Maya Animation :: Rotation Of The Ball Into Direction Of Translation?

Sep 4, 2010

I am animating a ball right now, that is rolling all over the place. Would be cool to animate just the translation of an object and not to worry about rotation. Is there a way? Like.. through the expressions or set driven key? Also would be even better if rotation speed increased as the movement speed did.

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Maya Animation :: Move Files - Specify Rotation And Translation Of Object Using Text File Full Of Numbers?

Jan 7, 2011

My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.

Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".

I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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Maya Animation :: Find Translation Of Object In World Space?

Jun 28, 2011

How would I find the translation of an object in world space? according to the documentation, translate is not -queryable... once I freeze transformation of a sphere theres no way for me to find its world space, but it still Has a world space because its at a location in the scene.

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Maya Animation :: Animate Attributes / Making Fire Ball Explosion?

Jan 28, 2011

I dont know how to animate the attributes of a fire ball i have made..

I read you can right click on teh fade and set the Key but i get no option to set keey when right click.

I wanna make the fader animate a left to right move to change the colour.

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Maya Animation :: Finger SDK Rotation

Sep 30, 2011

I set up SDKs on my character's fingers. Everything was working fine. Fingers rotated properly from the open hand "0" position to a closed fist at the "10" position. I have the hand set up as the Driver and the fingers as the driven.

I then wanted my IK arm to work in FK, so I went into my attribute editor for IK pole vector constraint and checked on "IK/FK Control". I did a few rotations of the elbow joint and everything seemed fine.

I then went back to do some work on my hand, and when I when to change the values in my channel box to get the hand to clench, the fingers did not rotate into a fist, but rather went in all directions.

I can get the hand to work correctly intermittently (when I go back to the bind pose), so I know the correct rotation information is there. I have tried deleting history and making sure translations are not set on the hand. Would this be a gimbal or a local vs. global orientation problem?

Also, a side question: I noticed that when I built the SDKs for the fingers, I had numerous "blendWeights" created. Are these weights involved with moving the fingers between the minimum and the maximum values you set in the SDK set-up process?

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Maya Animation :: How To Fix Bone Rotation Orientation

Jan 4, 2011

I did the bones, but as you can see in the picture, the rotation not along the bone, is according to xyz, might be because i freeze them?

How can i rotate the bone accordingly? is there a way to rotate it local, and global like in Softimage?

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Maya Animation :: Changing Rotation On Object?

Feb 6, 2011

I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?

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Maya Animation :: Rotate Object In Random Direction In Continuous Loop?

Sep 22, 2013

I have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.

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Maya Animation :: IK Handle - Rotation Limits On Joints?

Jul 13, 2013

I have set rotation limits on all  of my joints in a rig.  But when I move the Ik handle, the joints all rotate in however they want.

What can I do to make it so that when I move the IK handle, the joints are constrained to their individual limits?

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Maya Animation :: Parented Objects Deforming On Rotation?

Feb 19, 2012

I used to be able to create quick a makeshift skeleton for things like robots by parenting the objects that make up the robot to each other hierarchically. But the past few times I've tried to do the same thing, the child objects deform in weird ways when I rotate the parent. I looked and found a few references to this in forums, but not a single solution. The idea of going through and setting up either a proper skeleton, or parenting everything to group objects seems unnecessarily complex and frustrating when there was a simple solution before.

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Maya Animation :: Local Rotation Axis Display?

May 31, 2013

For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.

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Maya Animation :: Setting Rotation Axis Of Object?

Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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Maya Animation :: How To Adjust Rotation Axis Of A Joint

Oct 18, 2010

how do you adjust the rotation axis of a joint. Attached is what am talking about.

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Maya Animation :: Joint Tool / Making Chain - Not Connecting And Goes In Random Direction

Aug 24, 2012

I have a problem with making joints in Maya 2013. When I use joint tools and try to make a chain, it won't connect and goes in random direction. I've attached the screenshot. I've just started using Maya.

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Maya Animation :: Animating Rotation Of IBL Dome Doesn't Render

Apr 22, 2011

When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.

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Maya Animation :: Human IK Effector Rotation Keys Only Flat?

Aug 28, 2012

I am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.

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Maya Animation :: 2011 - Adjusting Local Rotation Axis Individually?

Oct 1, 2010

So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.

For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.

Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?

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Maya Animation :: Control Rig Forcing Rotation Key Tangents To Linear Button

May 6, 2011

1. Windows/Animation Editors/HumanIK/Skeleton Generator - Generate Skeleton
2. Create control rig for it.
3. Set keys to rotate shoulder down and back.

