Photoshop :: 3D Object Rotation Tool

Mar 5, 2012

Using Photoshop CS5 Extended, I have an image open with the 3D Workspace.
 
When I click on the 3D rotation tool the red horizontal / green vertical tool does not appear.
 
Please see the image below, I believe this is the tool that should appear but doesn't...
 
Is this a setting ? Where am I going wrong ?

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3ds Max :: Animate Rotation Of Object When It Comes Close To Another Object

Mar 12, 2013

I am trying to animate the rotation of an object whenever it comes close to another object.

For example object 1 is the needle of a compass, I want it to point straight up whenever it comes close to object 2 (a magnet).

I need this to work regardless of where these objects are in world space. The only thing that matters is that they be next to each other; i.e. just like a real compass and a real magnet. I thought maybe I need a proximity sensor but I can't find any good tutorials on that.

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Feb 29, 2012

I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The default extrusion depth setting of 1.0 was far too deep for my needs so I changed the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis.

So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
 
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but rotates properly.

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Mar 5, 2009

I know there are plenty of threads about OpenGL problems out there, but most seem to focus on OpenGL not working at all. That's (fortunately) not my issue. My problem is that I would love to use CS4 for texture painting, but 3D object interaction is just so unbelievably slow!

System: Core2@3.1GHz, Vista 64, 8GB RAM, nvidia GTX 260, driver 182.08

I notice that when I rotate an object, the CPU goes up all the way to almost 100%, all used up by the Photoshop process. And still the movement does feel far from fluent.

No compare that to any other OpenGL app, let's say Mudbox or UV Mapper. No hitch at all, everything is fluid and barely uses any CPU. So it feels like all the 3D Object interaction is rendered by the CPU alone. The CS4 system information however says behind every OpenGL feature (Supported!).

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Mar 30, 2012

I am new to Photoshop and I want to learn how to realy use it to its full capacity, so I purchased a book titled Adobe Photoshop CS5 one-onone by Deke McClelland.  I was going through the chapters and I came upon the use of the Rotation Tool.  While following along I selected the rotation tool to rotate an image, but with teh tool selected all I got was the little circle with the line through it indicating it was not active.what may be causing this?

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Feb 20, 2012

I've used the clone tool since Photoshop 4, and it has greatly improved. The ability to preview the effect before clicking, the addition of patch and bandied tools, etc are great. The next version is supposed to have content aware moves.

However a basic feature that is lacking is the ability to rotate the clone selection. Cloning out lines crossing edges is hard. Cloning non edged areas is relatively easy, but edges in real life often follow a curve. Now that the clone tool has a preview, it would be good if keystrokes could rotate the clone clockwise or counterclockwise to better clone along curved edges. There are workarounds with ctrl-j selections, but they are cumbersome. I'm not saying the content aware features will not be useful, but more mundane improvements are lacking.

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Nov 13, 2013

I like the features built into the crop tool since CS6, but I have one major issue  which I can’t seem to find any comment or resolution on. Basically, if I rotate an image using the crop tool, I find horizontal and vertical lines tend to be jagged, as if very rough anti-aliasing had been applied.
 
If I rotate the same image using the ruler tool, vertical and horizontal lines appear smooth and correct. They actually appear straight, not jagged.The result is I have to leave the crop tool, jump into the ruler tool, make my rotation (which is nearly always bringing a vertical or horizontal back to true), then back to the crop tool.
 
  It first appeared in CS6, and now I’m using CC it’s just the same.  Is there a fix, am I doing something wrong?

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I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?

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Apr 14, 2012

i'm trying to make an object have a rotation animation.. i did this by making duplicates and rotating them different angles. When i save it and play the gif, it shows each frame show up and overlay one after the other. I want to only show one frame at a time. How do i do this? Here:

[URL]

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Jul 11, 2013

I just received a large floor plan and loads of the text is upside down. Usually I would use the TORIENT command in Express Tools although this doesn’t seem to work.

The error I get is:1 object was not parallel to the current UCS.No valid objects selected.

I’ve tried flatten, mirror & rotate but I still can’t get the text to display correctly.

I’ve attached a DWG file (2010 format) with a piece of text.

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Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?

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Aug 27, 2012

I would like to know if it is possible to do this in gimp:

[URL]

or this:

clone and rotate the cloned source:

[URL]

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I'm a bit lost on why AE is doing this.
 
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Apr 6, 2011

I need to do a small bit of horizon straightening on an image which I have.

Using the rotation tool is fair enough.

Under clipping I select crop to result.

In the rotation dialog i enter the angle ( -.7 )

When I click rotate, it goes through the motions of a status bar advancing (green bar), but when it is finished doing its thing the image vanishes entirely, and i'm left with what looks like a transparent background.

If in clipping, I select 'Adjust', it rotates fine but I have to crop the result manually to have the image 'square' with no transparent angled edges.

How the rotation tool works? I'm using Gimp 2.6.4 on Windows Vista.

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My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.

Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".

I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?

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When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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Jul 27, 2012

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Here is the file...........

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To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
 
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
 
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I have an old drawing that was rotated (as it should be) at approx 2deg.

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