 7 minutes on scenario #2). Is this typical for the filetype described?
SCENARIO #1
[Running 32 bit Windows XP on a 2.3GHz ThinkCentre M55p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 3.96GB free space, secondary scratch disk is on C: drive with 53.98GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.]
SCENARIO #2
[Running 32 bit Windows XP on a 2.3GHz ThinkPad T61p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 36.4GB free space, secondary scratch disk is on C: drive with 29.7GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.
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Feb 19, 2013
I want to make an object oscillate. I know of the "param curve out-of-range types">loop but this makes the object oscillate at time=0 to infinity.
How do I make my object oscillate:
1) stationary from time=0 to x
2) then oscillate at time=x to infinity?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
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May 12, 2013
I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.
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Apr 14, 2012
i'm trying to make an object have a rotation animation.. i did this by making duplicates and rotating them different angles. When i save it and play the gif, it shows each frame show up and overlay one after the other. I want to only show one frame at a time. How do i do this? Here:
[URL]
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Aug 28, 2013
I'm trying to make one object stay fixed in my animation while the background is moving, controlled by arrow keys. Just like this: [URL]
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Nov 18, 2013
I have a graphic that moves along at a gradual pace which I then want to speed up for the last few seconds. My question is what do I need to do to speed up the process.
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Feb 12, 2012
How can I get an object to follow another object as well as reorient when the parent is deformed? See the attached image. Here I have wrist band rigged by using the "Path Deform Binding" modifier. I want the metal part to follow it as well as reorient to the flat surface it sits on. Here I had to manually rotate the metal part which is tedious if I want to try several band states.
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Jan 29, 2013
I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.
I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.
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Oct 15, 2011
I want to Make Polyline object instead of Line object. How to change the object?
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Sep 7, 2013
I have the words Kuhns Creations here, it is going to be the logo for my website. In the end the letters will all be the light blue color that "Kuhns" is right now, I'm just using the different colors to explain my problem. I want the pink part of the "C" to be in front of the "K", but I want the black part of the "C" to be behind the "K", giving the illusion that the "C" is passing through the "K" (this will only be visible cause of the drop shadows on both letters, since they wil both be the same color) Is there a way to do this?
I got this effect in Photoshop, but I need to do it with vectors because the size of the image that has to be uploaded to my website is so small that you lose all detail if its a bitmap (52 pixels x 103 pixels) In addition to the effect explained above I am trying to get a bevel effect. In Photoshop it works and is easy to do but in illustrator the settings are all different and anything I enter looks totally different.
The settings that I'm using in Photoshop are: Style: inner bevel, technique: smooth,depth: 1%, direction: up, size 10 px, soften 0 px, angle:,120 degrees, altitude: 30 degrees, highlight mode: screen, Opacity: 75%, shadow mode: multiply, Opacity:75%. How do I get this same effect in illustrator?
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Jun 29, 2011
I am trying to animate an object in sub-object mode, using set key, but can't get the keys to animate. In the 3dsMax Help Documentation, it says the following:
Using Set Key with Sub-Object Animation
When using Set Key with sub-object animation, you must first assign a controller before creating a key. Sub-objects do not have a default controller assigned upon creation. The controller is assigned by animating at the sub-object level.
To animate a vertex using Set Key:
Create an editable spline.
Select a vertex.
Turn on Set Key mode.
Move the selected vertex.
Click the Set Keys button.
Now a controller has been assigned to the vertex. From this point forward, you can animate.
I tried the above process with a line converted to an editable spline, and still can't get the keys to stick.
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Apr 11, 2012
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
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Nov 13, 2011
I want to morph an object based upon a look at constraint.
That is, assume object (A) has a look at constraint target object (B).
I want to morph object (C) to (A), based upon movement of (B).
Is this possible ?
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Jun 25, 2011
say objectA and objectB are both Parent constraining objectC. how would I remove the constraint of say, objectB? because in the outliner it only shows up as 1 constraint that has 2 W values.
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Apr 5, 2012
I am new to 3DS and modeling in general. I am interested in getting into the programming end of game design and was hoping to get decent at working with animations in the process. I have downloaded tons of fantastic models/scenes, but all of them are single objects and that makes animation difficult. Primarily, I am working with biped models and need to be able to move their limbs independently and faces where I need features to be able to be moved simultaneously in different ways.
I have looked up tons of tutorials and have the concept of how to move independent objects through the time frame, but I have no clue how to take a single object, break down its components, and use them individually while still having them be linked. Again, I know how to make simple objects and join those objects at pivots, I just seem to be having trouble working backwards.