Keys are linear by default and cannot be changed, except to "stepped". Clicking Spline, Auto, etc. Doesn't change anything. Works fine on translation curves. URL....I accidentally check the "force FIK curves to linear" button? It's totally killing our animation pipeline.

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AutoCAD Inventor :: How To Simulate Motion-rotation-translation

Jul 16, 2012

I would like to show the motion of this assembly as it goes up, and rotates. 

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AutoCAD Inventor :: Rotation - Translation Constraint On Threaded Features

Sep 30, 2013

how to make this Clamp Rod to Clamp Base Spacer Turn relationship.

this is from the Clamp Project on this site: Inventor Wizard,  The Clamp Lever is turning or rotating the clamp rod into the Clamp Base Spacer  but I could not simulate the Thread or the Screw motion if that is the term, or the 1 or 1/2 turn of the Clamp Rod to 1 Pitch movement,  plus I can't seem to put the Rod inside the Clamp Base Spacer hole when the Contact Solver is ON, maybe modeling issue on my part.

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AutoCAD Civil 3D :: Translation And Rotation / Surveyors Are Staking With A DXF File

Sep 27, 2013

Pt# 812 (From my drawing)
N: 2004294.63
E: 6057287.18

Pt# 715 (Stake point from a DXF file)
N: 254.39
E: 218.59

I built my drawing from the civils. I wanted to check the points that the surveyors are staking with a DXF file. As you can see from the above two points, our coordinates were wildly different. I brought the DXF file into my drawing as a block, and translated and rotated it to match my drawing. I had to drag it several miles, but no problem there.I imported the as-staked point file to a new group and dragged them up near my drawing, but the drawing was getting a bit crowded by then. So I made a block of all the imported points to make it easier to translate and rotate them to match my drawing and the overlayed DXF. After exploding the block of points, the points showed up in the new group. Anyhow, here's my questions:

1. How do you renumber(offset number) imported points? The option I saw was only for duplicate points. I wanted to offset them all.

2. How do you translate and rotate a large bunch of points without turning them into a block?

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AutoCAD Inventor :: Rotation Translation - Get Circumference Of Wheel To Rotate 360 Degrees

Dec 23, 2013

I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:

1. Open assembly
2. create component - (simple wheel(cylinder) with an off axis hole in the middle so I can see if it is rotating.)
3. create component- flat surface.
4. constrain the cylinder to the flat surface via a tangent constraint
5. constrain the cylinder to the front edge of the flat surface via a mate constraint.
6. go to motion tab in constraint's, click rotation-translation, type in 10in for distance.
7.wheel does not rotate on surface like a wheel should. There is no affect of the surface on the wheel rotation.

In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.

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Photoshop :: Rotation Direction Inconsistency?

Sep 27, 2012

Photoshop and Flash consider the clockwise direction a positive rotation. Illustrator and InDesign consider it a negative rotation. Will this ever be consistent among Adobe applications?

[URL]...

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Photoshop :: Pattern Along Path With Direction/Rotation?

Jun 20, 2007

where a tree is blocking vital building information. I would like to just stroke a selection of the outer arch here along this path. It seems I cannot make the selection into a pattern and stoke that, because it doesn't allow for rotation. So, i converted the selection into a brush, and put angle jitter to "direction" control. But it doesn't work like i would like it. It needs to be a solid stroke. I have spacing set to 1%. I am running CS2/windows. After it is finished i can adjust the color to match the original color.

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: How To Animate A Ball Going Through And Shattering A Glass Window

Feb 17, 2011

I want to animate a ball going through and shattering a glass window .

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AutoCAD Inventor :: Internal Gears Rotation Opposite Direction?

Dec 21, 2013

I made internal gears with design accelerator.

It's calculation is OK. And drag it,the rotation is good, But the direction is opposite. The tooth's move opposite direction to each other. 

I used Autodesk Inventor 2013, And  sp2, update DL22436649.zip But, this appeard before And after sp2 patch.

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Maya Modeling :: Get Double Arrow With Ball In Center Cursor?

Apr 20, 2012

I am a beginner and I think some thing is turned off but the do not know what, because you need this spacial cursor on screen to change values in the channel box but my own is not showing up.

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Maya Modeling :: How To Align Small Balls Along Surface Of Big Ball (or Other Shape)

Jul 24, 2013

How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?

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AutoCAD Inventor :: Ball Pattern In BALL SCREW Assembly?

Oct 18, 2012

May I know how to pattern the ball in BALL SCREW assembly?

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