CorelDRAW X5 :: HotKey For Object Rotation
Sep 14, 2012Is there a HotKey for rotation. I want to be able click on an object and hit the an assigned hotkey to rotate that object 90, 180 or 270 degrees.
View 4 RepliesIs there a HotKey for rotation. I want to be able click on an object and hit the an assigned hotkey to rotate that object 90, 180 or 270 degrees.
View 4 RepliesI am trying to animate the rotation of an object whenever it comes close to another object.
For example object 1 is the needle of a compass, I want it to point straight up whenever it comes close to object 2 (a magnet).
I need this to work regardless of where these objects are in world space. The only thing that matters is that they be next to each other; i.e. just like a real compass and a real magnet. I thought maybe I need a proximity sensor but I can't find any good tutorials on that.
looking for to convert multiply pages with text and graphics into vectors quickly.
View 4 Replies View RelatedI created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The default extrusion depth setting of 1.0 was far too deep for my needs so I changed the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis.
So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but rotates properly.
Using Photoshop CS5 Extended, I have an image open with the 3D Workspace.
When I click on the 3D rotation tool the red horizontal / green vertical tool does not appear.
Please see the image below, I believe this is the tool that should appear but doesn't...
Is this a setting ? Where am I going wrong ?
I know there are plenty of threads about OpenGL problems out there, but most seem to focus on OpenGL not working at all. That's (fortunately) not my issue. My problem is that I would love to use CS4 for texture painting, but 3D object interaction is just so unbelievably slow!
System: Core2@3.1GHz, Vista 64, 8GB RAM, nvidia GTX 260, driver 182.08
I notice that when I rotate an object, the CPU goes up all the way to almost 100%, all used up by the Photoshop process. And still the movement does feel far from fluent.
No compare that to any other OpenGL app, let's say Mudbox or UV Mapper. No hitch at all, everything is fluid and barely uses any CPU. So it feels like all the 3D Object interaction is rendered by the CPU alone. The CS4 system information however says behind every OpenGL feature (Supported!).
I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?
View 3 Replies View Relatedi'm trying to make an object have a rotation animation.. i did this by making duplicates and rotating them different angles. When i save it and play the gif, it shows each frame show up and overlay one after the other. I want to only show one frame at a time. How do i do this? Here:
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I just received a large floor plan and loads of the text is upside down. Usually I would use the TORIENT command in Express Tools although this doesn’t seem to work.
The error I get is:1 object was not parallel to the current UCS.No valid objects selected.
I’ve tried flatten, mirror & rotate but I still can’t get the text to display correctly.
I’ve attached a DWG file (2010 format) with a piece of text.
I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:
I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....
I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.
I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.
See the image in the attachment
I'm a bit lost on why AE is doing this.
I create a null object and make it a 3d layer. I rotate it 90 degrees on the Y axis and then start rotation the X, and Z axis and they do the exact same thing. whats the deal?
My current goal is to specify the rotation and translation of an object using a text file full of numbers. I have been told that I should import a "move" file. However, I can't seem to find any kind of reference about the move file format or how to use it. I see in the import dialog box that there is a file type called "move" but I don't know how to format the data that I put into the "move" file.
Also, I tried to export a "move" file so I could take a look at what Maya generates, but I keep getting the error "// Error: Could not save file "C:/My Documents/maya/projects/body_in_ocean/scenes/examplemove.mov".
I created a group with my object in one file, referenced it in my working file, moved the group around and set some keys in the working file, but I can't seem to export any move data. How to get this to work?
Every time I try to type in coreldraw it always prints at 90 degrees to the page.
View 13 Replies View RelatedPlace a guideline on the page.- In the property bar, in the field Angle of Rotation,for example you can put 15 degrees or something else.What's happening?
View 1 Replies View RelatedWhen setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
Here is the file...........
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
I've been using Corel Draw! 8 for years and my favorite tool was the angle of rotation. For example, I would select an object, usually a rectangle that has the point of rotation at end of the narrow rectangle. As I rotated it, I could see how much the angle of rotation in degrees is. Therefore I could type a value in the box and the rectangle would rotate some many degrees. Fast forward to my Corel Draw 12. Now when I click on the same object, the box will display what the angle is in degrees already based on the circular angle startingaat the nine o'clock position. I need it to say ZERO and I can't find the setting to set it at zero
what I am drawing is I rotate a narrow rectange and basically creating a dial face for instruments.
I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.
View 9 Replies View RelatedThe controls that used to appear on the workspace after the pattern fill tool is selected are no longer accessible. I don't know the name of this control, but it has handles allowing a pattern fill to be re-sized and rotated within an object.
View 14 Replies View RelatedI have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
View 9 Replies View RelatedResizing objects is a mess in CorelDRAW X6 when objects are outlined with Scale With Object enabled to retain proportions after resizing.
None of the tools dealing with outlines (e.g. Contour or even Outline itself) continue to work properly after resizing the object.
I strongly suggest to recalculate outline property values after resizing if Scale With Object is checked. Don't just do it hidden somewhere internally in the object model by applying a temporary scaling factor. Instead actually recalculate the actual property values if Scale With Object is checked.
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012
have to select an object under an artistic media brush object. i try hold down alt key when select the object under the artistic media object but it select the second object
View 2 Replies View RelatedIs there a way to exclude single attributes from being defined in a object style? As example: i want to define an outline that does not change width of the objects, but everything else.
There is a small tick box right of every attribute with help text "None this object attribute is not defined by a custom style" but i can not mark it. My feeling is, that i need to switch on this tick box to get the result i need, but i can not. When i click on it, it just gives me a greyed out "Revert". When i try to make child styles, there is a way to break the connection to parent style with these tick boxes, but no luck.
Is it a bug? I tried it with X6, X6.1 and X6.2
4621.CorelDRAW Clone Bug.mp4
Trim the master object and the cloned object gets deleted.The master object cannot be directly trimmed, so I grouped it with another object, which seems to enable the shaping tools. check if this behavior exists in X5 also.
I have inserted a clip about the problem. Maybe other users and the Corel staff will check it out.
Occassionally the object properties in my object manager will dissappear and I am unable to bring them back. I have tried toggling all the buttons on the manager, restarting corel, resetting corel to it's default settings and restarting my computer but nothing will bring back the properties. It does not happen on every single file but it happens often enough to be a pain. I have attached a picture of what the object manager looks like.
View 6 Replies View RelatedThere is problem with my CorelDRAW X6.
After I import different files in my working file, it's getting hard to work- RAM(16GB) is getting completely full and its almost unworkable!
I checked out Object Manager and found stack with "SVG data" and "Locked SVG data" object there under some basic shapes.
Stack is about from 10000 to 100000... Some times even more, but its not possible to select all them because Corel just stops. What is that- "SVG data" and "Locked SVG data" object and why they are so many there?
It involves right clicking on an object in Corel Draw X6. I had this same issue in X5 too.
My issue is that if I select an object and then right click on that object (I right click on the "X" in the middle of the selected object) it will select the object below the "X." In other words, I can only ever get the right click menu to appear on the object I select if there are no objects below it.
using AutoCAD 2009 (vanilla)
I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.
I have an old drawing that was rotated (as it should be) at approx 2deg.
I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.
Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....
Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?
I need to find a way to cut the shape of one object out of another object. In the above photo I need to be able to print the black crosses without the printer printing the white ink under them (you can see where the black ink is not adhering to the white ink very well).
View 11 Replies View Relatedhow you can trim an object to the shape of the object on top?
View 9 Replies View Related