Illustrator :: X & Y Axis On Tablet Inverted In 270° Screen Rotation (CS5)

May 18, 2010

I'm trying to use Illustrator CS5 (as well as Photoshop CS5) on my Lenovo X61 Tablet (running Windows 7 32 bit) in 270° screen rotation (I think this is called secondary portrait mode in windows?), but my X and Y cursor positions are inverted. This means if my stylus is on the left half of the screen, my cursor will be on the right side, the same distance away from the right border as my stylus is from the left. Likewise if my stylus is somewhere in the top half of the screen, the cursor will be somewhere in the bottom half of the screen, the same distance from the bottom border as the stylus is from the top. The only time the cursor and stylus positions match is in the dead center of the screen.
 
The stylus is working properly in other applications in this screen rotation, including InDesign CS5 (the only other Adobe product I've tried with this), just not in Illustrator or Photoshop.

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When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

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We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.

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For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.

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I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.

And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.

In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.

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Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
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Photoshop :: Wacom Tablet Not Servicing Whole Screen (Windows 7)

Jan 3, 2012

After making the move to Windows 7 a few months ago everything went fine regarding my tablet. Then a month later the driver died, i installed a newer version of the tablet for W7 and since then ive been having nightmares regarding the touch functionality of the tablet.
 
As of a week or two ago, the pen functionality has started dieing too. Im almost certain that what ever problems im having is not related to the tablet itself but my machine.When photoshop is not the active window, my pen can control the cursor to any position on the screen, however once photoshop is the active window, i can only control the upper left corner of the monitor. Ive tested it on a few apps and the same is happening on Fireworks, After Effects.

[URL] << shows the area in which i can move to
 
I'm running Windows 7 Ultimate 32bit.

I have the latest patch for Photoshop CS4 (11.0.1).

Have the latest patch for my tablet (5.2.1-6) - Bamboo Fun Pen & Touch.

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I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.

EDIT: Reduced picture size.

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I'm trying to use a digitizer tablet in Illustrator but I can't figure out how to calibrate it so that the vectors come out at the right size/length regardless of the zoom level. In CAD, the 'tablet' command allows you to pick two points on the tablet and correspond that to two points on the CAD model space and after you do that, the scale at which you draw remains constant. I'm drawing archaeological sections so the scale needs to be exact.
 
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