3ds Max Animation :: Generate Path Constraint For Text?
Jul 12, 2012
i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful
How to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
So i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.
I know how to use Link Constraint but I've yet to find anything on linking an object to the biped mid animation. I have a world link and the link constraint applied to the weapon but I can't get the arm to move to continue the animation. It's like the arm is stuck. I know it probably pertains to the World Link but don't know how I should handle this.
is there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i'd like to avoid this.
The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?
When I record an animation in .avi using the Drive Constraint command here's what pops :
-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.
-Then I press OK and it records but the AVI file is empty and no video is watchable.
What can I do?
I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.
I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.
I'm trying to use the spline IK system to animate a linked 'train' on a path.
There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.
I'm trying to create an effect of small text following the outline of very large bold block text (see picture). The idea I had was to first create the 'ME' in very large font as text. Then convert that text to an object / path using "Object -> Flatten Transparency... -> "Convert all text to outline"". Then, select that path and use the "Type along path" tool.
However, when I use that process, the resulting path is a compound path that therefore the Type Along Path tool doesn't work. Any pointers on how to achieve this? The image below I just used the pencil to trace the letters (quick and dirty) but the result is choppy, etc.
I'm trying to place text to a "curvy" path. I took some screen shots to show you want I'm talking about.
I created a simple curvy path 1 point on each end. (I noticed I drew in a node in the middle of the curve as well. But that actually doesn't exist in the path. I created the text a reasonable size and clicked "Text Along Path". As you can see, it never starts at the beginning of the path. Ever. I have sized the font up, and it gets a little closer to the beginning, but obviously the end of the address flies off the path. I've sized down the text and it will start even further to the middle of the path.
I have no problem getting my text along a path but I am having trouble getting the text and the path to align so that the center of the text element is centered on the path.
Is this possible or do I have to figure out someway to make my path of a certain length so it ends up that the text fits to it perfectly??
Here is a screenshot of my current problem. You can see that the text and the image below it are centered. I then placed some guide lines to make sure my path was also centered. When I placed that text along the path though, it left justified the text when I want it to be centered instead..
I am designing a vertical axis wind turbine just for some practice (just started using Inventor) and everything was going smoothly until I tried to "animate" it spinning. First, I set up a work plane that goes through the center of the structure, and then I clicked angle constraint "explicit reference vector." After watching several youtube videos, I figured that I should click on the work plane, click on another reference point, and then click another point that would be orthogonal to those two (right?). Well after I choose the first point, Inventor will only allow me to choose the center axis as the second option (which I think should be the third option).
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
I accidentally converted a path to a text path. I searched the forum for how to convert it back to a regular path. The answer I found said to select the path and hit Command+C+F. This gives me another text path! I now have at least 6 copies of the path in my files but they are ALL text paths and none are visible with a stroke.
Why the "Text along path" feature hovers the text so far above the currently active path? (in my case, the space between the path and the text is about 3 times the height of the currently used font!). I've been told that the letters should lie on top of or at least closer to the path instead. How can I move the text closer to the path?
Is there a way to constrain a few objects to an attribute text box width? I want the background box and line to stretch, based on what is typed in that attribute box.
I know that if I make the attribute, a multi-line attribute, I can add a backgroud mask. I don't want to take this route, because the mask boundary varies, depending on what character is typed. Also, there is a gap between the mask and line I would like to maintain.
I tried some constraint stuff, but all I seem to be able to constrain is the insertion point of the text box, and not the width grip...
How do you generate vertical text in X5? In Photoshop CS5 the text tool has has the option for vertical or horizontal text. I haven't been able to figure it out in Corel. I'm sure I am missing something simple. In the paragraph formatting dialog box there is a vertical text option that is greyed out (not axctive) so it looks like the verical text is intiated using another method.
So I have been trying to use path deform but it alters the shape of my path...? I try to line up the pathdeformed object back up with the original path and it's barely close I can't figure out why it changes my path....
I have like nearly a hundred generic buttons I need to make. The size of the button is the same only the centered text needs to be changed for each. It seems silly to have to copy/paste/output them from my text file one by one. I did some Google hunting but don't think im using the right keywords to find what im looking for. Anyone have any advice or links to learning about automating this process in PS CS2?