Illustrator :: How To Reset Default Axis On New Documents To 0º Of Rotation
Jun 8, 2013
It seems as though the axes in my Illustrator CS4 installation are rotated. Whenever I create a new object, the new object is rotated about -5.2º. When constraining the rotation of objects, the rotation is never square to the document edge. How do I fix this?
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
I'm trying to use Illustrator CS5 (as well as Photoshop CS5) on my Lenovo X61 Tablet (running Windows 7 32 bit) in 270° screen rotation (I think this is called secondary portrait mode in windows?), but my X and Y cursor positions are inverted. This means if my stylus is on the left half of the screen, my cursor will be on the right side, the same distance away from the right border as my stylus is from the left. Likewise if my stylus is somewhere in the top half of the screen, the cursor will be somewhere in the bottom half of the screen, the same distance from the bottom border as the stylus is from the top. The only time the cursor and stylus positions match is in the dead center of the screen.
The stylus is working properly in other applications in this screen rotation, including InDesign CS5 (the only other Adobe product I've tried with this), just not in Illustrator or Photoshop.
how to change the default font for new documents, but how to make it so that you have a preferred default font that overrides Myriad for any document you open. Is that even possible? I receive files from many different sources and most people just stick with Myriad. I need to change that font constantly in documents to Helvetica Bold and want the type tool to just stay there unless I manually change it myself.
Came into work today to find my Illustrator CC has defaulted back to factory settings - keyboard shortcuts, workspace/panel setup, etc - all defaulted. Not only that, but the individual files I might use to revert back to my settings are gone.
Then I'm suddenly asked via a pop-up to log into my Adobe ID so as to validate my Illustrator CC. Again. Then, I find, for some reason I'm logged out of the Adobe Creative Cloud program. So I log in, hoping that'll do something.
Now I must re-do 100% of the customizations I've made to Illustrator's interface.
Tools and preferences reset to default every time I quit Illustrator (cs6)? I spend so much time setting up my tool pallet "just so" but every time I have to close down and re-open they just resent to default . . . same is happening in photoshop??
is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?
I'm trying to find a way to have an object's rotation axis match it's parent's. In Softimage, this can be done with Freeze Rotation Transform (or some similarly named command), and it will reorient the pivot axis to the parent's. Trying to find Maya equivalent.
It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
I've created a mech robot and now I want to create a rig for it. But the problem is, that none of the joints are 'ball and socket joints'. So the joints can only rotate in one dimension, like a typical mechanical joint. My first solution was simply locking two out of three rotation axis for the bones and this works fine for FK animation. For IK animation however, it doesn't work. The locks are simply ignored.Is there any way to lock a rotation axis for an IK bone system?
For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.
I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.
And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.
In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.
It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.
I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:
I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....
I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.
I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.
I am in the process of doing an animation for a PPT presentation. I have several series of images like the one attached which represents a card with some holes in it flat (if you like) on the desktop. I'd like to rotate the image 30 degrees about its vertical axis giving the (isometric) impression that it faces to the right (or left). Is there a functionality in Paint.NET which can achieve this?
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.
For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.
Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape. 2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°. 3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°). 4. Make it a compound path. 5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
is this possible to make it default for the all the documents of coreldraw something like gray tone despite of white. option existed in the options command but i have to go and has to choose the color. Its not like that, at once by default that white color is changed to the gray tint.
im doing this for class and the book tells me to hold trl Al and shift as soon as i open photoshop. this isnt working and because im doing this for school im on a bit of a time crunch.
My 3D camera view is acting kooky when I go into 3D mode. It's like I'm underneath the text looking up at it, and no matter what settings I mess with I can not get the view that I want. Yes I have went to all the little drop down window and clicked on default view and I still get this same underneath view. Is their a way to reset ALL default settings in PS Cs6.
We're putting Paint.NET on some public computers. Is there an easy way to reset the program back to the default settings? I'm aware of the "Reset Windows Locations" option. I'm looking for a way to reset everything else back to the "out-of-the-box" settings/configuration when Paint.NET is installed.
Where can I reset to default settings in Inventor 2010 ? Trying some configurations , but now I need to set my Inventor to original settings, where can I do that ?
My brushes an sculpting tools arnt doing wht they're supposed to. My sculpting tool is taking from the mesh and my bumpmap is doing the same, even whn i press ctrl my bumpmap dsnt raise as much and ive checked my brush strength. how to reset my settings