Photoshop :: CS4 3D Object Rotation Performance

Mar 5, 2009

I know there are plenty of threads about OpenGL problems out there, but most seem to focus on OpenGL not working at all. That's (fortunately) not my issue. My problem is that I would love to use CS4 for texture painting, but 3D object interaction is just so unbelievably slow!

System: Core2@3.1GHz, Vista 64, 8GB RAM, nvidia GTX 260, driver 182.08

I notice that when I rotate an object, the CPU goes up all the way to almost 100%, all used up by the Photoshop process. And still the movement does feel far from fluent.

No compare that to any other OpenGL app, let's say Mudbox or UV Mapper. No hitch at all, everything is fluid and barely uses any CPU. So it feels like all the 3D Object interaction is rendered by the CPU alone. The CS4 system information however says behind every OpenGL feature (Supported!).

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CorelDRAW X6 :: Powerclip Low Performance Moving Object On Box?

Nov 24, 2013

The problem in Coreldraw x6 is that when I move an object placed on a box powerclips, the movement is very slow and not fluid. There should be some option to avoid this problem. In Corel x4 this defect was not present.

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3ds Max :: Animate Rotation Of Object When It Comes Close To Another Object

Mar 12, 2013

I am trying to animate the rotation of an object whenever it comes close to another object.

For example object 1 is the needle of a compass, I want it to point straight up whenever it comes close to object 2 (a magnet).

I need this to work regardless of where these objects are in world space. The only thing that matters is that they be next to each other; i.e. just like a real compass and a real magnet. I thought maybe I need a proximity sensor but I can't find any good tutorials on that.

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Photoshop :: 3D Object Rotation In CS5.5

Feb 29, 2012

I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The default extrusion depth setting of 1.0 was far too deep for my needs so I changed the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis.

So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
 
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but rotates properly.

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Photoshop :: 3D Object Rotation Tool

Mar 5, 2012

Using Photoshop CS5 Extended, I have an image open with the 3D Workspace.
 
When I click on the 3D rotation tool the red horizontal / green vertical tool does not appear.
 
Please see the image below, I believe this is the tool that should appear but doesn't...
 
Is this a setting ? Where am I going wrong ?

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CorelDRAW X5 :: HotKey For Object Rotation

Sep 14, 2012

Is there a HotKey for rotation.  I want to be able click on an object and hit the an assigned hotkey to rotate that object 90, 180 or 270 degrees.

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Maya Animation :: Changing Rotation On Object?

Feb 6, 2011

I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?

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GIMP :: Make Object Have Rotation Animation?

Apr 14, 2012

i'm trying to make an object have a rotation animation.. i did this by making duplicates and rotating them different angles. When i save it and play the gif, it shows each frame show up and overlay one after the other. I want to only show one frame at a time. How do i do this? Here:

[URL]

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AutoCad 2D :: Text Rotation - 1 Object Was Not Parallel To Current UCS

Jul 11, 2013

I just received a large floor plan and loads of the text is upside down. Usually I would use the TORIENT command in Express Tools although this doesn’t seem to work.

The error I get is:1 object was not parallel to the current UCS.No valid objects selected.

I’ve tried flatten, mirror & rotate but I still can’t get the text to display correctly.

I’ve attached a DWG file (2010 format) with a piece of text.

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Maya Animation :: Setting Rotation Axis Of Object?

Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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After Effects :: Rotation Glitch - Create Null Object And Make It 3D Layer?

Nov 24, 2012

I'm a bit lost on why AE is doing this.
 
I create a null object and make it a 3d layer. I rotate it 90 degrees on the Y axis and then start rotation the X, and Z axis and they do the exact same thing. whats the deal?

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Maya Animation :: Move Files - Specify Rotation And Translation Of Object Using Text File Full Of Numbers?

Jan 7, 2011

My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.

Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".

I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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AutoCad :: North Arrow Rotation In Title Block With Rotation Property Editable In SSM

Jul 27, 2012

I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.

Here is the file...........

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Illustrator :: Path Resets Rotation Of Gradient To Its Original Degree Of Rotation

Jan 13, 2014

To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
 
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
 
Workaround would be to make it a compound path before rotating the shape at all.

