Illustrator :: Path Resets Rotation Of Gradient To Its Original Degree Of Rotation
Jan 13, 2014
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
I learned out to make the tick marks using copies and rotation. My question now is, how is the rotation calculated so A) I get the correct placement of the tick marks, especially the small ones as there are so many and B) how do I calculate the rotation degree so that I have the proper amount of space at the bottom of the guage/dial?
I know how to get the large tick marks and the small tick marks, if I were placing them evenly around the entire circle, I would know how to do that also - but since I'm placing them around only a portion of the circle (although still evenly) I'm lost. I can only figure out the space by hit and miss calculations and that is taking much too long. I would also need to know how much to rotate the entire thing by in order to get the open space at the bottom as shown.
All I want to do is rotate one dimension. I want to leave all the others alone.
When I am editing my drawing, I double click on the dimension and get the diag box and unfortunately the rotate dimension command along with the degree box is grayed out.
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.
I have an old drawing that was rotated (as it should be) at approx 2deg.
I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.
Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....
Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?
where a tree is blocking vital building information. I would like to just stroke a selection of the outer arch here along this path. It seems I cannot make the selection into a pattern and stoke that, because it doesn't allow for rotation. So, i converted the selection into a brush, and put angle jitter to "direction" control. But it doesn't work like i would like it. It needs to be a solid stroke. I have spacing set to 1%. I am running CS2/windows. After it is finished i can adjust the color to match the original color.
I need to prepare a linked chain araound a defined path. (Please have a look at the attached drawing) My idea is to have one element of the chain defined as a dynamic block and to manually "rotate" one side of the chain element. After that inserting the next element (previously aligning the user coordinate system) and "rotating" the right part again to the next position...
After doing the rotation, the block definition will change and the next block will be "disformed". So far no big problem, but the grip of the rotation parameter will stay there and I am not able to "rotate" the right part back into the old position (0 degree).
I have some problems with rotation in Illustrator CS5. I created the logo and after that i need to make another position of entire logo on 90 degrees (vertical). But when i rotate the objects i have distortion effect only on that part where i use 3D effect.
I've just rotated an artboard to portraight from landscape, then selected all the guides and transform rotated them 90 deg. With this method all the guides need to be readjusted for corrrect positioning
Is there a way to reorientate the artboard with guides in place?
after rotating a line to make it diagonal, how do you check the degree that it is diagonal so it can be replicated with other lines? It does't show this in Info or Transform Panels.
Previously, every time I selected an object (line, shape, text...etc) the program gave me an option to rotate or change the size of the object by creating a square with four points around the selection. I could then click and drag a corner of my selection thus rotating it and/or changing it's size.
Now, for some reason, this feature has been disabled and the only way I can manipulate the object is by physically typing in a new percentage for it's size or by going to the Object>Transform Menu. Did I accidentally hit a key command that disables this feature?
It seems as though the axes in my Illustrator CS4 installation are rotated. Whenever I create a new object, the new object is rotated about -5.2º. When constraining the rotation of objects, the rotation is never square to the document edge. How do I fix this?
I'm trying to use Illustrator CS5 (as well as Photoshop CS5) on my Lenovo X61 Tablet (running Windows 7 32 bit) in 270° screen rotation (I think this is called secondary portrait mode in windows?), but my X and Y cursor positions are inverted. This means if my stylus is on the left half of the screen, my cursor will be on the right side, the same distance away from the right border as my stylus is from the left. Likewise if my stylus is somewhere in the top half of the screen, the cursor will be somewhere in the bottom half of the screen, the same distance from the bottom border as the stylus is from the top. The only time the cursor and stylus positions match is in the dead center of the screen.
The stylus is working properly in other applications in this screen rotation, including InDesign CS5 (the only other Adobe product I've tried with this), just not in Illustrator or Photoshop.
I have made two objects, a vertical elongated ellipse with a circle placed on top that covers a bit of the ellipse and then i made a mask via Ctrl + 7
afterward I want to select the path of the circle and then use the Offset path twice to create two new paths but i want to Delete the first/original path.
however, no matter what i try i cannot seem to Delete the original path. ????
i have searched the manual, FAQ's and even used Google to try and find an answer.
