Photoshop :: Shadow Rotation
Oct 7, 2008
if anyone knew a way in which i could create realistic shadows.
The drop shadow just places them behind upright. If i have a source of light in the image and i add another imgae how can i create a shadow that i can rotate as in corel draw?
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Jul 15, 2011
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
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Jul 27, 2012
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
Here is the file...........
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Jan 13, 2014
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
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Sep 21, 2011
I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.
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May 15, 2007
I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
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Apr 12, 2011
I don't know if this problem was already there in earlier 3ds max versions, but i cant find anywhere on the internet how to create a shadow on a invisible plane like matte shadow could :
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Dec 13, 2012
using AutoCAD 2009 (vanilla)
I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.
I have an old drawing that was rotated (as it should be) at approx 2deg.
I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.
Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....
Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?
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Oct 25, 2012
is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?
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Feb 29, 2012
I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The default extrusion depth setting of 1.0 was far too deep for my needs so I changed the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis.
So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but rotates properly.
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Aug 1, 2004
Everytime I I try to totate the canvas arbitrarily the qualtiy goes way down, but if I rotate it 90 or 180 degrees it doesn't change. Most of my images need to be rotated 45 degrees. Is there any way to keep the image quality from going down or a way to fix it?
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Jul 10, 2009
I have a photo which I needed to rotote counterclockwise 2 degrees. The problem is that the canvas did not rotate with the photo making it difficult to crop the photo because some canvas remains.
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Apr 7, 2007
I'm trying to do a simple little emoticon animation: A ":-)" turning 90 degrees CW in CS2. I type in the text on a transparent background, get the animation panel, duplicate the frame and select the second frame.
Now, the idea is simply to rotate the layer/image in the second frame, leaving the first frame as it is. I'm able to move and do various other tweaking to the second frame independently of the first but not rotation. Can anybody tell me what I'm doing wrong?
(I tried making two different layers, one for each end state, and setting the visibility to 0% and 100% respectively, but this merely produced a fading in/out animation, not the rotation I was hoping for)
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Jun 27, 2003
I have a banner with these two pentagon things, and i would like to know how (in imageready) do i make them rotate. I want them to keep turning but don't know how..
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May 5, 2006
when yo're working on an image that's tall and skinny, it would be nice to use your monitor in portrait configuration. the problem is, when I physically rotate it, the colours shift, maybe about 20 degrees in some areas. it's not uniform, the lower edge still looks okay. What I'd like to know is, is ther a way for me to do it without causing the CRT to go messy, and is it causing any damage to the monitor?
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Mar 26, 2012
What's with the seemingly random, compas points, which irreversibly rotate an image?
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Sep 27, 2012
Photoshop and Flash consider the clockwise direction a positive rotation. Illustrator and InDesign consider it a negative rotation. Will this ever be consistent among Adobe applications?
[URL]...
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Aug 4, 2013
how do you add keyframes to 3D Rotation Z Axis on the Ps timeline?
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Mar 30, 2012
I am new to Photoshop and I want to learn how to realy use it to its full capacity, so I purchased a book titled Adobe Photoshop CS5 one-onone by Deke McClelland. I was going through the chapters and I came upon the use of the Rotation Tool. While following along I selected the rotation tool to rotate an image, but with teh tool selected all I got was the little circle with the line through it indicating it was not active.what may be causing this?
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Apr 2, 2013
I recently upgraded to cs6, and now when I use the rotate view tool the center of rotation drifts down and to the right as I rotate. It continues to drift until it reaches the bottom and then it jumps to the top and continues down again. This is really affecting my ability to rotate quickly and accurately.
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Mar 5, 2012
Using Photoshop CS5 Extended, I have an image open with the 3D Workspace.
When I click on the 3D rotation tool the red horizontal / green vertical tool does not appear.
Please see the image below, I believe this is the tool that should appear but doesn't...
Is this a setting ? Where am I going wrong ?
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Jun 9, 2013
I've tried using the rotate canvas feature in Photoshop CS5 but I get the message: "Could not complete your request because it only works with OpenGL enabled document windows." I can't use rotate canvas using my Wacom tablet either, which is weird because I used to be able to do that a few months ago. I'm assuming something changed with the program- my sister probably updated it or did something.
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Feb 1, 2013
I just tried to rotate an image, pressing "R" for the rotate tool, getting the compass rose over the image, and then rotated the image by dragging 90 degrees. So far so good. Then, I wanted to crop the image into a panorama proportion, by pressing "C" for crop tool - and voilá, the image jumps back into the original rotation, just like that. I have tried to press the Enter key after rotating, I have tried to save, I have tried to change to other tools in between, I have looked into the toolbar for clues but found none - I just can't understand what it is that I'm supposed to do to make the rotation stick.
I'll just add that I managed to solve this temporarily by selecting rotate 90 degrees from the menu and then cropping - why I can't do this visually by using the "R" command and dragging visually, then changing to the crop tool. It's just fortunate that there's often several ways to accomplish the same things in PS. So, I managed to work around it - but I'm still wondering why I couldn't make the rotation stick by using the method above. If I'd like to make a more arbitrary rotation then that seems like the way to do it - if it would stick.