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AutoCad :: Rotation Of Drawings In Viewport Without Model Rotation

Sep 21, 2011

I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.

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AutoCad :: Rotation 1 Automatically Triggers Rotation 2?

May 15, 2007

I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?

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AutoCad :: Global Edit / Block Attributes Rotation BACK To Match Block Rotation

Dec 13, 2012

using AutoCAD 2009 (vanilla)

I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.

I have an old drawing that was rotated (as it should be) at approx 2deg.

I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.

Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....

Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?

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Photoshop :: CPU Performance

Oct 19, 2008

I have a ATI 4850 512MB card and I find the performance in CS4 not too good. If I rotate or pan a 4 megabit dng image it is very choppy. I checked some videos on the net and they look much smoother. These are two examples:

http://www.youtube.com/watch?v=6KQNyHTuj8Y
http://www.youtube.com/watch?v=NaqOnzsUn2k

Mine is way choppier than that. I'm using the latest Catalyst drivers 8.10. Any suggestion?

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Jun 5, 2008

I am running the Creative Suite on a PC Windows XP Pro platform and it has been very, very slow. The specifications I purchased far exceed that Adobe says are the needed specs.

what to run so as to not spend my time twiddling my thumbs while I create PDFs, package files and save them?

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May 13, 2009

Just doing my first bit of serious phtoshopery in cs4. WELCOME BACK TO 1996! I have all the open GL stuff turned off. WHen I do a brish stroke and undo it takes a second or so to undo.  adding a gradient to a mask in a 21mb image takes several seconds to update.

I do a brush stoke and I see the egg timer before I get a screen update. it  feels like its maybe doing that whilst it updates the layer thumbnail.  Urgh.  Lightrrom 2 is unbelievably slow, now my workhorse has gone the same way. Will getting a quadro help with this or is it a fundemntal problem? (I'm on a 2.7 ghz core2 with 4gb or ram in xp 32bit).

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Jul 28, 2009

Just installed CS3 (fully updated) onto my new PC AMD Phenom 64 Quad Core 3.0ghz processor4gb 1066MHz DDR2 RAM1TB SATA2 HDD40GB SATA2 HDD (Scratch Disc for PS)GeForce 9600 GT Graphics CardVista Home Premium (32 bit) fully updated. I'm finding I'm getting lag on using the Clone, Healing, Patch etc tools. I never got this on my old PC which was a Core 2 duo with 3GB RAM (Win XP Home). I have Memory usage set at 55%, History States at 95 and Cache Level at 7. This issue mainly starts to happen after PS has been used for half an hour or so. Screen Redraw is OK. Anyone have any ideas on what might be causing this? Also can anyone point me to a site that has reliable and easy instructions on how to get Win Explorer to display PSD thumbnails?

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Photoshop :: CS2 Performance

Feb 24, 2006

when I pick up a color from the canvas CS2 will choke and slow down heavily for about 3-5 seconds, as though it's a hard task to pick the color up! I'm not completely sure what causes this, because it doesn't happen all the time. I've tried picking up colors on higher resolutions (2000+) and smaller ones but it has proven not to be the cause of the problem. Allthough it does seem to occur more often on bigger resolutions than smaller ones.

And it seems CS2 is also much slower on loading my fonts than CS1 was, currently holding 500+ fonts, a bit much probably, but wasn't that big of an issue in CS1.

I just wanted to add that it seems it triggers no matter from WHERE i pick up a color from, the pallete, canvas, etc.

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Photoshop :: CS3 Performance

Jul 15, 2009

I have a HP laptop that is about a year and a half old. I've had PS on it for that whole time and upgraded to CS3 last year. The laptop is pretty decent, 17inch, 2.2Ghz Dual Core with 2GBs of RAM, but has/had a small hard drive of only 120GBs. Well when editing pictures that fills up fast especially considering I only have 20GBs free when PS isn't open. So I bought another hard drive (the comptuer has a spot for another one) and I moved personal files (music, pictures etc...) to it and also told Photoshop to use it as a scratch disc. Well now PS is hanging up when I'm doing something as simple as merging layers, let alone doing a batch job of actions. So I'm testing out moving the cache files (scratch disc) back to the other hard drive and seeing if it works any better, but I just wanted to open a discussion and see if anyone has any ideas as to what could cause this if its not the hard drive?

