Edge Animate CC :: Moveable Object - User Be Able To Drag The Bird Around The Touch Screen?
Mar 27, 2013
I have an svg layer in the shape of a bird and a background sky. I want my animation to load and then the user be able to drag the bird around the touch screen on a defined but hidden path.
and it works perfectly in a web browser with click and drag functionality but I am stuck with adding touch /drag functionality via an IPAD, especially when inserted into a DPS InDesign file.
I use edge animate in adobe dps. I searched to control the timeline with touch (or scroll) in the forum. Even some solutions were discussed, i didnt find the perfect one. It could open so many possibilities like slideshows, parallax, diagonal textscroll etc.
I would like to build a wide animation and control the timeline by scrup/swipe with my finger.
I found something which works, but it seems the directions doesnt work in adobe edge animate anymore.
I did take a class for it in college so I know the basics, but still learning. I am trying to create a very basic animation where I have 2 assets that begin off the stage on either side. I would like the elements to slide in from the sides and meet in the middle with about a 20px overlap. I tried setting a keyframe for both elements at 0 seconds and setting the X translations to -2000px and 2000px and then setting another keyframe at 5 seconds and changing the X translations to 48% and 52% respectively. This got me the desired effect, but only because I have such a large monitor. If the browser window is resized or the screen is smaller, the effect does not stay the same due to using percentages to center the elements.
is there a way to animate elements to the middle of the screen without percentages(maybe by using margin:0 auto or something)? Or is there a way to accomplish what I am looking for so that the positioning of the elements is the same regardless of browser window size?
I'm trying to figure out how to have the code use touchstart only if the user is using a touch device. Mousedown & Mouseover would be used if the user is on a desktop.
I have an animation that shows a briefcase with a combination lock as shown. I created a vertical png graphic of the numbers 0 thru 9. I then attached two more copies of the graphic end to end to each other to make one long strip of repeating numbers 0 thru 9. I then grouped the graphic as a single object and named it NumFirst and positioned it for the first tumbler of the lock. I did this two more times (NumSecond, NumThird) for the other two tumblers. I then created a graphic mask and positioned it so only three of the numbers are visible (as shown) giving the illusion of the tumblers. Using jquery draggable and restricting the drag along the y-axis, I can drag the individual tumblers up and down as though I was setting the combination. I did this in Edge Animate and the interactive animation looks great! However, I'm limited to how far I can drag the graphic because eventually I reach the end of it. My coding skills with jquery and javascript are growing, but I have hit a snag. How can I get the number graphic to repeat itself (either up or down) after it is dragged for a certain length, giving the illusion that the tumbler is going around and around. Here is my code so far which is in the creationComplete of my edge file:
Drag & Drop with validation.What I need to do and would like to learn is:I have 4 buttons that I can drag and a box that I drag the right choice. If the option is correct stays, it is if it was incorrect is returned to its place of origin.
I'm trying to make an interactive animation where when the user clicks and moves the mouse around an area, the opacity of that part of the layer decreases and the user gets to see the background layer. It's similar to the idea of using a brush to clean a dirty window.
I'm working on a project with drag and drop and im using jqeuryui for that.but i want the user to be able to drag a photo to the page and that it apears on the page in the browser ( no fancy upload but just client data)and also a button to "upload it" but just also using data ( i dont want to use node.js or any database for this project.)
so just a dragged photo from desktop to browser and let that attend a div, and a input button to upload a photo and let that attend a div.all simple local.
I'm trying to show captions when the user clicks on a button (captionButton) symbol. All permutations below work for showing the captions but none of them work for showing the button ever again, though it does hide the captions.
// compositionReady script var captionBar = sym.getSymbol("captionBar"); var captionButton = sym.getSymbol("captionButton") sym.$("captionButton").css('cursor', 'pointer'); [code]....
I have multiple pieces on animation elements on my site. I'd like the animations to play when the user has scrolled to that position on the page and not beforehand. Right now, page loads, user is at the top of the page and all animations load and start playing. By the time I scroll down, the animations have ended.
I'm trying to move an object 10 px left or right depending on which button they click on.
