I have a PSD with the size of 344 MB. When I open it with Photoshop CS5, it take 1,38 GB from the RAM.When I do the same with Photoshop CS6, it take 5,26 GB from the RAM.Then CS6 works very slowly and I can forget to do anything with it.
I have a notebook with this technical data:
Intel Core i7 2Ghz8 GB Ram AMD Radeon HD 6850M 4GB1000 GB HDD...The settings for performance of both Photoshop are the same.
With the scenarios set up below, it seems that these files are taking unusually long to open and save (up to 20 minutes on scenario #1, up to 7 minutes on scenario #2). Is this typical for the filetype described?
SCENARIO #1 [Running 32 bit Windows XP on a 2.3GHz ThinkCentre M55p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 3.96GB free space, secondary scratch disk is on C: drive with 53.98GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.]
SCENARIO #2 [Running 32 bit Windows XP on a 2.3GHz ThinkPad T61p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 36.4GB free space, secondary scratch disk is on C: drive with 29.7GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.
I just purchased a new computer - an HP h8-1360t with an intel i7-3770 core, 10 gigs of RAM, NVIDIA GeForce GT 630 graphics card. I have a solid state hard drive as my start up and scratch disk with a separate hard drive for files.
Everything is running very quickly in photoshop with the exception of saving my files. I'm working on photographs (around 3000x5000 pixels). I use lightroom first, then open in photoshop, adding maybe 10-15 layers. When I go to save, it takes a minute or so. I know it's not long, but it's the slowest part of my workflow, and when editing many images it really adds to the overal time. Is there something I can do to make this process faster?
I've been using CS for a short time, but when I open the file browser the program comes to a crawl. I'm currently using a laptop with a 700mhz processor and 512mb of ram. Are there any setup settings I should be using to get the thing to run faster, short of dumping the file browser?
Photoshop CS3 opens very slowly. Not the programm, i mean the files. When i make FILE -> NEW and make my setting and press OK it takes about 45 seconds to 1 minute to make the new file.
When the file is open, it works normal till i want to make the next file.
I have need having trouble with cs6 running slowly on my iMac. The computer runs fine with all other applications but will quickly run up several gigs of page outs when handling camera raw and photoshop files, it starts to creep along after a short while. Apple ran "stress tests" on the computer and everything is perfectly functional. I used to have no issues with cs5 and the computer should be able to handle the task easily. I have tried to reinstall photoshop.
So, I purchased CS6 when it was released and have been dealing with it's ridiculous speed ever since. It's gotten to the point where I can't tolerate it and can get no work done inside of it.
Basically, the main issue is the menu bar. I'll click on File or Image and have to wait at least 5 seconds for the menu to drop down. In the layer pallette I'll go to Alt Drag a layer and it'll freeze for a good 5-10 seconds, then reset and let me drag at will. Until I want to do another layer...then it does it all over again. Brushing occasionally becomes painfully slow and delayed. I used CS4 for years and never had these problems on the same computer. I work with extremely large files and am only having trouble with them after upgrading to CS6.
I'm running on Vista, yes I know. 6GB of Ram, so that should not be the issue. I do plan on purchasing a Mac in the next few months, but really need this problem sorted out Asap. I've googled endlessly and cannot find anything that works. I've changed drawing mode to Basic, disabled OpenGL, seemingly all of the obvious fixes, that haven't worked.
I want to use Vellum section dividers in my portfolio for the same reason everyone else likes them: they're translucence.
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The first 2 photos are Illustrator files. They have a solid white background and the black text. Then, I pasted the fading images. I made these images fade on Photoshop, by using the gradient tool, and setting the fade on top of a mask.
But this doesn't work. It does not fade to nothing....but rather fades to white. I need it to fade to nothing so its somewhat translucent on my vellum.
if print like this on vellum, the image won't fade into the transparent sheet vellum sheet, but would rather fade into a white square (which will print on the vellum and therefore not be translucent).
When I make the image fade on Photoshop, I want to see the checkered pattern underneath, not another layer of white.
Simply put, my image fades to white (the white layer beneath it). I want it to fade to nothing.....so i can paste it on something else, and can see through the faded, part to whatever is underneath.
I have used Photoshop elements for a long time. I continue to upgrade b ut each version seems to run slower then the one I'm upgrading from. Elements 10 is so bad that I have been using 8. I use Windows 7 Home Premium, I have 4 gig memory. I do not have problems with any other programs.
I'm looking for a way to make an object (in my case a kind of girder) slowly appear in animation. I mean that in first frame there is nothing visible and then frame by frame object grows untill it's visible completely. I thougt I could make it by cutting the girder into parts and then "fly" them one by one into position to create the final object. But is there any way to make it smooth, like gradient from nothing to whole?
Intel Core 2 Quad Q6600 2.4GHz 4GB RAM, Radeon HD 6870, DX 11, Space Navigator 3DS MAX 2012
I am finding that the thumbnails for images to be imported from CF and SD cards (Sandisk Ultra and Extreme both 30MB/s) are taking a long time to appear in the import panel in LR5 - and much slower than they did for LR4.
I also get a lot of blank thumbnails as I scroll up and down the panel - sometimes in the middle of the group and sometimes at the top or bottom. These then eventually appear if I hold still on a block of thumbnails.
The most images I have tried to import at once is 155, (Canon 5D III) and I would guess that any more than this would be very slow indeed.
I am using Lightroom 4.3 64 bit. My PRINT module is responding slowly or not at all. I had been using Lightroom 4 upgraded from Lightroom 3 with no issues for some time. I did upgrade to Windows 8 and noticed no issues with Lightroom. Recently however, my PRINT module started responding slowly to print settings and commands...with "Lightroom - PRINT is not responding". This issue started gradually and has increased over time. Making it almost impossible to print now.