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Aug 1, 2004
I've got a question about canvas rotation. Everytime I I try to totate the canvas arbitrarily the qualtiy goes way down, but if I rotate it 90 or 180 degrees it doesn't change. Most of my images need to be rotated 45 degrees. Is there any way to keep the image quality from going down or a way to fix it?
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Oct 3, 2008
Ok, what I have is a square shape in the center of an image. The background is transparent. When I rotate this square with either rotate canvas or the free transform tool, the edges blur into the background (anti-aliasing?) making them semi-transparent.
What I want is the edges to remain jaggy and clear, so there is a clearly defined border between transparent background and the square. I have searched through the photoshop help and also googled this problem but have come up with no answer..
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Mar 5, 2009
I know there are plenty of threads about OpenGL problems out there, but most seem to focus on OpenGL not working at all. That's (fortunately) not my issue. My problem is that I would love to use CS4 for texture painting, but 3D object interaction is just so unbelievably slow!
System: Core2@3.1GHz, Vista 64, 8GB RAM, nvidia GTX 260, driver 182.08
I notice that when I rotate an object, the CPU goes up all the way to almost 100%, all used up by the Photoshop process. And still the movement does feel far from fluent.
No compare that to any other OpenGL app, let's say Mudbox or UV Mapper. No hitch at all, everything is fluid and barely uses any CPU. So it feels like all the 3D Object interaction is rendered by the CPU alone. The CS4 system information however says behind every OpenGL feature (Supported!).
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Oct 1, 2013
I read on this forum that more than a year ago that this subject had already been approached here about CS6, without any proposed solution, and it continues with CC:- The limit of reframing with rotation stops in 0,6 ° - what was not the case of CS5- This limitation returns impracticable CC, in particular during treatment of reproduction of picture..I find that products CC bring me more inconvenience than profits. I believe that I am going to return to the previous version and to delete my subscription to Cloud (the same kind of unpleasant surprises with Dreamwaever !)
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Feb 20, 2012
I've used the clone tool since Photoshop 4, and it has greatly improved. The ability to preview the effect before clicking, the addition of patch and bandied tools, etc are great. The next version is supposed to have content aware moves.
However a basic feature that is lacking is the ability to rotate the clone selection. Cloning out lines crossing edges is hard. Cloning non edged areas is relatively easy, but edges in real life often follow a curve. Now that the clone tool has a preview, it would be good if keystrokes could rotate the clone clockwise or counterclockwise to better clone along curved edges. There are workarounds with ctrl-j selections, but they are cumbersome. I'm not saying the content aware features will not be useful, but more mundane improvements are lacking.
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Sep 18, 2012
Canvas rotation is a great tool, but something bugs me about it: As is commonly known, Photoshop offers pre-set zoom levels. By that I mean 25%, 33,3%, 50%, 66,7%, 100%, et. In other words: The zoom level Photoshop jumps to when using the + or - buttons on the keyboard. If an image is in it´s normal orientation on the screen, it appears sharp at all zoom levels. This changes however with canvas rotation.
Rotated at 90°, 180° and 270° the appearance of sharpness is maintained at all zoom levels. But with a rotation in between those values the appearance of sharpness is maintained only at 33,3% and 66,7% zoom. 25%, 50% and 100% make the image appear soft when combined with free canvas rotation.
Could it be the graphics card/driver having a problem with the image represantion while canvas rotation is used? And if so, what kind of graphic processor/driver would be able to maintain the appearance of sharpness at all zoom levels, while canvas rotation is being used?
Before I come across as being nitpicky: I´m mainly using Photoshop for illustration, which means a lot of freehand sketching. Being able to rotate the image area is therefore very important for me, and at some point this soft appearance of an image started to slightly annoy me because it´s slightly blurring detail. I guess it´s the same with seamlessly zooming in and out: At odd zoom levels the image becomes kinda soft as well, even without canvas rotation.
A little excursion into the past, to clarify this issue further: Let´s wind the clocks back to pre-creative suite days. Back then I noticed something strange with those pre set zoom levels in Photoshop. The image appeared perfectly fine at 25%, 50% and 100%, but had jagged edges at 33,3% and 66,7% (as if overly sharpened), which basiclly forced me to work only with the zoom levels mentioned first. Now this problem is gone, which I guess is mainly due to improved graphic drivers (if not: Let me know, I´m always willing to learn).
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Aug 19, 2008
[size=9]When I click the move/resize button in the tool box I don't see the arrows to resize or rotate my image? How can I get them back? [size=18]
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Jun 20, 2007
where a tree is blocking vital building information. I would like to just stroke a selection of the outer arch here along this path. It seems I cannot make the selection into a pattern and stoke that, because it doesn't allow for rotation. So, i converted the selection into a brush, and put angle jitter to "direction" control. But it doesn't work like i would like it. It needs to be a solid stroke. I have spacing set to 1%. I am running CS2/windows. After it is finished i can adjust the color to match the original color.
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