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Photoshop :: Performance CS2

Jun 18, 2008

I used to run CS2 under XP and everything was fine! A technical fault with the PC caused the hard drive to wipe itself, and for some silly reason I installed Vista when I reinstalled everything.

The PC is very powerful and has plenty of RAM, but CS2 runs very badly on it. It can run normally, usually for the first few seconds of use, but will inevitably slow down.

Anything to do with an onscreen image, such as marking an area, painting, anything. I mean it really slows to a crawl. Positioning the cursor on a location and rapidly moving it to one side, there can be a delay of several seconds before it moves! This really makes the software unusable. Thing is, I cant tie down what it causing it. The CPU use hits 100% which is the obvious reason, but why it is, I dont know. There doesnt seem to be any disc access. Also, it doesnt depend on how large or small the image is. It happens even editing an image as small as 400x400. If there is one thing, then it may well be that it is when the image is enlarged so that it is bigger than the window it is displayed in. In other words, the scroll bars are present. It never seems to happen when they are not present. Does anyone have any ideas? All the drivers are fully up to date, nothing is causing problems. the machine scores 5.9 on the vista performance test and it has 4GB of ram.

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Aug 25, 2012

I just built a new desktop specifically for Photoshop CS6 and Lightroom 4.1 performance.
 
My build consists of:
CPU: intel i7-3770
Motherboard: ASRock Z77 Extreme4
RAM: G.Skill Ripjaws X 16GB (2x8) DDR3 1333

[code]...

Using default scratch disk and raw cache location at the moment (the same SSD the app is installed on), but will likely add a dedicated smaller SSD at a later date.
 
Performance with this build is a vast improvement over what I had previously (dual core intel xeon with 3GB and win Vista 32-bit), but I would like to speed up the processing of things like the blur filter in Photoshop, and the loading of images when cycling through develop module of Lightroom (ie, the Loading Image and rendering)... with more bias towards Lightroom performance as I edit large wedding galleries.
 
From a hardware perspective, would I recognize more of a performance improvement in these areas (and possibly others) by adding another 16GB RAM (bringing the total to 32GB), or by adding a dedicated graphics card, such as this one [URL]...

If your answer is via a graphics card upgrade, I'm also interested in your recommendations; if this one is overkill or not the best choice. I have an additional ~$250 I could add to this build at the moment.

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Photoshop :: Performance Leaks

Jun 18, 2009

After working on some files, pc or photoshop extremly slows down. So mouse is stopping or moving layers need seconds. Working is not really possible. We've tried all Adobe Hint, Systemoptimizition, performance tuning in photoshop, with/out opengl, .... clearing profile.Now we have adobe default settings and problem is still there. PSD Files about 30MB or 100MB with ~ 60 layers.  Machine configuration:DELL 7500-> INTEL XEON X5450 (3.00GHZ, 1333FSB-> 2 GB RAM-> HDD: C: 2 x 160 GB RAID 0;  D: 160 GB-> 512MB PCIE X16 NVIDIA QUADRO FX 3700 -> Windows XP SP 3, all updates-> newest DirectX-> newest graphic driver -> Windows pagefile -> c:; photoshop pagefile -> d:System is up to date.

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Photoshop :: Terrible PS-CS3 Performance On EVERY PC...

Feb 26, 2008

I thought Id use a more captivating title than my previous How can I speed up PSCS3 (PS10.01) ? thread as Im now convinced that CS3 is seriously defective and wonder why Adobe does not take this problem seriously? As previously stated, tasks that I can perform easily with CS2 will bog down CS3 to the point of being useless.

