GIMP :: Make Object Have Rotation Animation?
Apr 14, 2012
i'm trying to make an object have a rotation animation.. i did this by making duplicates and rotating them different angles. When i save it and play the gif, it shows each frame show up and overlay one after the other. I want to only show one frame at a time. How do i do this? Here:
[URL]
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Feb 6, 2011
I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?
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Jan 1, 2011
I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:
I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....
I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.
I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.
See the image in the attachment
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Jan 7, 2011
My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.
Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".
I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?
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Jul 15, 2011
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
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Nov 24, 2012
I'm a bit lost on why AE is doing this.
I create a null object and make it a 3d layer. I rotate it 90 degrees on the Y axis and then start rotation the X, and Z axis and they do the exact same thing. whats the deal?
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Feb 19, 2013
I want to make an object oscillate. I know of the "param curve out-of-range types">loop but this makes the object oscillate at time=0 to infinity.
How do I make my object oscillate:
1) stationary from time=0 to x
2) then oscillate at time=x to infinity?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
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Mar 21, 2011
I'm looking for a way to make an object (in my case a kind of girder) slowly appear in animation. I mean that in first frame there is nothing visible and then frame by frame object grows untill it's visible completely. I thougt I could make it by cutting the girder into parts and then "fly" them one by one into position to create the final object. But is there any way to make it smooth, like gradient from nothing to whole?
Intel Core 2 Quad Q6600 2.4GHz
4GB RAM, Radeon HD 6870, DX 11, Space Navigator
3DS MAX 2012
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May 12, 2013
I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.
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Aug 28, 2013
I'm trying to make one object stay fixed in my animation while the background is moving, controlled by arrow keys. Just like this: [URL]
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Feb 4, 2013
How to make TGA animation?
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Oct 25, 2013
I am trying to make a slideshow gif animation, varying the delay between the frames... see screenshot. I play the animation in gimp, it works perfectly. But when I save it as a gimp file, the resulting animation blips by with no reference to the delays I specified.
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Oct 26, 2012
I am trying to make a simple gif animation. however when i do each layer does not disappear when the next is played. Each layer remains and successive layers are pasted on top.
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Nov 4, 2011
How do I make a video or animation of me drawing with gimp? basically I want a video of me drawing. I would just videotape me doing it but that wouldn't be good enough quality. basically I want a video of what I see on the screen while I am drawing.
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Mar 3, 2013
I have one picture of my office building and one picture of an airplane . I want to make the airplane fly and crash into the building and explode. If it's possible to make it in GIMP, how can i do it?
More importantly - how is this technique called? jpg animation? I'm new to graphic editing and don't even know how to name certain things or techniques, so i need some keywords for further research.
I'm also have adobe premiere elements, would this application be useful in creating such projects from pure jpg images?
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Aug 31, 2013
Is there a way to take an image, and make an animation of it rotating 360 degrees?
I've never looked into batch processing with GIMP, but I would be willing to. This is for a video game sprite.
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Aug 10, 2012
image editing in general, so I'm not sure what how to really say what mean because I don't know the correct terms (If there are any).
The most I can do to clarify what I mean is offer two examples. The first is a picture I found:
[URL]
The sunlight hits her head at the very top right of the image and transitions from white (direct sunlight) to brown (indirect sunlight) to black (almost no sunlight). Also, the light directly touches her hands and legs (white) and then transitions to indirect (pink).
The second example I can offer is on this very forum. On the header, if you look at the larger GIMP dog balloon (I think they're dogs, anyway...) you can see the white oval on top of the purple-ish nose. If you look at the top of the nose, right before it transitions to the black outline, you see an almost reflection-like effect.
Is there a function in GIMP to do this? Or, at least, some sort of work-around?
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Jan 20, 2014
I have been trying to figure out the best way to make an object look like it has been thrown. Like a trail/tail. I was trying with smudge but it never turns out the best way because it needs to be a clean arch type effect.
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Mar 12, 2013
I am trying to animate the rotation of an object whenever it comes close to another object.
For example object 1 is the needle of a compass, I want it to point straight up whenever it comes close to object 2 (a magnet).
I need this to work regardless of where these objects are in world space. The only thing that matters is that they be next to each other; i.e. just like a real compass and a real magnet. I thought maybe I need a proximity sensor but I can't find any good tutorials on that.
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Apr 7, 2007
I'm trying to do a simple little emoticon animation: A ":-)" turning 90 degrees CW in CS2. I type in the text on a transparent background, get the animation panel, duplicate the frame and select the second frame.
Now, the idea is simply to rotate the layer/image in the second frame, leaving the first frame as it is. I'm able to move and do various other tweaking to the second frame independently of the first but not rotation. Can anybody tell me what I'm doing wrong?
(I tried making two different layers, one for each end state, and setting the visibility to 0% and 100% respectively, but this merely produced a fading in/out animation, not the rotation I was hoping for)
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Jun 4, 2011
i have a serious problem with biped (3dsmax 2009), it consist of two bugs in fact...