Ex. Click Button A and a square will move 10 px left. Click Button B and the same square will move 10 px right. Click Button B three times and the box will move 30 px right.. etc..
Also is there a wiki or faq sheet of all possible actions?
I have created a rectangle object with top right and bottom left corners set to 90px. I have an image that goes inside the box in the bottom left corner. The problem is I need the box to act as if it is using "Overflow Hidden" so I can position the image in the corner and have it partially "cut off" to fit the corner but It doesn't seem to be working when I set the overflow to hidden on the rectangle.
Also (part of my previous post earlier), is there a way to add/change the CSS code generated by Edge without messing anything up?I can write this in CSS and add it if I knew where and how (although I'd rather do it within the Edge interface).
I'm working on this study and I need to change the color of an object inside a symbol when I click another object.
The object is called "bola", wich is inside the symbol "ponto" and the clicking object are the colored pencils (each pencil should change the color of the symbol's object, giving the impression you'd selecting a different pencil to draw).
I think it's simple to understand what I mean when you see the files.
I already tried this line on click event of the pencils, but it didn't work:
I am looking for a way to import a sequence of images that represent an object spinning. I'd like to be able to import these onto the timeline and have it play thru the images by turning them on/off at the correct time. I basically want to do the same way that you can do in Flash when importing an image sequence.
I have an HP Touchsmart PC and I have installed CS6. I want to draw on my sreen in photoshop but when I select the brush tool and touch the screen it just pans.
I can use the brush tool with my mouse but I need to know how to get it to work with the tablet screen.
Photoshop cs6 works almost perfectly on the sony vaio tap 20 windows 8 computer. One problem is the touch screen's compatibility with photoshop. Inorder to draw with my finger or a pen, I need to select outside of the boundary of the canvas and drag in order to draw. The program works fine with the mouse and keyboard, but the touch screen is really what I want to use.
I am in the market for a PC with a touch screen such as HP Touchsmart, and I am wondering if I can manipulate changes to images in PS or PSE on a touch screen? I am not talking about apps.
I just wanted to say that whomever added the new touch screen features to Illustrator CC is AWESOME! Touch type tool, free transform, multi-touch zoom/panning.
I like it so much I made a video: URL....(and also showed some touch screen support in a few other Adobe CC programs.)
Waiting for Windows 8, I recently bought a new HP Touch smart 520PC. While touch screen works perfectly with Windows 7, and the pen correctly writes on the screen in simple programs like Paint, when I try to draw with the brush (or with any other tool) instead of the brush it appears the small hand usually used to move the screen.
There is any setup I must apply to solve this problem, or actually Photoshop CS6 doesn't plan to support the direct drawing on the screen? In this case I wonder, because I suppose that - when touch capabilities of Windows 8 will be available - many PC and notebooks will use the touch screen technology.
Buying the HP Touch smart I would expect to use Photoshop as on a giant I pad, but for the moment I'm still obliged to use a Wacom tablet!
I have a Toshiba U920T which so far doesn't support Adobe Photoshop when drawing with my finger or stylus. My friend has a HP Slate and it works fine in that. Unfortunately I can't get the same slate as he has as it's older and not in stock anymore. Is there a list of touch screen compatible computers somewhere? ( without the drag out side the screen workaround or start by tapping the mouse button trick which are unworkable for drawing properly )
I just bought a 15.6" Asus Q500A touchscreen laptop with Windows 8. I downloaded photoshop and the 'touch app plug-ins' through the Adobe Application Manager for creative cloud. When I open a file in PS and select the brush(or any other) tool if I use the touch screen to drag it accross the canvas nothing happens. It still works with my mouse though.
I have a packard bell with a multi-touch screen, but when using Photoshop CS6 my touch screen doesn't work... is this just settings or prefs i need to adjust?
I'm looking for a solution to keep on using Inventor despite severe RSI problems.I'd like to customize a whiteboard for zooming, panning, rotating opbjects, right clicking and no double clicking,etc... I'm already using 3Dconnection. Any whiteboards that allow customisation with specific software(i.e. inventor) on top of windows 7
I'm trying to use Dragon speech with inventor, Is it possible through VBA or other 'scripts' to get this done? Are there any existing smart softwares to perform these actions.