I started with an Intel DP965LT motherboard with QuadCore Processor, 4G RAM, Windows XP-Pro, and very fast hard disks. There have been claims in this forum that some users are not experiencing performance problems and that it must be the result of a hardware issue on my end. So I swapped out the RAM with various brands loaned to me by my local custom PC builder. I reinstalled the system more than once. I changed the motherboard to a more expensive D975XBX2. I repeated the test on every PC Ive had access to and the SAME PROBLEM exists.

Tonight I just returned got back from the local computer shop where they let me install the 30day trial version of PS10 on a pretty good system theyre building for a client who does hi-end 3D work.

Tyan S5396A2NRF Motherboard
Dual Xeon 5420 processors (1333MHz bus, 12MB cache)
4GB Quad-Channel fully bufferred RAM
GeForce 8800 GTS Video w/ 640MB RAM
PC Power + Cooling 610 EPS psu
Western Digital 320 AAKS 7200 hard disk

The result: The SAME pitiful performance!! I performed my little test: Opened an RGB image 20x30" @ 300ppi, started placing a few 43k images and after placing the third one Photoshop CS3 slowed to a crawl, there were delays before the move would execute, if I quickly moved the layers with Auto Select Layers enabled it resulted in Photoshop not responding after 10-15 moves and would take 20-40 seconds before Photoshop would recover. The scratch disk grew to 12gb and the Windows Task Manager showed that the system was barely being taxed.

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Photoshop :: Open GL 2.0 Performance...

Mar 15, 2009

Prior to my recent purchase and installation of PS CS4 Standard, I had downloaded and installed PS CS4 Extended, which is the TRIAL VERSION of PS CS4.

I've noticed several difference between the TRIAL VERSION and Standard.

While using the TRIAL VERSION, The Arrange Documents Pull down showed all the icons within sections 1 and 2.

With the Standard Version installed the same icons associated with the Arrange Documents Pull down are no longer visible.

While using the TRIAL VERSION, image magnifications of 500% or higher were displaying the Pixel Grid.

With the Standard Version installed, those same magnifications NO LONGER SHOW the Pixel Grid.

While using the TRIAL VERSION, the Preferences - Performance GPU Dialog box was grayed out.

With the Standard Version the GPU Dialog box is stilled grayed out, but now reveals (in black text) that "No GPU options available with Photoshop Standard".

Was the OpenGL specs for the TRIAL VERSION somehow "loosened" or made less stringent versus the OpenGL specs for PS CS4?

Is there any other explanation for the differences in OpenGL performance between the TRIAL VERSION and the Standard version?

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Photoshop :: CS3 Preferences/Performance Not...

May 13, 2009

I have increased RAM in a Windows XP Pro, 32bit PC, from 2 GB, to 4 GB.  Windows recognizes that I have 3,141,872 kb of physical memory available.  Yet, Photoshop CS3 only shows available RAM of 1705 MB (Edit-Preferences-Performance-Memory Usage).  I am preparing to do Boot.ini modifications to the /3GB, and /userva switches to increase RAM available to PS.  I assumed that PS would show an increase in available RAM, even before modifying the switches.  I've been assured by a knowledgeable Windows/PS user that these mods are straight forward.  Yet, when I told him that PS was not recognizing the new Ram, while Windows XP was recognizing it, he suggested I post this on the Adobe PS forum.  Hence, my thread.   In sum - why doesn't PS recognize the new amount of RAM, or how badly have I misunderstood the concept?  (It's probably operator error.)

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May 13, 2009

using CS4 the performance drops so significantly that it becomes an unworkable environment. This is in contrast to when the program is first started at which point it is perfectly fine. To get around this problem I am having to restart the application every hour or so. Needless to say this is an impractical approach for long term use. The performance is so bad that it takes several seconds for a click to register. Although a polygonal lasso mask can be finished by double-clicking, it is impossible to actually perform a double click to complete the mask because it takes so long to respond between clicks. Trying to draw a mask with four points could take anywhere up to 10 seconds. My machine is an Intel Core i7 with 6GB of RAM and a GeForce 8800 GTS 512MB graphics card running Vista x64. This issue has nothing to do with history states. Closing all documents or otherwise purging all in-memory data does not alleviate the problem. Upgrading to 11.0.1 has not changed the issue in any way. The only way to recover is to restart the application.

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