3ds Max Animation :: How To Morph Object At Constraint
Nov 13, 2011
I want to morph an object based upon a look at constraint.
That is, assume object (A) has a look at constraint target object (B).
I want to morph object (C) to (A), based upon movement of (B).
Is this possible ?
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May 15, 2012
I have a simple object that I want to morph between the original and a smaller version of the same thing.
I made two copies "start" and "finish". I then selected the original part and then Create/Compound objects/Morph. Under "Pick targets" I ticked "Copy" and then selected the first target ("start") and the second target ("finish") ready to set animation keys.
When I select the first target the original part moves randomly to another position in the scene. If I change the pivot point of the object it changes where it moves to but still moves it somewhere else in the scene?
If I move the original part back to the correct location the animation still has incorrect movement?
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Nov 14, 2011
How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:
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Mar 22, 2013
I have created an object (Tube012) that i am trying to use as a rotational control mechanism / rig to move some vertices (morphed spline 012) through a series of progressive morph targets.
i have created morph targets that work as key framed morphs but when i change these to progressive morphs and try to drive with an expression nothing is happening.
The work i am doing is largely based on the great work of Ruramuq and Harvey from the thread "Rigging a wave (3D's Max)" Not sure why. I have file from Ruramuq and have tried to replicate his technique. Everything works well in his file so all i need to do is replicate. The answer is in here but i cant tell what the difference is between his and mine.
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Apr 20, 2011
I have an issue with the skin morph modifier. I have morphed the bend in the knee and fixed the crease behind the knee on the left leg. When I tried to mirror it over to the right leg, it goes crazy. I found out that the morph preview verts on the left leg are not staying on the model as the should be when I bend the knee. The model is perfectly symmetrical so the offset doesn't need to be changed and the mirror threshold doesn't seem to be doing anything to work.
skinMorph1: Both leg straight
skinMorph2: left leg bent with verts off of the model
skinMorph3: right leg bent with mirrored verts from left leg
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Nov 22, 2013
What I'm attempting to do is export a Skin and Morph based rig to test out in Unity. The bone and morph targets come into Unity but the actual morph animation didn't. I checked the controllers responsible and it appears that the curves driven by the Reaction Manager don't get baked when exporting to .fbx.
Now I suppose I can bake them myself to something .fbx understands before export but I can't seem to find a way to simply take the animation curves for the morph channels and bake it down.
I really would like to get Morph Targets working in Unity but this silly problem is preventing me from doing so.
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Aug 2, 2011
how can I only morph partial sections of a morphing object? If I have a mesh sphere that morphs into like a stary blob shape, Is their a way to morph only 1 half of the sphere at a time as oppossed to the whole sphere? I thought you could limit the effect to only certain faces but that is not working. I only have 1 source sphere and one target stary blob morph to work with. I cant make others.I want to limit my morph effect to only certain faces or vertices on the sphere but I can get that to work.
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Jan 4, 2013
The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.
I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).
The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).
I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.
The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).
The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.
The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.
I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip
3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7
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Nov 24, 2013
So i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.
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Nov 9, 2011
I know how to use Link Constraint but I've yet to find anything on linking an object to the biped mid animation. I have a world link and the link constraint applied to the weapon but I can't get the arm to move to continue the animation. It's like the arm is stuck. I know it probably pertains to the World Link but don't know how I should handle this.
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Nov 24, 2011
is there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i'd like to avoid this.
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May 12, 2011
How to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.
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Oct 11, 2012
I want an object to follow a spline path that is not planar.
I have to select the "follow" option in order to align the object to the path but I would like to maintain the object vertical.
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Jul 12, 2012
i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Dec 9, 2012
The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?
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Jun 17, 2011
When I record an animation in .avi using the Drive Constraint command here's what pops :
-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.
-Then I press OK and it records but the AVI file is empty and no video is watchable.
What can I do?
I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.
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Feb 26, 2014
I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.