However my machine is not using all cores and is rendering very slowly.I have a mac pro running os 10.9, 2 x 2.4 GHz 6-Core, 64GB RAM, and my graphics card is an NVidia Quadro 4000 with Cuda version 5.5.28. I've looked for updates, but everything seems to be current. Not sure what I should do?
Fast Draft:Available Texture Memory:1515.00 MBRay-tracing:GPU
I've been using gimp for awhile now and have had great success using itto retouch about a zillion scans of old family photographs. but other than then few things I need in order to do that (paintbrush, clone tool, rotate tool and crop) I am still largely ignorant of how to use gimp. (There's just so much functionality in there, and I'm sure that I don't even have any use for about 90% of it.)
Anyway, a relative just sent me an old old family photo that some nitwit,perhaps a generation or two ago, did some seriously violence to with a pair of scissors. To salvage this one and to make it look presentable I really need to be able to take the scan I have of it and crop it into a oval shape.(Yes, it is a portrait.)
So anyway, how do I do this? It isn't obviously. I already did manage to figure out how to make a selection of the exact size and shape (and location)of oval that I want, and I _did_ make a selection like that... at least I_thought_ that I did... but then when I did crop-to-selection I ended up with the picture cropped to a rectangular shape, where the rectangle in question is, quite apparently, the rectangle which only and exactly contained the oval that I had selected earlier.
I'm sort-of guessing that what I really want is gonna end up being another one of these things that ends up involving multiple layers... yes? I mean of course, what I _really_ want to end up with is an image that _is_ in fact a rectangle, but everything outside of my selected oval has to end up being painted total white (255).
This is a strictly B&W image, BTW... just like all really old family photographs everywhere. How to fade the edges of the oval slowly to white.
I have for 2 years fighting with any video longer than 30 mins. I recently started doing amature recordings of sporting events with 3 camera views or 3 layers of video, one audio, corss-fading and titles.
To date I have only atempted 2.
While playing the video in the edit mode or even the preview window, it plays fine for 5 seconds then starts to studder and progressively chuggs so bad its impossible to edit.
So I bought a NIVIDA 550GTX-Ti. Did not improve even the slightest.
So before I purchase X-5, the NIVDIA support people asked me if the graphics card is compatable with videostudio. I have duel core 2.4, with 2gg ram.
I've made some custom tool palettes that are on the network. I just have them pathed in the options, and set up as a group for users to access. Civil 3D is real sluggish when it comes to using these, and switching between the tabs, and trying to load them up. But Vanilla AutoCAD loads them and switches between tabs no problem. Is there a variable specific to C3D that needs to change to make it work more like it does in Vanilla AutoCAD?
I have been looking for a plugin that adds a tool to slowly slim lines as you draw. For example, as you draw a line, the line starts off thick, but as you draw the line it gets thinner.
I have a graphic that moves along at a gradual pace which I then want to speed up for the last few seconds. My question is what do I need to do to speed up the process.
AutoCad sticking on commands like copy selection and move tool, It is running very slow and when saving it says there is no system memory, although my Computer has pleanty of memory (the local disk has over 200GB space)
PC has correct specification for AutoCad 13, and I have never had problems until this morning-
Oil Paint is suddenly crashing Photoshop CC, even though it worked fine a couple of days ago and works fine on Photoshop CS6.
Error: "The flter you were using encountered an unknown graphics processor error that caused an unexpected exit. Check the manufacturers website for the latest software."
I'm up to date on all of my software. Working on a Mac Pro, older model, but as I said, Oil Pain filter works fine on Photoshop CS6 and worked yesterday on Photoshop CC, but not today.
I had 3 updates through the so-called cloud. They were bridge CC, Photoshop CC and an extension mgr update to CS6. After installing the updates Photoshop CC no longer works. It boots up but all selections do nothing. Even closing PS cc won't work.
All of my photos are 8 bit, but when I open them I get a message at the bottom of the screen reading "exposure works in 32-bit only". When I save these photos as any file type (JPEG, PNG, ect) they seem to export as 32bits/channel. That is to say, that they appear very dark and saturated, exactly how they look in PS if I select the 32bits/channel mode option.I may be getting confused between the 32/64bit versions of PS (i'm using 64bit CS5 at the moment.) But i'm really puzzled as to how I can export my images looking the same as they were when I imported them.
I'm trying to understand how converting to different color profiles within Photoshop works.
What I'm trying to understand is why, when I have a document saved in with an embedded color profile of "Adobe RGB (1998)", when I *convert* the color profile to "Adobe RGB (1998)" (the same profile) the colors change dramatically. If I am converting to the same color profile, shouldn't the colors remain the same, and not change?
Sometimes I'm reading a tutorial and they say I should use Alt+Backspace shortcut in order to fill the selection with foreground color. But everytime I try that on a selection a floating dropdown menu appears (options: Restore, Move, Size, Minimize...)
Okay, I just purchased a new computer, it's Windows 8, 64 bit ... anyhow, I noticed when I try to edit an image, using any tool, clone, erase, the image turns black (the whole thing) and then gets normal again ... I just downloaded CS5 I had on my other computer .... would the 32 bit 64 bit thing come in to play with what's happening here....?
I noticed at the bottom it says 'exposure works in 32 bit only' ?
first of all thank you for taking your time to look at my problem...i've spent a day and a half looking for an answer but nothing works! I have a picture that i try to feather so that the edges won't show when i post it on a webpage but everytime i do it when i upload it,
it's not transparant! it's white! is there something im doing wrong? i tried saving it as a GIF and PNG but that still don't work...it works while im on PS but when i save it, it goes back to white feathering! am i making sense?