I tried working with the object as editable mesh and had trouble getting all of the wires into objects and maintaining any sort of realism in animation as things seemed to be willing to go all over the place (having done a bad job at attaching the mesh into good objects), is there a better way than clicking and dragging and hoping you go everything you needed without things you don't?. I was hoping there was a way place pivot joints within your model and then connect those pivot points with bones.
where I could get prefabbed scenes with models created specifically for animations. I could be missing something completely here, but there has to be a way to animate individual components of single objects, or else the purpose of having single object models is lost to me .
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May 3, 2011
Is it possible to make an object, say a NurbsSphere to always be on top of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controller, and it could be inside the mesh but not hidden. Much like what you see here:
[URL].......
Is that really not possible?
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Dec 18, 2013
I'm trying to rotate a target cam around an object. It is part of a bigger animation. so the use of a spline would be no option.
Is there a way to retain a fixed distance between the camera and the cameras target?
3ds Max Design 2011
Win7 HP Xeon 16 core 3.30 GHz
32 RAM with Nvidia Quadro K5000
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May 8, 2012
Im modeling the engine on the image attached so im doing an example for the rig, looks simple enough, the left one(second image) has the pivot of the box near the center, so if you rotate it all pistons follows, but the right one works by just moving the pivots on one side, so you rotate any of the red point dummy(on local so you see the only rotation allowed), im thinking this is how it works, since i doubt it has a ball joint on the center and that the pistons are just for decoration, now the 4 red point dummys are just linked to each other so if you rotate the last on the chain the rest will just stay on the air so i wont be able to rotate it on another direction.
How do you emulate this kind of movement? the idea is that the pistons on a side push so the box gets a rotation, the first solution uses pistons on both sides to get a rotation.
what if i animated the pistons instead so they "pull" the box? would i need a physics simulation for that? with links theres always an order so i really don't get how to make it have "multiple pivots".
pistons_engine.zip
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Sep 19, 2011
If I have "dummies" 1 - 3 positions animated, is there a controller I could add to the curved object to rotate and position it in respect to the dummies? I guess the dummies are acting like motion capture points.
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Dec 16, 2011
Is there any way to hide an object for just one frame of animation? Actually, I want to hide it for several-- I'm doing renderings for a game, and at one point I want to render the character's hands without the object he's holding.
But when I hide an object, it hides everywhen. How can I say "this object doesn't appear between frames 17-30?"
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Aug 8, 2013
I need to animate an object rotating around an axis, and moving away from the axis simultaneously.
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Sep 30, 2013
I have a PSD with the size of 344 MB. When I open it with Photoshop CS5, it take 1,38 GB from the RAM.When I do the same with Photoshop CS6, it take 5,26 GB from the RAM.Then CS6 works very slowly and I can forget to do anything with it.
I have a notebook with this technical data:
Intel Core i7 2Ghz8 GB Ram AMD Radeon HD 6850M 4GB1000 GB HDD...The settings for performance of both Photoshop are the same.
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Sep 29, 2013
I just purchased a new computer - an HP h8-1360t with an intel i7-3770 core, 10 gigs of RAM, NVIDIA GeForce GT 630 graphics card. I have a solid state hard drive as my start up and scratch disk with a separate hard drive for files.
Everything is running very quickly in photoshop with the exception of saving my files. I'm working on photographs (around 3000x5000 pixels). I use lightroom first, then open in photoshop, adding maybe 10-15 layers. When I go to save, it takes a minute or so. I know it's not long, but it's the slowest part of my workflow, and when editing many images it really adds to the overal time. Is there something I can do to make this process faster?
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Mar 6, 2006
I've been using CS for a short time, but when I open the file browser the program comes to a crawl. I'm currently using a laptop with a 700mhz processor and 512mb of ram. Are there any setup settings I should be using to get the thing to run faster, short of dumping the file browser?
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Apr 7, 2008
Photoshop CS3 opens very slowly. Not the programm, i mean the files. When i make FILE -> NEW and make my setting and press OK it takes about 45 seconds to 1 minute to make the new file.
When the file is open, it works normal till i want to make the next file.
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Mar 11, 2013
How do you render your 3d object during animation in photoshop cs6 extended.In my animation, there is no rendering.
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Aug 4, 2011
I want to animate a cut-away of a house. Slice the corner off it so we can see into the rooms.
If I make the outer shell of the house as a single object, I could boolean it with a moving box to have the cutaway appear.
I'd rather build it from bricks, and have them disappear when my moving 'cutaway' box intersects them. It should leave a nice jagged brick-edged hole.
So - is there any way to have an object's visibility switch to 0 automatically if the object is contained in another (unrenderable) object?
(There are so many things I'd use this for. If you want lots of objects to appear in sequence, like a long row of dominoes, there's gotta be a quick way of having them pop into existence, rather than custom scripting or manually staggering keys in dope/track view)
I'm still on Max 9,
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Apr 10, 2012
I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.
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