1 : when i open max scene the character change there's locations, so i have to enter "move all mode" and i change all the x,y,z and rotation value to zero, so the character return to its original position, when i save i open again it shows the same problem..so i have to render the scene locally without backburner..wich will take weeks
2: after rendering some scene i found the character freezing and not moving...when i delete the meshsmooth and re-assign a new one it works well, so is there a bug in meshsmooth ??
im really stack with these 2 problems ...i have installed sp1 all hot fix but no way..even when i open the scene with 3dsmax 2012.
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Feb 24, 2012
I am designing a logo, and have used a gimp script to create (a) the text that I need, and (b) a ring to enclose it. The ring is in a separate layer with a transparent background (I set the entire background to Alpha), and it surrounds the text. I created the ring using a script to transform a letter 'O' into a 'glassy' style object, which I then resized into an oval of the correct size and shape using the 'scale layer' tool.
The logo looks OK, but would be much improved if I could make the surrounding ring thinner. The ring has a 'glassy' effect which is just what I want, but it is a little on the chunky side. It would look much better if I could transform it to be about half the thickness that it currently is, to match the slimmer text inside the ring. I would like to do this without losing the 'glassy' effect of the ring.
I have already tried creating the ring with the thinnest font I could find that gave me the right shape, but this doesn't go quite far enough. Is there any way that I can thin the ring so that it keeps it's size, position and 'glassy' effect, but ends up with a thickness of about 50% of it's current width? Effectively, I just want to transform a fat ring into a skinny ring!
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Aug 27, 2012
I want to do an animation of a subsea ROV operation with the props starting and stopping when the ROV moves. The props need to start shortly before the ROV actually starts its movement but I want to do this without having to animate the rotation every time. I want them to rotate the same RPMs every time and I want to have the freedom to start and stop when I need to.
3ds Max 2013/2014
Autodesk Inventor & AutoCAD
HP xw8600 Workstation
Windows 7 64Bit
Dual Intel Xeon 2.83 E5440 GHz
8.00 GB of Ram
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Sep 30, 2011
I set up SDKs on my character's fingers. Everything was working fine. Fingers rotated properly from the open hand "0" position to a closed fist at the "10" position. I have the hand set up as the Driver and the fingers as the driven.
I then wanted my IK arm to work in FK, so I went into my attribute editor for IK pole vector constraint and checked on "IK/FK Control". I did a few rotations of the elbow joint and everything seemed fine.
I then went back to do some work on my hand, and when I when to change the values in my channel box to get the hand to clench, the fingers did not rotate into a fist, but rather went in all directions.
I can get the hand to work correctly intermittently (when I go back to the bind pose), so I know the correct rotation information is there. I have tried deleting history and making sure translations are not set on the hand. Would this be a gimbal or a local vs. global orientation problem?
Also, a side question: I noticed that when I built the SDKs for the fingers, I had numerous "blendWeights" created. Are these weights involved with moving the fingers between the minimum and the maximum values you set in the SDK set-up process?
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Jan 21, 2012
I'm new to MAX and I'm having a bit of an issue. With the character I'm animating, I rotate and move limb with auto key on. Both position and rotation change as I scrub timeline, so I assume keys were created for both. However, when looking at curves in the curve editor I only see and am able to edit the rotation curves and not the translation ones. Channel is called 'Transform:R Limb' and shows xyz rotation curves. I need to access also translation keys! What is happening here??
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Feb 11, 2011
I need a biped to stay still in an animation for a few frames. What I'm doing is say I copy a pose from frame 10, then I want the biped to remain still until frame 40. So I paste the pose there and fix the feet keys. As a result the biped position is the same in both frames, but when I play the animation I get some unwanted rotations between these frames I can't get rid of.
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Jan 16, 2014
I used to do this all the time. Now I cant remember how to do it properly, if possible a screenshot of how to do the maths in the Parameter wiring box. Getting the circle to travel along this line without scripting.
What should have been a 5 minute job has turned into about an hour.
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Jan 4, 2011
I did the bones, but as you can see in the picture, the rotation not along the bone, is according to xyz, might be because i freeze them?
How can i rotate the bone accordingly? is there a way to rotate it local, and global like in Softimage?
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Jan 21, 2013
I'm having a strange problem using loaded .BIP file on a biped in 3D studio Max. The biped doesn't allow me to make rotation and translation changes on the head, attached bones and the feet and hands. This only occurs in the viewport!
Altering the rotation and translation keys in the biped workbench editor works fine. but obviously not very practical . I already tried to add a new layer above the current biped animation. But without successful results Also exporting the animation to a .BIP file and reassign it to the biped didn't work.
One thing I have done is using the motion flow system. After finalizing the animation I created an unified motion which is available in the flowgraph options. In order to convert the motion flow structure to real keys.
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Sep 4, 2010
I am animating a ball right now, that is rolling all over the place. Would be cool to animate just the translation of an object and not to worry about rotation. Is there a way? Like.. through the expressions or set driven key? Also would be even better if rotation speed increased as the movement speed did.
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