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Apr 19, 2013
Basically, I would like to do this:
[URL]..........
(i.e., take two object Z axes and constraint them to be the same), but in C#. In particular, what puzzles me is that I cannot make
'Get the Z-axis work axis from the occurrent.
Dim oPartAxis As WorkAxis
Set oPartAxis = oPartOcc.Definition.WorkAxes.Item(3)
in C# because the Definition object has not a WorkAxis instance.
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Jul 30, 2012
I am designing a vertical axis wind turbine just for some practice (just started using Inventor) and everything was going smoothly until I tried to "animate" it spinning. First, I set up a work plane that goes through the center of the structure, and then I clicked angle constraint "explicit reference vector." After watching several youtube videos, I figured that I should click on the work plane, click on another reference point, and then click another point that would be orthogonal to those two (right?). Well after I choose the first point, Inventor will only allow me to choose the center axis as the second option (which I think should be the third option).
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Feb 12, 2012
How can I get an object to follow another object as well as reorient when the parent is deformed? See the attached image. Here I have wrist band rigged by using the "Path Deform Binding" modifier. I want the metal part to follow it as well as reorient to the flat surface it sits on. Here I had to manually rotate the metal part which is tedious if I want to try several band states.
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Jul 6, 2006
I wanted to create a wallpaper where the corner is like solid but it morphs with the other colour slowly until the other side appears solid.
my description is crap, basically can someone tell me how to make something like this?
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Sep 18, 2005
how do i morph two faces into one face.. it is kind of like the pictures people do to predict how their babies would like if the two faces were combined.. a newbie...and i am just curious how it was done..so i can fool around a bit.
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Apr 16, 2011
I want to take a map of a country and change the shape of it to fit exactly into another complex shape (e.g. a puddle of water, an animal outline, etc).
To be clear, in doing this I don't simply want to mask the original map image to "cut out" the chosen shape, I need to keep the entire map and distort its shape into the new shape. I'm also not talking about using displacement maps to "wrap" the map around a second object. I guess it's a "shape morph" I'm after, which leaves all the original content and just changes the boundaries.
I know I could use the warp tool, but this requires an incredible amount of time to manually change images to exactly fit a new complex shape. It also means every time I want a new shape it has to be manually done. Given that the warp grid only has 9 squares, this makes it even more difficult to get a good match to the new shape.
For example to choose a few points on the original to map to chosen points on the second shape, such that the software will then interpolate the points in between.
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Aug 21, 2011
I applied a ceiling perspective to my text and the words appear jagged. Why and how do I fix this?
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Feb 16, 2011
I have an object with about 10 morph targets and I've seen some issues with some shapes, which will need a few more edge loops around the mouth. Adding an edgeloop or any other topology edition to any of the targets or the original breaks the morpher animation.Is there a way to do this? Or to propagate the topology changes to all the morph targets?
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Dec 22, 2012
As we don't have the warper module. Is there a workflow for creating a morph between two clips?
MacBook Pro Retina
2.7GHz Intel Core i7
16GB RAM
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Jun 29, 2011
I am trying to animate an object in sub-object mode, using set key, but can't get the keys to animate. In the 3dsMax Help Documentation, it says the following:
Using Set Key with Sub-Object Animation
When using Set Key with sub-object animation, you must first assign a controller before creating a key. Sub-objects do not have a default controller assigned upon creation. The controller is assigned by animating at the sub-object level.
To animate a vertex using Set Key:
Create an editable spline.
Select a vertex.
Turn on Set Key mode.
Move the selected vertex.
Click the Set Keys button.
Now a controller has been assigned to the vertex. From this point forward, you can animate.
I tried the above process with a line converted to an editable spline, and still can't get the keys to stick.
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Apr 11, 2012
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
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Jun 25, 2011
say objectA and objectB are both Parent constraining objectC. how would I remove the constraint of say, objectB? because in the outliner it only shows up as 1 constraint that has 2 W values.
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