I don't know if i am not asking the right question(s) or what but it seems as though a path cannot be deleted.
after doing ... say ... selecting the path in the layers panel and then clicking the trash can icon at the bottom of the layers palette the Edit menu will indeed say that the path has been deleted ... but ... when i hover over the area ~ the path is STILL there!!??
paths cannot be deleted? i would think if they could be that the manual would have some sort of info.
i find things like ... how to delete part of a path, how to delete anchors ... i mean everything but what i need to know.
After using the path tool to create offset path and increasing the size of a letter. when creating an outline of that new letter the outline remains the same as the original. How do I create outlines to the shape of the new path not the original??
The letter "A" on the left is filled with a radial gradient. The letter "A" on the right is the same except I used offset path to expand the shape of the letter "A" but the gradient doesn't keep it's original coordinates and the outside shape of the offset "A" does not match the gradient of the original inside "A". I need the gradient to expand out with the same center coordinates as the gradient inside the original "A". I can't just scale the "A". I need both shapes of the "A" but filled with the same gradient.
is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?
I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The default extrusion depth setting of 1.0 was far too deep for my needs so I changed the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis.
So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but rotates properly.
Everytime I I try to totate the canvas arbitrarily the qualtiy goes way down, but if I rotate it 90 or 180 degrees it doesn't change. Most of my images need to be rotated 45 degrees. Is there any way to keep the image quality from going down or a way to fix it?
if anyone knew a way in which i could create realistic shadows.
The drop shadow just places them behind upright. If i have a source of light in the image and i add another imgae how can i create a shadow that i can rotate as in corel draw?
I have a photo which I needed to rotote counterclockwise 2 degrees. The problem is that the canvas did not rotate with the photo making it difficult to crop the photo because some canvas remains.
I'm trying to do a simple little emoticon animation: A ":-)" turning 90 degrees CW in CS2. I type in the text on a transparent background, get the animation panel, duplicate the frame and select the second frame.
Now, the idea is simply to rotate the layer/image in the second frame, leaving the first frame as it is. I'm able to move and do various other tweaking to the second frame independently of the first but not rotation. Can anybody tell me what I'm doing wrong?
(I tried making two different layers, one for each end state, and setting the visibility to 0% and 100% respectively, but this merely produced a fading in/out animation, not the rotation I was hoping for)
I have a banner with these two pentagon things, and i would like to know how (in imageready) do i make them rotate. I want them to keep turning but don't know how..
when yo're working on an image that's tall and skinny, it would be nice to use your monitor in portrait configuration. the problem is, when I physically rotate it, the colours shift, maybe about 20 degrees in some areas. it's not uniform, the lower edge still looks okay. What I'd like to know is, is ther a way for me to do it without causing the CRT to go messy, and is it causing any damage to the monitor?
When I open a rectangular photographic image (JPG) and rotate it 90 degrees, the canvas remains the same and the ends of the photo are cropped. I there a way to rotate the whole shebang so this cropping doesn't happen?
Telling the canvas to resize to the picture doesn't seem to work for me.
I am a bit unsure how to do the following 2 things:
I have a single dice (die) made and textured. Now i would like to spin (rotate) the die in place on 2 axis but i would like for each face on the die to show facing up during the animation. An i would like to make the die spin in place without having to manually key frame everything. Is there a way to make the die automatically rotate in place and show all the faces during the rotation animation? How to do this animation?
Also i would like to render out the animation as a series of .PNG files. How can i do this rendering via .PNG files in 3ds max 2009?
i have a serious problem with biped (3dsmax 2009), it consist of two bugs in fact...
1 : when i open max scene the character change there's locations, so i have to enter "move all mode" and i change all the x,y,z and rotation value to zero, so the character return to its original position, when i save i open again it shows the same problem..so i have to render the scene locally without backburner..wich will take weeks
2: after rendering some scene i found the character freezing and not moving...when i delete the meshsmooth and re-assign a new one it works well, so is there a bug in meshsmooth ??
im really stack with these 2 problems ...i have installed sp1 all hot fix but no way..even when i open the scene with 3dsmax 2012.