Paint.NET :: Animation For PPT Presentation - Rotation On Vertical Axis
Apr 23, 2011
I am in the process of doing an animation for a PPT presentation. I have several series of images like the one attached which represents a card with some holes in it flat (if you like) on the desktop. I'd like to rotate the image 30 degrees about its vertical axis giving the (isometric) impression that it faces to the right (or left). Is there a functionality in Paint.NET which can achieve this?
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
I've created a mech robot and now I want to create a rig for it. But the problem is, that none of the joints are 'ball and socket joints'. So the joints can only rotate in one dimension, like a typical mechanical joint. My first solution was simply locking two out of three rotation axis for the bones and this works fine for FK animation. For IK animation however, it doesn't work. The locks are simply ignored.Is there any way to lock a rotation axis for an IK bone system?
For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.
I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:
I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....
I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.
I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.
So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.
For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.
Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?
In the track view window, the Move Keys Horizontal and Vertical Buttons should restrict the movement of keyframes on the horizontal (time) or vertical (value) axis, but do not in my version of 3ds Max 2012 SP1. Work around include using the dope sheet or using the Keys > Slide or Keys > Scale Value menu items.
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I'm trying to find a way to have an object's rotation axis match it's parent's. In Softimage, this can be done with Freeze Rotation Transform (or some similarly named command), and it will reorient the pivot axis to the parent's. Trying to find Maya equivalent.
It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
I created *.ipn file and I tried to record the animation AVI file. After I finished playing the animation, I can see the AVI file was created but with 0KB, the avi is empty and cannot open.
I have no problem to create AVI file in my laptop but have such problem in my office's desktop computer.
I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.
And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.
In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.
It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.
It seems as though the axes in my Illustrator CS4 installation are rotated. Whenever I create a new object, the new object is rotated about -5.2º. When constraining the rotation of objects, the rotation is never square to the document edge. How do I fix this?
when I activate walkthrough mode it's stuck in vertical rotation. ie I can only look up and down and not left or right. it only gives a keyboard shortcut which doesn nothing. How to revert this back to normal?
I'm trying to use Illustrator CS5 (as well as Photoshop CS5) on my Lenovo X61 Tablet (running Windows 7 32 bit) in 270° screen rotation (I think this is called secondary portrait mode in windows?), but my X and Y cursor positions are inverted. This means if my stylus is on the left half of the screen, my cursor will be on the right side, the same distance away from the right border as my stylus is from the left. Likewise if my stylus is somewhere in the top half of the screen, the cursor will be somewhere in the bottom half of the screen, the same distance from the bottom border as the stylus is from the top. The only time the cursor and stylus positions match is in the dead center of the screen.
The stylus is working properly in other applications in this screen rotation, including InDesign CS5 (the only other Adobe product I've tried with this), just not in Illustrator or Photoshop.
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
i am looking for a command that will let me take a scan of something and say "make vertical" and have PS prompt me for two pickpoints with the second pickpoint being directly above (i.e. vertical) the other. alternatively i would like to have a way to "make horizontal" and pick two points that i want oriented in a horizontal line to each other.
right now the way i do this is to rotate clockwise or counterclockwise by 90 degrees, then rotate by some arbitrary amount like 3 degrees, and then to do a series of 0.25 degree rotations - as i check by running a rectangular border top to bottom (or right to left) against something in the image until it is almost correctly oriented.
I'm fairly new to C3D and im having a few teething problems with section view display
1 - How to I remove the bottom label on the vertical axis (label 25.00 on the image below).
2 - How can I get only the start and end labels offset away from the line?
3 - Can I change the size of this title (SCALE 1:200) to be different from the CHAINAGE 10.00m title?
4 - My band sets are labeling grade breaks every 2m. Why does my grade breaks show at 2.24m/5.44m etc I would expect this to be 2/4/6/8/10/12/14m or is there a way I can change this so that they only label to major grade changes (i.e. the bottom of slopes).
Any way to move objects in vertical direction (z-axis) in 3d views, without having to turn the view everytime to be of frontal direction. I would like to move entire objects - for example mass objects - up or down directly in a 3d view of random orientation, now only top- or bottom face can be moved vertically, the whole object moves only on xy -plane. Can vertical movement of an object be done intuitively graphically and/or can it be be numerically, feeding coordinates?
Have tried all sources, but cannot find solution, and refuse to believe that Revit would be the only 3d/bim software on planet where direct vertical manipulation of objects is not possible.
I have a drawing with lots of text of rooms and their sizes. I would like to align the centers of the text so that they have all a middle alignment. just like in coreldraw we have an option of aligning the objects of text along a vertical axis is there such command in autocad?
I'm working in ACAD 2012. I am at times, unable to draw simple vertical lines in the z-axis. Drawing pluming riser diagrams in 3D. Steps I am taking,
1) Opening the drawing. 2) X referencing a floor plan. 3) Changing the view using the cube to SW Isometric 4) Using the LINE command selecting a point, aligning the cursor with what seems like the Z-axis and entering the distance, heighten enter.
The line drawn is flat. This line can be seen as flat when rotating views. The only solution I have found is to use the "Reset Autocad Settings to Default"
Observations: Sometimes I am able to draw in 3D just fine, but something will happen in the middle of the drawing process that will now only allow me to draw flat. Also was never able to draw polylines in 3D is that how it's supposed to be? Used another computer with the same drawing, at first won't allow me to draw in 3D but after a couple attempts will eventually draw in 3D just fine. Tried starting from a blank template, no luck. Tried changing drawing space to 3D modeling and 3D basics, no luck. Also, when working drawings with existing 3D objects, I am able to snap to vertical point as a start point but cannot snap to a point on any other points on the object that at are at a different elevation.
Struggling with an Educational version of 3ds Max 2013, and all of a sudden I can't seem to draw a vertical line (or shape) up the z axis in the perspective view -- I seem to be locked to the x/y plane and am loosing my mind...
I'm trying to create an animated GIF for use in a PowerPoint presentation. I've created the images in PDN and saved the cels as GIFs with the transparency threshhold set to 255. (I've also tried 0 and values in between). The individual cels have opaque white backgrounds, verified by inserting them in a PP slide overlapping another image. When I load them as layers into PDN and save as an AGIF, then change the extension and load onto the PP slide, the white backgrounds are now transparent!
This wouldn't normally be a problem, except that the transparent areas have an odd mottled effect to them instead of being solid white. How can I correct it?
I'm trying to do a simple little emoticon animation: A ":-)" turning 90 degrees CW in CS2. I type in the text on a transparent background, get the animation panel, duplicate the frame and select the second frame.
Now, the idea is simply to rotate the layer/image in the second frame, leaving the first frame as it is. I'm able to move and do various other tweaking to the second frame independently of the first but not rotation. Can anybody tell me what I'm doing wrong?
(I tried making two different layers, one for each end state, and setting the visibility to 0% and 100% respectively, but this merely produced a fading in/out animation, not the rotation I was hoping for)