3ds Max :: Animate Rotation Of Object When It Comes Close To Another Object

Mar 12, 2013

I am trying to animate the rotation of an object whenever it comes close to another object.

For example object 1 is the needle of a compass, I want it to point straight up whenever it comes close to object 2 (a magnet).

I need this to work regardless of where these objects are in world space. The only thing that matters is that they be next to each other; i.e. just like a real compass and a real magnet. I thought maybe I need a proximity sensor but I can't find any good tutorials on that.

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System: Core2@3.1GHz, Vista 64, 8GB RAM, nvidia GTX 260, driver 182.08

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[URL]

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The error I get is:1 object was not parallel to the current UCS.No valid objects selected.

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I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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