3ds Max Animation :: Path Constraint Maintaining The Vertical?

Oct 11, 2012

I want an object to follow a spline path that is not planar.

I have to select the "follow" option in order to align the object to the path but I would like to maintain the object vertical.

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3ds Max Animation :: Flipping Along The Path Constraint

May 12, 2011

How to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.

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3ds Max Animation :: Generate Path Constraint For Text?

Jul 12, 2012

i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful

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3ds Max Animation :: Rotate Object With Path Constraint?

Nov 14, 2011

How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:

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3ds Max Animation :: Animating Camera Along A Spline Using Path Constraint

Jun 5, 2012

I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.

The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).

Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.

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AutoCAD Inventor :: Vertical And Horizontal Constraint Shortcuts

Jul 25, 2012

I am having a problem with the vertical and horizontal constraint shortcuts.  If I were to select a line and constrain it vertically the line becomes horizontal and vice versa.

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3ds Max :: Creating A Path For Path Constraint?

Jun 10, 2011

New to 3ds Max. Watched the movie on constraining to a path but it never showed how to create the path. What's the easiest method?

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3ds Max Animation :: Separating Mesh And Maintaining Skin Modifier

Nov 11, 2013

I have a single-mesh model, pre-rigged and textured. I am trying to export it into a format which has a bone-limit of 59 bones per mesh. This model, however, has over 100 bones.
 
I'm really not very good at doing rigging from scratch; someone else rigged this for me. I need to split up the mesh, so the model meets the less-than-59-bones-per-mesh rule. 
 
Is there a way to do this without destroying the skin modifier, and having to re-skin the whole thing? I'd like it to end up as several meshes, which all work as one in terms of rigging.

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Illustrator :: Remove Redundant Points While Maintaining Exact Shape Of Path

May 30, 2012

Is there a way to remove redundant points whilst maintaining the exact shape of the path?
 
After using Pathfinder or Expand there are often many redundant points which can't be removed using Simplify or Unite.
 
The VectorScribe plugin has a Smart Remove Points feature which is exactly what I want. I'm presuming the only way I can get that feature is to buy the plugin.
 
A simple example is shown below: The path is part of an exact circle and I need to remove one of the anchors.

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3ds Max Animation :: Orientation Constraint Does Nothing

Nov 24, 2013

So i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.

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3ds Max Animation :: How To Use Link Constraint

Nov 9, 2011

I know how to use Link Constraint but I've yet to find anything on linking an object to the biped mid animation. I have a world link and the link constraint applied to the weapon but I can't get the arm to move to continue the animation. It's like the arm is stuck. I know it probably pertains to the World Link but don't know how I should handle this.

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3ds Max Animation :: Getting Values After Constraint?

Nov 24, 2011

is there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i'd like to avoid this.

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3ds Max Animation :: How To Morph Object At Constraint

Nov 13, 2011

I want to morph an object based upon a look at constraint.

That is, assume object (A) has a look at constraint target object (B).

I want to morph object (C) to (A), based upon movement of (B).

Is this possible ?

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Maya Animation :: Aim Constraint - Attach Area Of Effect To The Locator

Dec 9, 2012

The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?

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AutoCAD Inventor :: Recording A Drive Constraint Animation In Assembly

Jun 17, 2011

When I record an animation in .avi using the Drive Constraint command here's what pops :

-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.

-Then I press OK and it records but the AVI file is empty and no video is watchable.

What can I do?

I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.

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Illustrator :: Maintaining Stroke Weight When Changing Path To Brush Stroke?

Sep 12, 2013

Is there a way or an option I am missing to convert my regular paths to a path stroked with a brush profile,while maintining the proper stroke width?
 
For instance, I have a regular line with a stroke of 5 and then add a brush profile, which then converts the original stroke to whatever the brush was made at.

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Maya Animation :: Parent Constraint Not Working Properly For Hand Writing

Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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3ds Max Animation :: IK Spline Train Animation On A Path

May 9, 2012

I'm trying to use the spline IK system to animate a linked 'train' on a path.

There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.

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GIMP :: Text To Path While Keeping Letters Vertical

Feb 4, 2014

In the example, the red text is along the path (dotted red line). Normally the letters would slant too, but is there a way to keep them vertically oriented while doing text-to-path?

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Paint.NET :: Animation For PPT Presentation - Rotation On Vertical Axis

Apr 23, 2011

I am in the process of doing an animation for a PPT presentation. I have several series of images like the one attached which represents a card with some holes in it flat (if you like) on the desktop. I'd like to rotate the image 30 degrees about its vertical axis giving the (isometric) impression that it faces to the right (or left). Is there a functionality in Paint.NET which can achieve this?

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3ds Max Animation :: Restrict Movement Of Keyframes On Horizontal (time) Or Vertical (value) Axis

Jul 16, 2011

In the track view window, the Move Keys Horizontal and Vertical Buttons should restrict the movement of keyframes on the horizontal (time) or vertical (value) axis, but do not in my version of 3ds Max 2012 SP1. Work around include using the dope sheet or using the Keys > Slide or Keys > Scale Value menu items.

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AutoCAD Inventor :: Angle Constraint / Drive Constraint

Jul 30, 2012

I am designing a vertical axis wind turbine just for some practice (just started using Inventor) and everything was going smoothly until I tried to "animate" it spinning.  First, I set up a work plane that goes through the center of the structure, and then I clicked angle constraint "explicit reference vector." After watching several youtube videos, I figured that I should click on the work plane, click on another reference point, and then click another point that would be orthogonal to those two (right?). Well after I choose the first point, Inventor will only allow me to choose the center axis  as the second option (which I think should be the third option).

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3ds Max Animation :: Cloth Following A Path

Jan 25, 2013

I have a woman with her arms spread and a cloth starts follow a defined path around her and her arms.

Is there any way to do that in max?

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3ds Max Animation :: Pathdeform Alters Path?

Jul 18, 2011

So I have been trying to use path deform but it alters the shape of my path...? I try to line up the pathdeformed object back up with the original path and it's barely close I can't figure out why it changes my path....

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3ds Max :: Workflow To Create Vehicle Animation Path?

Jan 29, 2013

What is the best workflow to create vehicle animation path for Civil View extension, when these path segments are not exported from Civil 3D, for example in intersections like in the picture of a simple case I attached. Do you create arcs in AutoCAD and then import them in scene, project them to road region surface and connect them to split corridor base lines, or you draw them directly in 3ds Max 2013?

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Maya Animation :: How To Curve With Motion Path

Jan 9, 2013

I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.

Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?

I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"

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Maya Animation :: Motion Path - Best Way To Animate?

Sep 9, 2013

I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.

Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?

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3ds Max Animation :: How To Move A Free Camera Along A Path

Mar 14, 2012

I am trying to move a free camera along a path... but the 'target' not moving with it.

Is that correct even tho it does not have a 'target'?

To get camera & target to move together, do I need to move them both individually?

3ds Max Design 2012

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AutoDesk Smoke :: Path Animation In Action

Sep 9, 2011

Is it possible to animate an image along a path? Or can you only track text on a path?

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Maya Animation :: Object Not Staying On Path

Dec 15, 2012

When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.

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Maya Animation :: How To Create Motion Path Correctly

Jan 29, 2011

To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.

1. Selected the Surfaces Menu.

2. In the font view, using the CV Curve Tool, created the first half.

3. Using Duplicate in the Edit Menu, I created the other half.

4. In the Edit Curves Menu, selected Attach Curves and connected two curves.

5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.

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